Trinity Universe (setting)
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Trinity Universe (setting)
The Trinity Universe (also called the Æon Continuum or the Æonverse) is the shared science fiction setting created by White Wolf Publishing. Its component game lines include: * '' Adventure!'', a pulp-action game set in 1924. * ''Aberrant'', a superpowers game set in the near-future (from 2008 to 2015). * ''Trinity'', a science fiction game where players take on the role of psions in the far future (from 2120 to 2122). History ''ÆON'', later known as ''Trinity'' was a science-fiction game intended to create a whole new series of games, a trilogy. Rob Hatch's near-future, superheroic ''Aberrant ''Aberrant'' is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologica ...'' (1999) had already been in development and was remolded to fit into the "Trinity Universe" setting. By the time the third "Trinity" b ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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White Wolf Publishing
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by of the former and Steve Wieck and of the latter. White Wolf Publis ...
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Adventure!
''Adventure!'' is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase, the Trinity Universe line was discontinued shortly after the game's publication; a d20 system version was released in 2004, but quickly discontinued. In 2002, ''Adventure!'' won the Origins Award for ''Best Role-Playing Game of 2001''. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and has announced its intention to release a new edition of ''Adventure!'' Setting The game is set in the 1920s and therefore at the origin of the Trinity Universe timeline. The release of unknown Telluric energy has led to the appearance of a number of particularly gifted characters, whose actions have the p ...
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Aberrant (role-playing Game)
''Aberrant'' is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologically situated about 90 years after ''Adventure!'', White Wolf's Pulp era game, and over a century before the psionic escapades of '' Trinity/Aeon''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are ''not'' mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and released a new edition of the game, titled ''Trinity Continuum: Aberrant'', in 2021. Setting ''Aberrant'' is the middle game of the Trinity Universe, and is thus the prequel to ...
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Trinity (role-playing Game)
The Christian doctrine of the Trinity (, from 'threefold') is the central dogma concerning the nature of God in most Christian churches, which defines one God existing in three , , consubstantial divine persons: God the Father, God the Son (Jesus Christ) and God the Holy Spirit, three distinct persons sharing one ''homoousion'' (essence) "each is God, complete and whole." As the Fourth Lateran Council declared, it is the Father who s, the Son who is , and the Holy Spirit who proceeds. In this context, the three persons define God is, while the one essence defines God is. This expresses at once their distinction and their indissoluble unity. Thus, the entire process of creation and grace is viewed as a single shared action of the three divine persons, in which each person manifests the attributes unique to them in the Trinity, thereby proving that everything comes "from the Father," "through the Son," and "in the Holy Spirit." This doctrine is called Trinitarianism and its ...
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Rob Hatch
Robert Hatch is a game designer and writer who developed key role-playing game releases for White Wolf Publishing from 1993 to 2001. He is known primarily for three games he co-created: the science fiction game ''Trinity'', the super-hero game ''Aberrant'' (1999), and the epic fantasy RPG ''Exalted'' (2001). Career Hatch began his career with White Wolf writing "splatbooks" such as '' The Book of Chantries'' (1993) for ''Mage: The Ascension'' and ''Clanbook Nosferatu'' (1994) for '' Vampire: The Masquerade''. He was also a co-author of the well-received second edition of '' Werewolf: The Apocalypse'' (1994) and of the boundary-pushing '' Charnel Houses of Europe: The Shoah'' (1997) for '' Wraith: the Oblivion''. Hatch came to prominence with his major contribution to ''Kindred of the East'' (1998), a "flatsplat" (handsome hardcover supplement) pioneering the thematic annual releases White Wolf would continue over the next few years. After collaborating in the creation of White Wo ...
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