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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for , virtual goods may be classified as instead of

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Online Community
An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. Those who wish to be a part of an online community usually have to become a member via a specific site and thereby gain access to specific content or links. An online community can act as an information system where members can post, comment on discussions, give advice or collaborate, and includes medical advice or specific health care research as well. Commonly, people communicate through social networking sites, chat rooms, forums, email lists, and discussion boards, and have advanced into daily social media platforms as well. This includes Facebook, Twitter, Instagram, Discord (so ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Access Control
In the fields of physical security and information security, access control (AC) is the selective restriction of access to a place or other resource, while access management describes the process. The act of ''accessing'' may mean consuming, entering, or using. Permission to access a resource is called ''authorization''. Locks and login credentials are two analogous mechanisms of access control. Physical security Geographical access control may be enforced by personnel (e.g. border guard, bouncer, ticket checker), or with a device such as a turnstile. There may be fences to avoid circumventing this access control. An alternative of access control in the strict sense (physically controlling access itself) is a system of checking authorized presence, see e.g. Ticket controller (transportation). A variant is exit control, e.g. of a shop (checkout) or a country. The term access control refers to the practice of restricting entrance to a property, a building, or a room to ...
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Battle Royale
Battle Royale may refer to: * Battle royale, or battle royal, a fight among many combatants ** Battle royal (professional wrestling) Fiction and literature * Battle royale genre, a narrative genre of films, manga, anime and visual novels inspired by the 2000 film ''Battle Royale'' * ''Battle Royal High School'', a manga series published from 1986 to 1989 * "Battle Royal", a section of the 1952 novel ''Invisible Man'', originally published on its own in 1947 * "Battle Royal", a title in ''Sonic the Hedgehog'' comics, published in 1997 ''Battle Royale'' franchise * ''Battle Royale'' (novel), a 1999 Japanese novel * ''Battle Royale'' (film), a 2000 film adaptation of the 1999 novel * '' Battle Royale II: Requiem'', a 2003 sequel to the 2000 film * ''Battle Royale'' (manga), a 20002005 manga series adaptation of the 1999 novel * '' Battle Royale II: Blitz Royale'', a 2003 manga series based on ''Battle Royale II: Requiem'' Games * ''Battle Royale'' (Magic: The Gathering), a c ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Entropia Universe
''Entropia Universe'' is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg. ''Entropia'' uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollars at a fixed exchange rate of 10:1. This means that virtual items acquired within ''Entropia Universe'' have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees. The Entropia Universe is a direct continuation of Project Entropia. ''Entropia Universe'' entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for . This was then eclipsed in November 2010 when Jon Jacobs sold a club named "Club Nev ...
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Item (gaming)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Facebook
Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes, its name comes from the face book directories often given to American university students. Membership was initially limited to Harvard students, gradually expanding to other North American universities and, since 2006, anyone over 13 years old. As of July 2022, Facebook claimed 2.93 billion monthly active users, and ranked third worldwide among the most visited websites as of July 2022. It was the most downloaded mobile app of the 2010s. Facebook can be accessed from devices with Internet connectivity, such as personal computers, tablets and smartphones. After registering, users can create a profile revealing information about themselves. They can post text, photos and multimedia which are shared with any ...
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Cyworld
Cyworld () is a South Korean social network service. Cyworld was originally part of SK communication, and became an independent company in 2014. Members cultivate relationships by forming ''Ilchon'' (, Hanja: ) or "friendships" with each other through their ''minihompy''. Avatars and "mini-rooms" (small, decoratable, apartment-like spaces in an isometric projection) are features of the service, which can make for a Sims-like experience.Koreans Find Secret Cybersauce
wired.com, 08.08.05
The "Cy" in Cyworld can mean "cyber", but is also a on the Korean word for relationship ( 'between'). Cyworld is a rough equivalent to MySpace of the United States, with th ...
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Achaea, Dreams Of Divine Lands
''Achaea, Dreams of Divine Lands'' is a roleplay-focused, text-based multi-user dungeon (MUD) released on September 9, 1997. It was published by Achaea LLC, now known as Iron Realms Entertainment. Achaea is operated by collecting the revenue through a microtransaction system, which allows payment for the acquisition of in-game benefits. Gameplay In the game, players explore a fantasy sword and sorcery world revolving around six city-states and their respective Houses. As in most role-playing games, players can fight monsters for experience points and treasure, perform quests for non-player characters and interact with other players. One of the major forms of interaction is player vs. player combat, where the dynamic conflict, especially the conflict between Good and Evil plays a dominant role in Achaea. The other play mechanics include the free market economics, which allows the players to design and craft goods, and the player-run social structure, including Houses (former ...
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Iron Realms Entertainment
Iron Realms Entertainment (formerly known as Achaea LLC) is a computer game development company that has created the MUDs ''Achaea, Dreams of Divine Lands''; ''Aetolia, The Midnight Age''; ''Imperian, the Sundered Heavens''; ''Lusternia, Age of Ascension''; and ''Midkemia Online''. Matt Mihaly is its founder and CEO and Jeremy Saunders is its president. Games Games developed by Iron Realms Entertainment include: * ''Achaea, Dreams of Divine Lands'', a high fantasy text-based MUD operating continuously since 1997. * ''Aetolia, The Midnight Age'', a roleplay-intensive text-based MUD set in a Gothic fantasy world with numerous player-run political organizations. * ''Imperian, the Sundered Heavens'', a fantasy MUD set in a world ravaged by natural catastrophe. * ''Lusternia'', a text-based MUD game set in a fantasy sword and sorcery world revolving around four city-states and two nature communes. * ''Midkemia Online'', a text-based MUD game based on author Raymond E. Feist's Midke ...
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Blizzard
A blizzard is a severe snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow is not falling but loose snow on the ground is lifted and blown by strong winds. Blizzards can have an immense size and usually stretch to hundreds or thousands of kilometres. Definition and etymology In the United States, the National Weather Service defines a blizzard as a severe snow storm characterized by strong winds causing blowing snow that results in low visibilities. The difference between a blizzard and a snowstorm is the strength of the wind, not the amount of snow. To be a blizzard, a snow storm must have sustained winds or frequent gusts that are greater than or equal to with blowing or drifting snow which reduces visibility to or less and must last for a prolonged period of time—typically three hours or more. Environment Canada defin ...
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