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Universalis
''Universalis'' is a role-playing game (RPG) from Ramshead Publishing that stresses interactive storytelling. The game uses a unique system, based on "coins" that are used to make additions to the game, which allows the entire group to participate in the creation of the setting and events in play without a traditional gamemaster. The rules also provide a means of negotiating their own alteration, allowing for unlimited customization for play. The system is meant to support any possible genre. System Story power "Coins" are the measure of story power in ''Universalis''. By spending coins, players can create "facts" in the game. These may be about characters, the setting, or the scene being played. Each player begins with a number of coins (typically 25), and gains more after each scene plays out (typically 5). Players may also gain coins by winning "complications" (see below). Setting tenets Unlike most RPGs, where the game setting and any setting-specific rules are either taken f ...
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Ramshead Publishing
Ramshead Publishing is an American game company that produces role-playing games and game supplements. History Mike Holmes and Ralph Mazza were members of the Gaming Outpost and later, founding members of the Forge who began developing their ideas into a game called ''Universalis: The Game of Unlimited Stories''. ''Universalis'' (2002), by Holmes and Mazza, was published by Ramshead Publishing. The company's name was based on Mazza's initials, which he had been using since childhood. In January 2003, Mazza bought out Holmes's share of ''Universalis'', and afterward the game and Ramshead Publishing belonged to Mazza alone. In 2004 Ramshead released what Mazza called the ''Robots & Rapiers Quick Start Rules'' (2004) — first as a PDF file, then as a printed book at Gen Con Indy 2004. Adept Press, Burning Wheel, Driftwood Publishing, and Ramshead Publishing sponsored the Forge booth at Gen Con in 2004. Ramshead's second complete game, ''Blood Red Sands'' (2013), finally went out to ...
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Universal Role-playing Games
Universal is the adjective for universe. Universal may also refer to: Companies * NBCUniversal, a media and entertainment company ** Universal Animation Studios, an American Animation studio, and a subsidiary of NBCUniversal ** Universal TV, a television channel owned by NBCUniversal ** Universal Kids, an American current television channel, formerly known as Sprout, owned by NBCUniversal ** Universal Pictures, an American film studio, and a subsidiary of NBCUniversal ** Universal Television, a television division owned by NBCUniversal Content Studios ** Universal Parks & Resorts, the theme park unit of NBCUniversal * Universal Airlines (other) * Universal Avionics, a manufacturer of flight control components * Universal Corporation, an American tobacco company * Universal Display Corporation, a manufacturer of displays * Universal Edition, a classical music publishing firm, founded in Vienna in 1901 * Universal Entertainment Corporation, a Japanese software producer and ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Storytelling
Storytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values. Crucial elements of stories and storytelling include plot, characters and narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story. Historical perspective Storytelling, intertwined with the development of mythologies, predates writing. The earliest forms of storytelling were usually oral, combined with gestures and expressions. Some archaeologists believe that rock art, in addition to a role in religious rituals, may have served as a form of storytelling for many ancient cultures. The Australian aboriginal people painted symbols which also appear in stories on cav ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Indie Role-playing Games
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital for ...
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Collaborative Fiction
Collaborative fiction is a form of writing by a group of authors who share creative control of a story. Collaborative fiction can occur for commercial gain, as part of education, or recreationally – many collaboratively written works have been the subject of a large degree of academic research. Process A collaborative author may focus on a specific protagonist or character in the narrative thread, and then pass the story to another writer for further additions or a change in focus to a different protagonist. Alternatively, authors might write the text for their own particular subplot within an overall narrative, in which case one author may have the responsibility of integrating the story as a whole. In Italy, various groups of authors have developed more advanced methods of interaction and production The methods used by commercial collaborative writers vary tremendously. When beginning writing the short story 'the toy mill' Karl Schroeder and David Nickle began by writi ...
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