Von Neumann Neighbourhood
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Von Neumann Neighbourhood
In cellular automata, the von Neumann neighborhood (or 4-neighborhood) is classically defined on a two-dimensional square lattice In mathematics, the square lattice is a type of lattice in a two-dimensional Euclidean space. It is the two-dimensional version of the integer lattice, denoted as . It is one of the five types of two-dimensional lattices as classified by their ... and is composed of a central cell and its four adjacent cells. The neighborhood is named after John von Neumann, who used it to define the von Neumann cellular automaton and the von Neumann universal constructor within it. It is one of the two most commonly used neighborhood types for two-dimensional cellular automata, the other one being the Moore neighborhood. This neighbourhood can be used to define the notion of 4-connected pixels in computer graphics.. The von Neumann neighbourhood of a cell is the cell itself and the cells at a Manhattan distance of 1. The concept can be extended to ...
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Von Neumann Neighborhood
In cellular automata, the von Neumann neighborhood (or 4-neighborhood) is classically defined on a two-dimensional square lattice and is composed of a central cell and its four adjacent cells. The neighborhood is named after John von Neumann, who used it to define the von Neumann cellular automaton and the von Neumann universal constructor within it. It is one of the two most commonly used neighborhood types for two-dimensional cellular automata, the other one being the Moore neighborhood. This neighbourhood can be used to define the notion of 4-connected pixels in computer graphics.. The von Neumann neighbourhood of a cell is the cell itself and the cells at a Manhattan distance of 1. The concept can be extended to higher dimensions, for example forming a 6-cell octahedral neighborhood for a cubic cellular automaton in three dimensions. Von Neumann neighborhood of range ''r'' An extension of the simple von Neumann neighborhood described above is to take the set of poin ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Pixel Connectivity
In image processing, pixel connectivity is the way in which pixels in 2-dimensional (or hypervoxels in n-dimensional) images relate to their neighbors. Formulation In order to specify a set of connectivities, the dimension N and the width of the neighborhood n , must be specified. The dimension of a neighborhood is valid for any dimension n\geq1 . A common width is 3, which means along each dimension, the central cell will be adjacent to 1 cell on either side for all dimensions. Let M_N^n represent a N-dimensional hypercubic In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perp ... neighborhood with size on each dimension of n=2k+1, k\in\mathbb Let \vec represent a discrete vector in the first orthant from the center structuring element to a point on the boundary of M_N^n. Th ...
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Lattice Graph
In graph theory, a lattice graph, mesh graph, or grid graph is a graph whose drawing, embedded in some Euclidean space , forms a regular tiling. This implies that the group of bijective transformations that send the graph to itself is a lattice in the group-theoretical sense. Typically, no clear distinction is made between such a graph in the more abstract sense of graph theory, and its drawing in space (often the plane or 3D space). This type of graph may more shortly be called just a lattice, mesh, or grid. Moreover, these terms are also commonly used for a finite section of the infinite graph, as in "an 8 × 8 square grid". The term lattice graph has also been given in the literature to various other kinds of graphs with some regular structure, such as the Cartesian product of a number of complete graphs. Square grid graph A common type of a lattice graph (known under different names, such as square grid graph) is the graph whose vertices correspond to the p ...
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Taxicab Geometry
A taxicab geometry or a Manhattan geometry is a geometry whose usual distance function or metric of Euclidean geometry is replaced by a new metric in which the distance between two points is the sum of the absolute differences of their Cartesian coordinates. The taxicab metric is also known as rectilinear distance, ''L''1 distance, ''L''1 distance or \ell_1 norm (see ''Lp'' space), snake distance, city block distance, Manhattan distance or Manhattan length. The latter names refer to the rectilinear street layout on the island of Manhattan, where the shortest path a taxi travels between two points is the sum of the absolute values of distances that it travels on avenues and on streets. The geometry has been used in regression analysis since the 18th century, and is often referred to as LASSO. The geometric interpretation dates to non-Euclidean geometry of the 19th century and is due to Hermann Minkowski. In \mathbb^2 , the taxicab distance between two points (x_1, y_1) and (x_2, y_ ...
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Neighbourhood (graph Theory)
In graph theory, an adjacent vertex of a vertex in a graph is a vertex that is connected to by an edge. The neighbourhood of a vertex in a graph is the subgraph of induced by all vertices adjacent to , i.e., the graph composed of the vertices adjacent to and all edges connecting vertices adjacent to . The neighbourhood is often denoted or (when the graph is unambiguous) . The same neighbourhood notation may also be used to refer to sets of adjacent vertices rather than the corresponding induced subgraphs. The neighbourhood described above does not include itself, and is more specifically the open neighbourhood of ; it is also possible to define a neighbourhood in which itself is included, called the closed neighbourhood and denoted by . When stated without any qualification, a neighbourhood is assumed to be open. Neighbourhoods may be used to represent graphs in computer algorithms, via the adjacency list and adjacency matrix representations. Neighbourhoods are also ...
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Delannoy Number
In mathematics, a Delannoy number D describes the number of paths from the southwest corner (0, 0) of a rectangular grid to the northeast corner (''m'', ''n''), using only single steps north, northeast, or east. The Delannoy numbers are named after French army officer and amateur mathematician Henri Delannoy. The Delannoy number D(m,n) also counts the number of global alignments of two sequences of lengths m and n, the number of points in an ''m''-dimensional integer lattice or cross polytope which are at most ''n'' steps from the origin, and, in cellular automata, the number of cells in an ''m''-dimensional von Neumann neighborhood of radius ''n'' while the number of cells on a surface of an ''m''-dimensional von Neumann neighborhood of radius ''n'' is given with . Example The Delannoy number ''D''(3,3) equals 63. The following figure illustrates the 63 Delannoy paths from (0, 0) to (3, 3): The subset of paths that do not rise above the SW–NE diagonal are counted by ...
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Octahedron
In geometry, an octahedron (plural: octahedra, octahedrons) is a polyhedron with eight faces. The term is most commonly used to refer to the regular octahedron, a Platonic solid composed of eight equilateral triangles, four of which meet at each vertex. A regular octahedron is the dual polyhedron of a cube. It is a rectified tetrahedron. It is a square bipyramid in any of three orthogonal orientations. It is also a triangular antiprism in any of four orientations. An octahedron is the three-dimensional case of the more general concept of a cross polytope. A regular octahedron is a 3-ball in the Manhattan () metric. Regular octahedron Dimensions If the edge length of a regular octahedron is ''a'', the radius of a circumscribed sphere (one that touches the octahedron at all vertices) is :r_u = \frac a \approx 0.707 \cdot a and the radius of an inscribed sphere (tangent to each of the octahedron's faces) is :r_i = \frac a \approx 0.408\cdot a while the midradius, which ...
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Manhattan Distance
A taxicab geometry or a Manhattan geometry is a geometry whose usual distance function or Metric (mathematics), metric of Euclidean geometry is replaced by a new metric in which the distance between two points is the sum of the absolute differences of their Cartesian coordinates. The taxicab metric is also known as rectilinear distance, ''L''1 distance, ''L''1 distance or \ell_1 norm (see Lp space, ''Lp'' space), Snake (video game), snake distance, city block distance, Manhattan distance or Manhattan length. The latter names refer to the rectilinear street layout on the island of Manhattan, where the shortest path a taxi travels between two points is the sum of the absolute values of distances that it travels on avenues and on streets. The geometry has been used in regression analysis since the 18th century, and is often referred to as Lasso (statistics), LASSO. The geometric interpretation dates to non-Euclidean geometry of the 19th century and is due to Hermann Minkowski. In \mat ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology The w ...
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Manhattan Distance R=2
Manhattan (), known regionally as the City, is the most densely populated and geographically smallest of the five boroughs of New York City. The borough is also coextensive with New York County, one of the original counties of the U.S. state of New York. Located near the southern tip of New York State, Manhattan is based in the Eastern Time Zone and constitutes both the geographical and demographic center of the Northeast megalopolis and the urban core of the New York metropolitan area, the largest metropolitan area in the world by urban landmass. Over 58 million people live within 250 miles of Manhattan, which serves as New York City’s economic and administrative center, cultural identifier, and the city’s historical birthplace. Manhattan has been described as the cultural, financial, media, and entertainment capital of the world, is considered a safe haven for global real estate investors, and hosts the United Nations headquarters. New York City is the headquarter ...
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