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View-Master Interactive Vision
View-Master Interactive Vision is an interactive movie VHS console game system, introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. The tagline is "the Two-Way Television System that makes you a part of the show!" The titles include four ''Sesame Street'' games, two games featuring the ''Muppet Show'' characters, and a Disney game, ''Disney's Cartoon Arcade''. Gameplay The system was packaged with a simple controller which includes a joystick and five colorful buttons. It also requires a VCR and videotapes that the system will add graphics to. As the video plays, the characters address the player directly, and ask the player to make a choice by pressing one of the buttons. Simple videogames with graphics similar to the ColecoVision game system are played during the course of the videotape. The Disney game is built around the "arcade-style" gameplay, including fighting ghosts and shoveling coal into a fireplace. The video has two different soundtr ...
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View-Master
View-Master is the trademark name of a line of special-format stereoscopes and corresponding View-Master "reels", which are thin cardboard disks containing seven Stereoscopic 3-D pairs of small transparent color photographs on film.Mary Ann & Wolfgang Sell and Charley Van Pelt, "View-Master Memories" , M.A. and W. Sell, ISBN B0006S314I, 2000 Self-Published It was originally manufactured and sold by Sawyer's. The View-Master system was introduced in 1939, four years after the advent of Kodachrome color film made the use of small, high-quality photographic color images practical. Tourist attraction and travel views predominated in View-Master's early lists of reels, most of which were meant to be of interest to users of all ages. Most current View-Master reels are intended for children. History 1919–1956: early photo services Edwin Eugene Mayer worked as a pharmacist at Owl Drug store in downtown Portland, Oregon, after serving in the U.S. Army in World War I. He built up a ...
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Products Introduced In 1988
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup produc ...
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Action Max
The Action Max is a home video game console using VHS tapes for games. It was manufactured in 1987 by Worlds of Wonder. The system had a very limited release outside the U.S. Gameplay The Action Max system requires the player to also have a VCR, as the console has no way to play the requisite VHS tapes itself. Using light guns, players shoot at the screen. The gaming is strictly point-based and dependent on shot accuracy, and as a result, players can't truly win or lose a game. The system's post-launch appeal was limited by this and by the fact that the only real genre on the system were light gun games that played exactly the same way every time, leading to its quick market decline. Games Five VHS cassettes were released for the system: *''.38 Ambush Alley'', a police target range; *''Blue Thunder'', based on the eponymous 1983 motion picture; *''Hydrosub: 2021'', a futuristic underwater voyage; *''The Rescue of Pops Ghostly'', a comic haunted-house adventure; *''S ...
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Control-Vision
The Control-Vision (originally codenamed NEMO) is an unreleased video game console developed by Tom Zito. It is notable for using VHS tapes rather than ROM cartridges, prompting the creation of game content which survived on into much more advanced CD-ROM platforms. History Originally codenamed "NEMO", initial development began in 1985 and was supported by Nolan Bushnell's company Axlon. The team, which included Apple Inc., Apple Computer co-founder Steve Wozniak, created a prototype using a modified ColecoVision console to combine interactive images with a video stream transmitted through a cable. As a storage medium, NEMO employs VHS tapes that contain computer data alongside a grid of multiple tracks of video and audio that can be toggled. To take the project beyond prototype status, they searched for a partner who would fund further development. The Hasbro toy company agreed to invest $7 million in exchange for the video game rights to the technology. Three short trial gam ...
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Disney Anthology Television Series
The Walt Disney Company has produced an anthology television series since 1954 under several titles and formats. The program's current title, ''The Wonderful World of Disney'', was used from 1969 to 1979 and again from 1991 to the present. The program moved among the Big Three television networks in its first four decades, but has aired on ABC since 1997 and Disney+ since 2020. The original version of the series premiered on ABC in 1954. The show was broadcast weekly on one of the Big Three television networks until 1990, a 36-year span with only a two-year hiatus in 1984–85. The series was broadcast on Sunday for 25 of those years. From 1991 until 1997, the series aired infrequently. The program resumed a regular schedule in 1997 on the ABC fall schedule, coinciding with Disney's purchase of the network in 1996. From 1997 to 2008, the program aired regularly on ABC. Since then, ABC has continued the series as an occasional special presentation from 2008 onward, the most recent ...
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Minnie Mouse
Minnie Mouse is a cartoon character created by The Walt Disney Company. As the longtime sweetheart of Mickey Mouse, she is an anthropomorphic mouse with white gloves, a bow, polka-dotted dress, white bloomers, and low-heeled shoes occasionally with ribbons on them. The ''Mickey Mouse'' comic strip story "The Gleam" (published January 19 – May 2, 1942) by Merrill De Maris and Floyd Gottfredson first gave her full name as Minerva Mouse, although this is seldom used. Minnie is classy, calm, sassy, well-mannered, cheerful, and feminine. She is filled with love and affection, polite to all her friends, and knows her manners. The comic strip story "Mr. Slicker and the Egg Robbers" (published September 22 – December 26, 1930) introduced her father Marcus Mouse and her unnamed mother, both farmers. The same story featured photographs of Minnie's uncle Milton Mouse with his family and her grandparents Marvel Mouse and Matilda Mouse. Her best-known relatives, however, remain her unc ...
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Mickey Mouse
Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red shorts, large yellow shoes, and white gloves. Taking inspiration from such Silent film, silent film personalities as Charlie Chaplin’s The Tramp, Tramp, Mickey is traditionally characterized as a sympathetic underdog who gets by on pluck and ingenuity. The character’s status as a small mouse was personified through his diminutive stature and falsetto voice, the latter of which was originally provided by Disney. Mickey is one of the world's most recognizable and universally acclaimed fictional characters of all time. Created as a replacement for a prior Disney character, Oswald the Lucky Rabbit, Mickey first appeared in the short ''Plane Crazy'', debuting publicly in the short film ''Steamboat Willie'' (1928), one of the first Sound film, ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tr ...
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Movie
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it. Recording and transmission of film The moving images of a film are created by photographing actual scenes with a motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects. Before the introduction of digital production, series of still images were recorded on a strip of chemically sensitized ...
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Illusion
An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may occur with any of the human senses, but visual illusions ( optical illusions) are the best-known and understood. The emphasis on visual illusions occurs because vision often dominates the other senses. For example, individuals watching a ventriloquist will perceive the voice is coming from the dummy since they are able to see the dummy mouth the words. Some illusions are based on general assumptions the brain makes during perception. These assumptions are made using organizational principles (e.g., Gestalt theory), an individual's capacity for depth perception and motion perception, and perceptual constancy. Other illusions occur because of biological sensory structures within the human body or conditions outside the body within one's phy ...
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Fozzie Bear
Fozzie Bear is a Muppet character best known as the insecure and comedically fruitless stand-up comic on ''The Muppet Show.'' Fozzie is an orange-brown bear who often wears a brown pork pie hat and a pink and white polka dot necktie. The character debuted on ''The Muppet Show'', as the series' resident comedian, a role where he uses the catchphrase "Wocka wocka!" to indicate that he'd completed a joke. He was often the target of ridicule, particularly from balcony hecklers Statler and Waldorf. Fozzie was performed by Frank Oz until 2001, after which Eric Jacobson became the character's principal performer. History The origin of Fozzie's name has been traditionally thought to be a pun of performer Frank Oz's name (F.Oz). It was also believed that the character was actually named after Al Fuzzie, the mascot of the Alpha Xi Delta sorority in the mid-1970s; Henson's wife, Jane, was a member of the sorority. However, Oz confirmed on Twitter in 2018 that Fozzie was named after Franz ...
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