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Ultimate Marvel Vs Capcom 3
is a fictional crossover, crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of ''Marvel vs. Capcom 3: Fate of Two Worlds''. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Windows and Xbox One in March 2017. In ''Ultimate Marvel vs. Capcom 3'', players select a team of three characters to engage in combat and attempt to knock out their opponents. As an update, the game utilizes largely identical gameplay mechanics to the original. However, both the aerial combat and X-Factor systems, introduced in ''Fate of Two Worlds'', have received adjustments. In addition to gameplay modifications and new playable characters, the game features several aesthetic chan ...
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Shinkiro
, best known under the pen name of , is a Japanese illustrator and conceptual artist who used to work for SNK Playmore, SNK and is currently employed by Capcom. Prior to joining Capcom, Shinkiro was employed by SNK, where he provided the character designs and cover illustrations for many of their Neo Geo (console), Neo-Geo games, including such series as ''Fatal Fury (series), Fatal Fury'', ''Metal Slug'', ''The King of Fighters'', and ''Samurai Shodown'', as well as for the crossover series ''SNK vs Capcom'' on which he collaborated with Capcom's Kinu Nishimura. During the 1990s, he has been the most recognizable and famous of their artists. After that, he worked as a free illustrator and a cartoonist. At Capcom since 2000, Shinkiro has done several cover artworks and character designs for many of their games, including ''Bionic Commando Rearmed'', ''Dino Stalker'', ''Dead Rising'', ''Capcom Fighting Jam'', ''Resident Evil: Dead Aim'', ''Tatsunoko vs. Capcom'', ''Marvel vs. Capco ...
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Fictional Crossover
A crossover is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders, unofficial efforts by fans, or common corporate ownership. Background Official Crossovers often occur in an official capacity in order for the intellectual property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept derivative of an older one. Crossovers generally occur between properties owned by a single holder, but they can, more rarely, involve properties from different holders, provided that the inherent legal obstacles can be overcome. They may also involve using characters that have passed into the public domain with those concurrently under copyright protection. A crossover story may try to explain its own reason for the crossover ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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The Guardian
''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Guardian Media Group, owned by the Scott Trust. The trust was created in 1936 to "secure the financial and editorial independence of ''The Guardian'' in perpetuity and to safeguard the journalistic freedom and liberal values of ''The Guardian'' free from commercial or political interference". The trust was converted into a limited company in 2008, with a constitution written so as to maintain for ''The Guardian'' the same protections as were built into the structure of the Scott Trust by its creators. Profits are reinvested in journalism rather than distributed to owners or shareholders. It is considered a newspaper of record in the UK. The editor-in-chief Katharine Viner succeeded Alan Rusbridger in 2015. Since 2018, the paper's main news ...
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Tag Team
Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. Tag teams may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of established teams who wrestle regularly as a unit and have a team name and identity. In most team matches, only one competitor per team is allowed in the ring at a time. This status as the active or legal wrestler may be transferred by physical contact, most commonly a palm-to-palm tag which resembles a high five. The team-based match has been a mainstay of professional wrestling since the mid-twentieth century, and most promotions have sanctioned a championship division for tag teams. History The first "World" tag team championship was promoted in San Francisco in the early 1950s. Tag matches with three-man teams were developed, and in some territories, a championship division was instituted for these teams, but the concept failed to become wi ...
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Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of ''Mortal Kombat'' and ''Night Trap'' for home consoles and ''Doom'' for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary ratings system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity. The board assigns ratings to games based on their content, using judgment similar to t ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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UMvC3 Screenshot
is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of '' Marvel vs. Capcom 3: Fate of Two Worlds''. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Windows and Xbox One in March 2017. In ''Ultimate Marvel vs. Capcom 3'', players select a team of three characters to engage in combat and attempt to knock out their opponents. As an update, the game utilizes largely identical gameplay mechanics to the original. However, both the aerial combat and X-Factor systems, introduced in ''Fate of Two Worlds'', have received adjustments. In addition to gameplay modifications and new playable characters, the game features several aesthetic changes. After the ev ...
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Infinite
Infinite may refer to: Mathematics *Infinite set, a set that is not a finite set *Infinity, an abstract concept describing something without any limit Music *Infinite (band), a South Korean boy band *''Infinite'' (EP), debut EP of American musician Haywyre, released in 2012 * ''Infinite'' (Eminem album), the debut album of American rapper Eminem, released in 1996 :* ''Infinite'' (Eminem song), the debut song of American rapper Eminem, released in 1996 * ''Infinite'' (Stratovarius album), a studio album by power metal band Stratovarius, released in 2000 * ''The Infinite'' (album), by trumpeter Dave Douglas, released in 2002 *" Infinite...", a 2004 single by Japanese singer Beni Arashiro *Infinite (Notaker song), a 2016 single by American electronic producer Notaker *Infinite (rapper), a Canadian rapper * ''Infinite'' (Sam Concepcion album), the second studio album by Filipino singer Sam Concepcion * ''Infinite'' (Deep Purple album), the twentieth studio album by Deep Purple *"Inf ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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2011 Tōhoku Earthquake And Tsunami
The occurred at 14:46 JST (05:46 UTC) on 11 March. The magnitude 9.0–9.1 (M) undersea megathrust earthquake had an epicenter in the Pacific Ocean, east of the Oshika Peninsula of the Tōhoku region, and lasted approximately six minutes, causing a tsunami. It is sometimes known in Japan as the , among other names. The disaster is often referred to in both Japanese and English as simply 3.11 (read in Japanese). It was the most powerful earthquake ever recorded in Japan, and the fourth most powerful earthquake in the world since modern record-keeping began in 1900. The earthquake triggered powerful tsunami waves that may have reached heights of up to in Miyako in Tōhoku's Iwate Prefecture,Yomiuri Shimbun evening edition 2-11-04-15 page 15, nearby Aneyoshi fishery port (姉吉漁港)(Google map E39 31 57.8, N 142 3 7.6) 2011-04-15大震災の津波、宮古で38.9 m…明治三陸上回るby okayasu Akio (岡安 章夫) and which, in the Sendai area, traveled at a ...
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Launch Title
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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