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V-Rally 2
''V-Rally 2'' (''Need for Speed: V-Rally 2'' in North America for the PlayStation version and ''Test Drive V-Rally'' in North America for the Dreamcast version) is a racing video game developed by Eden Studios and published by Infogrames for PlayStation, Dreamcast and Microsoft Windows. It was originally planned for release as a Nintendo 64 title, but was cancelled during the early development phases of the game and was never officially announced. Gameplay The game features rally cars that competed in the 1999 World Rally Championship season. There are 26 cars in Championship Edition and 27 in Expert Edition. There are over 80 original tracks which represent all of the rallies of the 1999 season, excluding Greece and Safari. The game modes include a time trial mode, an arcade mode which follows the traditional style of arcade games, V-Rally Trophy where the player competes against 3 AI opponents to see who can get the least time in all of the rallies. The championship mode follows ...
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Eden Games
Eden Games (formerly known as Eden Studios) is a French video game developer based in Lyon, France, that mainly focuses on the development of racing video games. History The company was formed as a development group within Infogrames' European subsidiary Infogrames Multimedia, which had developed the first ''V-Rally'' for the PlayStation. The studio would later rebrand into its own separate studio, known as Eden Studios, with Infogrames holding a 19.2% minority share. In April 2002, Infogrames fully acquired Eden Studios. During this period, the company would continue develop racing games such as ''Test Drive Unlimited'' and its sequel, ''Test Drive Unlimited 2'', while also venturing into other game genres with games like '' Kya: Dark Lineage''. Atari announced that throughout April 2011, they had laid off over 51 of the 80 employees working at the studio, leading to a majority of the employees going on strike.Maria Kalash et Netsabes, ''Le Salaire du labeur'', 15 février 201 ...
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Safari Rally
The Safari Rally is a rally held in Kenya. It was first held in 1953 as a celebration of the coronation of Queen Elizabeth II. The event was part of the World Rally Championship from 1973 until 2002, before returning in 2021. It is historically regarded as one of the toughest events in the World Rally Championship, and one of the most popular rallies in Africa. From 2003, a historical event (East African Safari Rally) has been held biannually. History It was first held from 27 May to 1 June 1953 as the East African Coronation Safari in Kenya, Uganda and Tanganyika, as a celebration of the coronation of Queen Elizabeth II. In 1960 it was renamed the East African Safari Rally and kept that name until 1974, when it became the Safari Rally. From 1973, the rally was part of the World Rally Championship. The route featured a variety of roads and terrain - from fesh fesh (very fine powdered sand), fast farm tracks, and very rough roads up or down the Great Rift Valley. In heavy rain ...
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Formula One Grand Prix (video Game)
''Formula One Grand Prix'' (known as ''World Circuit'' in the United States) is a racing simulator released in 1991 by MicroProse for the Amiga, Atari ST and PC created by game designer Geoff Crammond. It is often referred to as ''Grand Prix 1'', ''MicroProse Grand Prix'', or just ''F1GP''. Although the game itself was not affiliated officially with the FIA or any Formula One drivers, team liveries and driver helmets were accurate to represent the 1991 season, but the names were fictional. The game is a simulation of Formula One racing at the time and was noted for its 3D graphics, remarkably high framerate (25 fps) and attention to detail, in particular the player's ability to edit the teams and drivers and set up their car to their own personal specifications. The game was ranked the 27th best game of all time by '' Amiga Power''. ''Grand Prix''s success spawned three sequels, called ''Grand Prix 2'', ''Grand Prix 3'' and ''Grand Prix 4''. Impact on the racing simulatio ...
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Official Dreamcast Magazine (UK Magazine)
''Official Dreamcast Magazine'' (commonly abbreviated as ''ODCM'') was a video game magazine published by Dennis Publishing in the United Kingdom between 1999 and 2001. The magazine held the license for the Sega Dreamcast console in the UK and featured a ''DreamOn'' demo disc on almost every cover. The magazine also featured complete games '' Sega Swirl'' and ''Planet Ring'' on its front cover. The magazine also covered fashion related to Dreamcast gaming but this feature was dropped in later issues. ''History'' London-based Dennis Publishing won the licence to publish the official Dreamcast magazine in the UK in 1999, taking over from EMAP who held the licence for the official magazine for Sega's previous console, the Sega Saturn. The magazine launched with a "special issue" on 2 September 1999, a month before the European launch of the Dreamcast in October 1999. Writing his column in this issue Editor-in-Chief Mark Higham stated his intent to "create a stylish magazine th ...
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NeGcon
The , stylized as neGcon, is a motion-based video game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the "symbol" buttons on the original PlayStation controller with two "A" and "B" buttons, as well as "I" and "II" buttons that allowed for analogue control. A black variant was released exclusively in Japan. The NeGcon was created to replicate the analog-stick movement used in the arcade game ''Cyber Sled'' (1993); the name comes from the Japanese word "nejiru", meaning "to twist". The controller was intended for use in racing games, including ''Ridge Racer'', '' Gran Turismo'' and '' Wipeout''. Critical reception for the NeGcon was highly positive, being praised for its responsive control in games and unique design. Description The NeGcon is a video game peripheral releas ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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DualShock
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems. Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers. DualShock The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks. Its name derives fro ...
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Level Editor
In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life (video game), Half-Life'''s wiktionary:pen ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Night
Night (also described as night time, unconventionally spelled as "nite") is the period of ambient darkness from sunset to sunrise during each 24-hour day, when the Sun is below the horizon. The exact time when night begins and ends depends on the location and varies throughout the year, based on factors such as season and latitude. The word can be used in a different sense as the time between bedtime and morning. In common communication, the word ''night'' is used as a farewell ("good night", sometimes shortened to "night"), mainly when someone is going to sleep or leaving. Astronomical night is the period between astronomical dusk and astronomical dawn when the Sun is between 18 and 90 degrees below the horizon and does not illuminate the sky. As seen from latitudes between about 48.56° and 65.73° north or south of the Equator, complete darkness does not occur around the summer solstice because, although the Sun sets, it is never more than 18° below the horizon at lowe ...
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Sunset
Sunset, also known as sundown, is the daily disappearance of the Sun below the horizon due to Earth's rotation. As viewed from everywhere on Earth (except the North and South poles), the equinox Sun sets due west at the moment of both the spring and autumn equinoxes. As viewed from the Northern Hemisphere, the Sun sets to the northwest (or not at all) in the spring and summer, and to the southwest in the autumn and winter; these seasons are reversed for the Southern Hemisphere. The time of sunset is defined in astronomy as the moment when the upper limb of the Sun disappears below the horizon. Near the horizon, atmospheric refraction causes sunlight rays to be distorted to such an extent that geometrically the solar disk is already about one diameter below the horizon when a sunset is observed. Sunset is distinct from twilight, which is divided into three stages. The first one is ''civil twilight'', which begins once the Sun has disappeared below the horizon, and continues until ...
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