Ty Bomba
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Ty Bomba
Tyrone S. Bomba is a prolific American board wargame designer, credited as the designer of over 125 board wargames and game items. Bomba is the recipient of the James F. Dunnigan Award, has been inducted into the Charles Roberts Awards Hall of Fame for his contributions to the wargaming industry, and several of his games have won Charles S. Roberts Awards. Early life In the mid-1960s, while Ty Bomba was in elementary school in Pennsylvania, his grandmother gave him a copy of a Parker Brothers American Civil War wargame titled ''1863''; due to that game, he later stated, "I discovered how much fun this hobby is, and was hooked." Bomba continued to play board wargames during high school, and was heavily influenced by the early works of seminal board wargame designers John Hill, Jim Dunnigan, and Frank Chadwick. In his final year of high school in 1969, Bomba started to write articles for several wargame magazines. He then attended college, earning a bachelor's bachelor's degree and ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of ''Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game Com ...
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine ''Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue 13 ...
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Living People
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Strategy & Tactics
''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, '' The General''. ''Strategy & Tactics'' began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner. Graphic designer Redmond Simonsen was hired soon after to improve the quality of the magazine. When subscriptions became stagnant, debts began to accumulate. Jim Dunnigan created the company Simulations Publications to save ''Strategy & Tactics''; Dunnigan had been contributing to the magazine since issue #2 (February 1967), and when Wagner was having financial difficulties he sold the rights to the magazine to Dunnigan for $1. A persistent rumor tha ...
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3W (company)
World Wide Wargames, or 3W, was a wargame company founded in 1977 (as UKW, UK Wargamer) by Keith Poulter.The Wargamer Issue 9, page 10 History 3W Inc, also known as World Wide Wargames, was a wargame company that began publishing in 1977. Originally launched in England, the company moved later to California. In addition to producing boxed wargames, 3W published the magazine '' The Wargamer''. TSR published the magazine ''Strategy & Tactics'' from 1983 – 1987 and then sold the rights to 3W, who published the magazine from #112 (June, 1987) to #139; after 3W's Keith Poulter got out of the business, ''Strategy & Tactics'' was sold to Decision Games. Diverse Talents, Inc., the publishers of ''Space Gamer/Fantasy Gamer'', ''Fire and Movement'', and ''Battleplan'' magazines, was bought by World Wide Wargames, Inc. on June 1, 1988. Hobbyist magazine publisher Diverse Talents Inc. (DTI) published a third iteration of ''Space Gamer'', and after that ownership of DTI passed on to 3W wh ...
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Keith Poulter
Keith Poulter is a publisher and an editor who has worked on both magazines and wargames. Career Keith Poulter taught political science. In 1977 he founded the wargame company UKW, UK Wargamer, which by summer 1978 was better known as World Wide Wargames ( 3W). In 1980, a commentator said the creation of the company and its magazine '' The Wargamer'' was "the most important development in British wargaming for years", and noted the quality of games produced in the magazine. Following a period of declining subscriptions for the magazine ''Strategy & Tactics'', 3W acquired the publication from #112 (June 1987) to #139 (December 1990). Keith Poulter was the editor from issues #112 to #119, Ty Bomba from #120 to #129, Jim Dunnigan from #130 to #139. Although circulation began to increase again, subscriptions never recovered fully, and most sales were through game stores and not subscriptions, which meant third-party retailers cut into profits. Poulter got out of the business, and in ...
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Double-blind
In a blind or blinded experiment, information which may influence the participants of the experiment is withheld until after the experiment is complete. Good blinding can reduce or eliminate experimental biases that arise from a participants' expectations, observer's effect on the participants, observer bias, confirmation bias, and other sources. A blind can be imposed on any participant of an experiment, including subjects, researchers, technicians, data analysts, and evaluators. In some cases, while blinding would be useful, it is impossible or unethical. For example, it is not possible to blind a patient to their treatment in a physical therapy intervention. A good clinical protocol ensures that blinding is as effective as possible within ethical and practical constraints. During the course of an experiment, a participant becomes unblinded if they deduce or otherwise obtain information that has been masked to them. For example, a patient who experiences a side effect may correc ...
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National Security Agency
The National Security Agency (NSA) is a national-level intelligence agency of the United States Department of Defense, under the authority of the Director of National Intelligence (DNI). The NSA is responsible for global monitoring, collection, and processing of information and data for foreign and domestic intelligence and counterintelligence purposes, specializing in a discipline known as signals intelligence (SIGINT). The NSA is also tasked with the protection of U.S. communications networks and information systems. The NSA relies on a variety of measures to accomplish its mission, the majority of which are clandestine. The existence of the NSA was not revealed until 1975. The NSA has roughly 32,000 employees. Originating as a unit to decipher coded communications in World War II, it was officially formed as the NSA by President Harry S. Truman in 1952. Between then and the end of the Cold War, it became the largest of the U.S. intelligence organizations in terms of pers ...
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Charles Roberts Awards Hall Of Fame
The Charles S. Roberts Awards Hall of Fame, formally known as the Clausewitz Award Hall of Fame, is named after legendary military writer Carl von Clausewitz. The recipients of this award have made an important contribution and left their mark on the contemporary hobby of military strategy games and simulations. The Clausewitz Award is presented with the annual Charles S. Roberts Awards. Inductees :''See footnote'' *1974 - Charles S. Roberts *1974 - Don Turnbull *1975 - Jim Dunnigan *1976 - Tom Shaw *1977 - Redmond A. Simonsen *1978 - John Hill *1979 - David Isby *1980 - E Gary Gygax *1981 - Marc W. Miller *1982 - Steve Jackson *1983 - Dave Arneson *1984 - Frank Chadwick *1986 - Lou Zocchi *1987 - Richard Berg *1988 - Ty Bomba *1989 - Joseph Balkoski *1990 - Jack Greene *1991 - Mark Herman *1992 - Larry Hoffman *1993 - Dean Essig *1994 - Don Greenwood *1995 - Chris Perello *1996 - Ted Raicer *1997 - Dave Powell *1998 - Vance von Borries *2000 - Winston Hamilton *2001 - Jos ...
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Frank Chadwick
Frank Chadwick is an American multiple-award-winning game designer and ''New York Times'' best selling author. He has designed hundreds of games, his most notable being the role-playing games ''En Garde!'', '' Space: 1889'' and ''Twilight 2000'', and the wargame series ''Europa'' and ''The Third World War'', as well as creating '' Traveller'' with Marc Miller. Beginnings Chadwick formed the ISU Game Club at Illinois State University with Rich Banner. The club focused on wargaming, but the students also began designing games as a fun activity and were able to convince the university to fund a new program called SIMRAD ("SIMulation Research And Design"), with the intent of aiding instructors to produce specifications for simulation games. They used their club funding to design war games. They also formed a small educational games organization in response to a project by the university to bring new ideas into the system. After failing to win this project, Chadwick and Banner, al ...
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