Vessel (video Game)
''Vessel'' is a physics-based, steampunk, puzzle-platform game developed by Strange Loop Games and published by indiePub. It was released March 1, 2012 for Microsoft Windows, for Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, w ... on December 10, 2012 and for PlayStation 3 on March 11, 2014. A macOS version was released on January 7, 2013. Plot The main character of ''Vessel'' is M. Arkwright, an inventor who creates a liquid-composed labor-performing automaton, called the Fluro. He creates this automaton in order to perform laborious tasks more efficiently than human beings. However, the Fluros begin to run amok, and cause the world's machinery to malfunction. In order to restore the machinery back to a functioning status, Arkwright must travel through the world of Vessel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IndiePub
indiePub Entertainment, Inc. (formerly Zoo Entertainment, Inc.) was a publisher of video games based in Cincinnati, Ohio, United States. History Zoo Games was a wholly owned subsidiary of Zoo Entertainment originally known as DFTW Merger Sub, Inc. In March 2007, DFTW merged with Green Screen Interactive Software, LLC to become Green Screen Interactive Software. Following the merger, Green Screen acquired SuperVillain Studios in June 2007, Destination Software in December 2007 and Zoo Digital Publishing in April 2008. In August 2008, Green Screen was renamed Zoo Games, Inc., and Destination Software was renamed Zoo Publishing, Inc., with Zoo Publishing becoming a wholly owned subsidiary of Zoo Games. SuperVillain Studios was sold back to the original owners in September 2008 and six months following the acquisition of Zoo Digital Publishing it was sold back to the original owners in order for the company to refocus on their Zoo Publishing operations. On May 7, 2009 it was announ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Low-frequency Oscillation
Low-frequency oscillation (LFO) is an electronic frequency that is usually below 20 Hz and creates a rhythmic pulse or sweep. This is used to modulate musical equipment such as synthesizers to create audio effects such as vibrato, tremolo and phasing. History Low-frequency oscillation was introduced with modular synthesizers of the 1960s, such as the Moog synthesizer. Often the LFO effect was accidental, as there were myriad configurations that could be "patched" by the synth operator. LFOs have since appeared in some form on almost every synthesizer. More recently other electronic musical instruments, such as samplers and software synthesizers, have included LFOs to increase their sound alteration capabilities. Overview The primary oscillator circuits of a synthesizer are used to create the audio signals. An LFO is a secondary oscillator that operates at a significantly lower frequency (hence its name), typically below 20 Hz - that is, below the range of human heari ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Subtractive Synthesis
Subtractive synthesis is a method of sound synthesis in which partials of an audio signal (often one rich in harmonics) are attenuated by a filter to alter the timbre of the sound. While subtractive synthesis can be applied to any source audio signal, the sound most commonly associated with the technique is that of analog synthesizers of the 1960s and 1970s, in which the harmonics of simple waveforms such as sawtooth, pulse or square waves are attenuated with a voltage-controlled resonant low-pass filter. Many digital, virtual analog and software synthesizers use subtractive synthesis, sometimes in conjunction with other methods of sound synthesis. Examples of subtractive synthesis A human example The basis of subtractive synthesis can be understood by considering the human voice; when a human speaks, sings or makes other vocal noises, the vocal folds act as an oscillator and the mouth and throat as a filter. Consider the difference between singing "oooh" and "aaah" , a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Granular Synthesis
Granular synthesis is a sound synthesis method that operates on the microsound time scale. It is based on the same principle as sampling. However, the samples are split into small pieces of around 1 to 100 ms in duration. These small pieces are called grains. Multiple grains may be layered on top of each other, and may play at different speeds, phases, volume, and frequency, among other parameters. At low speeds of playback, the result is a kind of soundscape, often described as a cloud, that is manipulatable in a manner unlike that for natural sound sampling or other synthesis techniques. At high speeds, the result is heard as a note or notes of a novel timbre. By varying the waveform, envelope, duration, spatial position, and density of the grains, many different sounds can be produced. Both have been used for musical purposes: as sound effects, raw material for further processing by other synthesis or digital signal processing effects, or as complete musical works in the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lua (programming Language)
Lua ( ; from meaning ''moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, membe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Contact Note
Jonathan Julian Hopkins (born 15 August 1979) is an English musician and producer who writes and performs electronic music. He began his career playing keyboards for Imogen Heap, and has produced but also contributed to albums by Brian Eno, Coldplay, David Holmes and others. Hopkins composed the soundtrack for the 2010 film ''Monsters'', which was nominated for an Ivor Novello Award for Best Original Score. His third studio album, '' Insides'', reached no. 15 on the US Dance/Electronic Albums chart in 2009. His collaborations on ''Small Craft on a Milk Sea'' with Brian Eno and Leo Abrahams and ''Diamond Mine'' with King Creosote both reached no. 82 on the UK Albums Chart. Both of his albums ''Diamond Mine'' (2011) and ''Immunity'' (2013) were nominated for the Mercury Prize. His fifth studio album '' Singularity'' received a Grammy nomination for Best Dance/Electronic Album in December 2018. Hopkins's sixth studio album, ''Music for Psychedelic Therapy'', was released on 12 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Insides (album)
''Insides'' is the third studio album by English musician and producer Jon Hopkins. Released on 5 May 2009, it reached No. 15 on the '' Billboard'' Dance/Electronic Album Chart in 2009. ''PopMatters'' listed the album as one of the top ten electronic albums of 2009. Overview Production Hopkins's third album, ''Insides'', was released by Domino Records on 5 May 2009. Musicians Lisa Lindley-Jones, Leo Abrahams, Emma Smith, Davide Rossi, and Vince Sipprell contributed to the studio recordings. ''Insides'' included the track "Light Through the Veins," which had previously been used on the Coldplay album ''Viva la Vida or Death and All His Friends''. Some of the tracks had been written by Hopkins sporadically since his last release, while others were based on the music he had composed for the ''Entity'' production commissioned by choreographer Wayne McGregor in 2008. Reception ''Insides'' charted at No. 15 on the '' Billboard'' Dance/Electronic Albums chart. ''PopMatters'' listed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fluid Simulation
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games. Relationship to computational fluid dynamics Fluid animation differs from computational fluid dynamics (CFD) in that fluid animation is used primarily for visual effects, whereas computational fluid dynamics is used to study the behavior of fluids in a scientifically rigorous way. Development The development of fluid animation te ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |