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Ultraspice
Melange (), often referred to as "the spice", is the fictional psychedelic drug central to the ''Dune'' series of science fiction novels by Frank Herbert and derivative works. In the series, the most essential and valuable commodity in the universe is melange, a drug that gives the user a longer life span, greater vitality, and heightened awareness. In some humans, the spice can also unlock prescience, a form of precognition based in genetics but made possible by use of the drug in larger dosages. Among other functions, prescience makes safe and accurate interstellar travel possible. However, melange is also highly addictive, and withdrawal is fatal. Harvesting melange is also hazardous in the extreme, as its only known source is the harsh desert planet Arrakis, and melange deposits are guarded by giant sandworms. Description Properties Melange is a drug that prolongs life and bestows heightened vitality and awareness, and in some humans unlocks prescience, a form of precognitio ...
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Spacing Guild
The Spacing Guild is an organization in Frank Herbert's science fiction ''Dune'' universe which possesses a monopoly on interstellar travel and banking. Guild Navigators (alternately Guildsmen or Steersmen) use the drug melange (also called "the spice") to achieve limited prescience, allowing them to successfully navigate "folded space" and safely guide enormous starships called heighliners across interstellar space instantaneously. The power of the Guild is balanced against that of the Padishah Emperor as well as of the assembled noble Houses of the Landsraad. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them. Although their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones. John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in ''The Sci ...
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Sandworm (Dune)
A sandworm is a fictional Extraterrestrial life, extraterrestrial creature that appears in the Dune (franchise), ''Dune'' novels written by Frank Herbert, first introduced in ''Dune (novel), Dune'' (1965). Sandworms are colossal, worm-like creatures that live on the desert planet Arrakis. The sandworms' larvae produce a drug called Melange (fictional drug), melange (known colloquially as "the spice"), the most essential and valuable commodity in the universe because it makes safe and accurate interstellar travel possible. Melange deposits are found in the sand seas of Arrakis, where the sandworms live and hunt, and harvesting the spice from the sand is a dangerous activity because sandworms are aggressive and territorial. Harvesting vehicles must be airlifted in and out of the sand sea in order to evade sandworm attacks. The struggle over the production and supply of melange is a central theme of the ''Dune'' saga. Conception The sandworms in ''Dune'' were inspired by the Eur ...
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Leto I Atreides
The following is a list of secondary fictional characters from the science fiction media franchise ''Dune (franchise), Dune'' created by Frank Herbert. The characters listed originate in Herbert's novel series (1965–1985), but some also appear in the ''Prelude to Dune'' prequel series written by Herbert's son Brian Herbert and science fiction author Kevin J. Anderson. Leto I Atreides Leto I Atreides () is the Duke of House Atreides, and father to Paul Atreides. He is introduced in Frank Herbert's 1965 novel ''Dune (novel), Dune'', and is later a primary character in the prequel trilogy, trilogies ''Prelude to Dune'' (1999–2001) and the ''Caladan Trilogy'' (2020–2022) by Brian Herbert and Kevin J. Anderson. According to Brian Herbert, Frank Herbert's son and biographer, House Atreides was based on the heroic but ill-fated Greek mythological House Atreus. Leto is portrayed by Jürgen Prochnow in David Lynch's 1984 film ''Dune (1984 film), Dune'', and by William Hurt in the ...
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Sandworm (Dune)
A sandworm is a fictional Extraterrestrial life, extraterrestrial creature that appears in the Dune (franchise), ''Dune'' novels written by Frank Herbert, first introduced in ''Dune (novel), Dune'' (1965). Sandworms are colossal, worm-like creatures that live on the desert planet Arrakis. The sandworms' larvae produce a drug called Melange (fictional drug), melange (known colloquially as "the spice"), the most essential and valuable commodity in the universe because it makes safe and accurate interstellar travel possible. Melange deposits are found in the sand seas of Arrakis, where the sandworms live and hunt, and harvesting the spice from the sand is a dangerous activity because sandworms are aggressive and territorial. Harvesting vehicles must be airlifted in and out of the sand sea in order to evade sandworm attacks. The struggle over the production and supply of melange is a central theme of the ''Dune'' saga. Conception The sandworms in ''Dune'' were inspired by the Eur ...
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Poison Snooper
This is a list of terminology used in the fictional Dune (franchise), ''Dune'' universe created by Frank Herbert, the primary source being "Terminology of the Imperium", the glossary contained in the novel ''Dune (novel), Dune'' (1965). ''Dune'' word construction could be classified into three domains of vocabulary, each marked with its own neology: the names and terms related to the politics and culture of the Galactic Empire, the names and terms characteristic of the mystic sodality of the Bene Gesserit, and the barely displaced Arabic of the Fremen language. Fremen share vocabulary for Arrakis, Arrakeen phenomena with the Empire, but use completely different vocabulary for Bene Gesserit-implanted Messianism, messianic religion. Due to the similarities between some of Herbert's terms and ideas and actual words and concepts in the Arabic language, Arabic and Hebrew languages as well as the series' "Islamic Subtext, undertones" and themes a Middle Eastern influence on Herbert's ...
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Dune Messiah
''Dune Messiah'' is a science fiction novel by American writer Frank Herbert, the second in his ''Dune'' series of six novels. A sequel to ''Dune'' (1965), it was originally serialized in ''Galaxy'' magazine in 1969, and then published by Putnam the same year. ''Dune Messiah'' and its own sequel ''Children of Dune'' (1976) were collectively adapted by the Sci-Fi Channel in 2003 into a miniseries entitled ''Frank Herbert's Children of Dune''. Plot Twelve years after the events described in ''Dune'' (1965), Paul "Muad'Dib" Atreides rules as Emperor. By accepting the role of messiah to the Fremen, Paul has unleashed a jihad which conquered most of the known universe. Paul is the most powerful emperor ever known, but is powerless to stop the lethal excesses of the religious juggernaut he has created. Although 61 billion people have perished, Paul's prescient visions indicate that this is far from the worst possible outcome for humanity. Motivated by this knowledge, Paul hopes to se ...
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Genetic Memory (psychology)
In psychology, genetic memory is a theorized phenomenon in which certain kinds of memories could be inherited, being present at birth in the absence of any associated sensory perception, sensory experience, and that such memories could be incorporated into the genome over long spans of time. While theories about the inheritance of specific memories have been thoroughly disproven, some researchers have asserted that more general associations formed by previous generations can pass from generation to generation through the genome. For instance, experts today are still divided on how to interpret a study which suggested that mice may be able to inherit an association between certain smells and a fear response formed by previous generations of mice. Contemporary theories are based on the idea that the common experiences of a species can become incorporated into that species' genetic code, not by a Lamarckism, Lamarckian process that encodes specific memories, but by a much vaguer ten ...
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Precognitive
Precognition (from the Latin 'before', and 'acquiring knowledge') is the purported psychic phenomenon of seeing, or otherwise becoming directly aware of, events in the future. There is no accepted scientific evidence that precognition is a real effect, and it is widely considered to be pseudoscience. Precognition violates the principle of causality, that an effect cannot occur before its cause. Precognition has been widely believed in throughout history. Despite the lack of scientific evidence, many people believe it to be real; it is still widely reported and remains a topic of research and discussion within the parapsychology community. Precognitive phenomena Precognition is sometimes treated as an example of the wider phenomenon of prescience or foreknowledge, to understand by any means what is likely to happen in the future. It is distinct from premonition, which is a vaguer feeling of some impending disaster. Related activities such as predictive prophecy and fortune ...
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Clairvoyant
Clairvoyance (; ) is the magical ability to gain information about an object, person, location, or physical event through extrasensory perception. Any person who is claimed to have such ability is said to be a clairvoyant () ("one who sees clearly"). Claims for the existence of paranormal and psychic abilities such as clairvoyance have not been supported by scientific evidence. Carroll, Robert Todd. (2003)"Clairvoyance" Retrieved 2014-04-30. Parapsychology explores this possibility, but the existence of the paranormal is not accepted by the scientific community. The scientific community widely considers parapsychology, including the study of clairvoyance, a pseudoscience. Usage Pertaining to the ability of clear-sightedness, clairvoyance refers to the paranormal ability to see persons and events that are distant in time or space. It can be divided into roughly three classes: precognition, the ability to perceive or predict future events, retrocognition, the ability to see pa ...
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Entheogen
Entheogens are psychoactive substances that induce alterations in perception, mood (psychology), mood, consciousness, cognition, or behavior for the purposes of engendering spiritual development or otherwiseRätsch, Christian, ''The Encyclopedia of Psychoactive Plants: Ethnopharmacology and Its Applications'' pub. Park Street Press 2005 in sacred contexts. Anthropological study has established that entheogens are used for religion, religious, Magic (supernatural), magical, shamanism, shamanic, or spirituality, spiritual purposes in many parts of the world. Entheogens have traditionally been used to supplement many diverse practices geared towards achieving Transcendence (religion), transcendence, including divination, meditation, yoga, sensory deprivation, healings, asceticism, prayer, trance, rituals, chanting, Imitation of sounds in shamanism, imitation of sounds, hymns like peyote songs, Drum circle, drumming, and ecstatic dance. The Psychedelic drug, psychedelic experience ...
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