Vainglory (video Game)
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Vainglory (video Game)
''Vainglory'' is a free-to-play video game with in-game purchases, developed and published by Super Evil Megacorp for iOS, Android and PC. The game is a version of the MOBA wherein two opposing teams of three or five players fight to destroy the enemy by controlling the path between the bases, which is lined by turrets and guarded by AI-controlled enemy creatures called ''minions''. Off the path, players battle for control points that provide resources. The game was released for iOS on November 16, 2014, after being soft-launched for over half a year, with the Android version being released on July 2, 2015. A Mac and Microsoft Windows version of the game was released in July 2018. Through cross-platform play, players on all four platforms can play together simultaneously. The game's development started in 2012 upon the forming of Super Evil Megacorp. The game was unveiled at Apple's September 2014 iPhone 6 announcement event to demonstrate the platform's Metal graphics API. ...
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Android (operating System)
Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance and commercially sponsored by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008. Most versions of Android are proprietary. The core components are taken from the Android Open Source Project (AOSP), which is free and open-source software (FOSS) primarily licensed under the Apache License. When Android is installed on devices, the ability to modify the otherwise free and open-source software is usually restricted, either by not providing the corresponding source code or by preventing reinstallation through technical measures, thus rendering the installed version proprietary. Most Android devices ship with additional ...
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Level Design
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multi ...
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Kristian Segerstrale Of Vainglory At GDC 2016 (25213605813) (cropped)
Kristian is a name in several languages, and is a form of Christian. Meaning in different languages The name is used in several languages, among them Albanian, Slovak, Danish, Finnish, Norwegian, Swedish, Bosnian, Macedonian, Bulgarian and Croatian. In some languages people with the name are sometimes named after the cross, not after Christ. The word cross in Bulgarian, Macedonian, Serbian is ''kr'st'' and in Russian is ''krest'', in some cases pronounced ''krist''. In contrast Christ in these Slavic languages is called ''Hristos'', which confuses to which of both nouns the name sounds more similar. The name may have a third meaning in Bulgarian and Macedonian, in which the word ''kr'sten'' means baptized and has the same as the word for cross. Though sounding similar, the words cross and Christian have different roots, ''Christian'' derives from the Koine Greek word ''Christós'', possibly ultimately derived from the Egyptian ''kheru'', "word" or "voice", used to replace the ...
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Emoticon
An emoticon (, , rarely , ), short for "emotion icon", also known simply as an emote, is a pictorial representation of a facial expression using Character (symbol), characters—usually punctuation marks, numbers, and letters—to express a person's feelings, mood or reaction, or as a time-saving method. The first ASCII emoticons are generally credited to computer scientist Scott Fahlman, who proposed what came to be known as "smileys":-) and :-(in a message on the bulletin board system (BBS) of Carnegie Mellon University in 1982. In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from Japan popularized a kind of emoticon called kaomoji, utilizing the larger character sets required for Japanese, that can be understood without tilting one's head to the left. This style arose on ASCII NET of Japan in 1986. As SMS mobile text messaging and the Internet became widespread in the late 1990s, emoticons became increasingly popula ...
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In-app Purchases
Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, "pay-to-win", is sometimes used pejoratively to refer to games where buying items in-game can give a player a disproportionate advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presum ...
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Technology Tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acyclic, they can more accurately be described as a technology directed acyclic graph. The diagram is tree-shaped in the sense that it branches between each 'level', allowing the player to choose one sequence or another. Each level is called a ''tier'' and is often used to describe the technological strength of a player. Typically, at the beginning of a session of a strategy game, a player will start at tier 1, and will only have a few options for technologies to research. Each technology that a player researches will open up one or more new options, but may or may not, depending on the computer game, close off the paths to other options. The tech tree is the representation of all possible paths of research a player can take, up to the culmin ...
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Balance (game Design)
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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Arpad Elo
Arpad Emmerich Elo ( Élő Árpád Imre; August 25, 1903 – November 5, 1992) was a Hungarian-American physics professor who created the Elo rating system for two-player games such as chess. Born in Egyházaskesző, Kingdom of Hungary, he moved to the United States with his parents in 1913. He was a professor of physics at Marquette University in Milwaukee and a chess master. By the 1930s he was the strongest chess player in Milwaukee, then one of the nation's leading chess cities. He won the Wisconsin State Championship eight times, and was the 11th person inducted into the World Chess Hall of Fame. Elo died in Brookfield, Wisconsin in 5 November 1992. The Elo rating system Elo is known for his chess player rating system. The original player rating system was developed in 1950 by Kenneth Harkness, the Business Manager of the United States Chess Federation. By 1960, using the data developed through the Harkness Rating System, Elo developed his own formula which had a s ...
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Artificial Intelligence (video Games)
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Tug Of War
Tug of war (also known as tug o' war, tug war, rope war, rope pulling, or tugging war) is a sport that pits two teams against each other in a test of strength: teams pull on opposite ends of a rope, with the goal being to bring the rope a certain distance in one direction against the force of the opposing team's pull. Terminology The ''Oxford English Dictionary'' says that the phrase "tug of war" originally meant "the decisive contest; the real struggle or tussle; a severe contest for supremacy". Only in the 19th century was it used as a term for an athletic contest between two teams who haul at the opposite ends of a rope. Prior to that, ''French and English'' was the commonly used name for the game in the English-speaking world. Origin The origins of tug of war are uncertain, but this sport was practised in Cambodia, ancient Egypt, Greece, India and China. According to a Tang dynasty book, ''The Notes of Feng'', tug of war, under the name "hook pulling" (牽鉤), was used b ...
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Dota 2
''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota 2'' is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character known as a "hero" that all have unique abilities and differing styles of play. During a match players collect experience points and items for their heroes to successfully defeat the opposing team's heroes in player versus player combat. A team wins by being the first to destroy the other team's "Ancient", a large structure located within their base. Development of ''Dota 2'' began in 2009 when IceFrog, lead designer of ''Defense of the Ancients'', was hired by Valve to create a modernized remake for them in the Source game engine. It was re ...
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