Time Of Judgment
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Time Of Judgment
''Time of Judgment'' is a series of roleplaying game scenario books for the World of Darkness settings of White Wolf Game Studio. These scenarios are presented as the semi-canonical endings of the original World of Darkness, as preparation for the new version of the setting. As the Time of Judgment approaches, vampires cease to exist, werewolves fight their last battle against the Wyrm, and mages face their last test. The series ran for four hardback books; one for '' Vampire: The Masquerade'', '' Werewolf: The Apocalypse'', and ''Mage: The Ascension'' respectively, with the fourth book delegated to each of the remaining settings. Each setting received between three and six potential scenarios. Roleplaying scenario books ''Vampire: Gehenna'' ''Vampire: Gehenna'', released in January 2004, began the Time of Judgment chronicle, providing four different scenarios and tips for Storytellers to end their '' Vampire: The Masquerade'' game sessions. Its scenarios are; * "Wormwood", wh ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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The Masquerade
Masquerade or Masquerader may refer to: Events * Masquerade ball, a costumed dance event * Masquerade ceremony, a rite or cultural event in many parts of the world, especially the Caribbean and Africa * Masqueraders, the performers in the West Country Carnival Books * ''The Masquerader'' (novel), a 1904 novel by Katherine Cecil Thurston * ''The Masqueraders'', a 1928 novel by Georgette Heyer * ''Masquerade'' (book), a 1979 children's book by Kit Williams that sparked a worldwide treasure hunt * ''Masquerades'' (novel), a 1995 Forgotten Realms novel by Kate Novak and Jeff Grubb * ''Maskerade'', a 1995 Discworld novel by Terry Pratchett * ''Masquerade'', a 2007 '' Blue Bloods'' novel by Melissa de la Cruz Theatre * ''The Masquerade'' (play), a 1719 play by Charles Johnson * ''Mascarade'', a 1724 comedy play by Ludvig Holberg * ''Masquerade'' (play), an 1835 Russian play by Mikhail Lermontov * ''The Masqueraders'', an 1894 English play by Henry Arthur Jones * ''The Masquerad ...
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Mind's Eye Theatre
''Mind's Eye Theatre'' is a live action role-playing game (LARP) based on the White Wolf World of Darkness universe, sharing a theme and setting with the table-top role-playing game '' Vampire: The Masquerade'' and with two revisions, '' Vampire: The Requiem'' and ''Mind's Eye Theater: Vampire The Masquerade''. (The rules for ''Mind's Eye Theatre'' have likewise been revised.) Other games or "venues" include: '' Werewolf: The Forsaken'', '' Mage: The Awakening'', '' Changeling: The Lost,'' and more. Conflicts and skill challenges are settled in other editions with a "rock, paper, scissors" system often referred to as "throwing chops" or "hand jamming". The 2005 ''Mind's Eye Theatre'' system, however, used a random card-draw mechanic. Every player carries a deck of ten playing cards (2-10, plus an Ace), and adds a skill modifier to their draw. The game possesses many rules both for gameplay and player safety. One main advantage of using the ''Mind's Eye Theater'' system is the a ...
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The Oblivion
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Orpheus (role-playing Game)
''Orpheus'' is a tabletop role playing game by White Wolf Publishing, set in a microcosm of the World of Darkness. Unlike the other World of Darkness game lines, ''Orpheus'' has a specifically planned metaplot and a set number of books that were published. Although it uses the same system as White Wolf's other games, ghosts and spirits are the exclusive focus of this story. Other supernatural creatures in the World of Darkness are strongly discouraged from entering the events of ''Orpheus''. It is, however, tied with '' Wraith: The Oblivion'', White Wolf's previous game dealing with the afterlife; some of the events in ''Orpheus'' are related to ''Ends of Empire'', the final book in the ''Wraith: The Oblivion'' line. Volumes There are six books in total in the ''Orpheus'' line; the first is the main rulebook, which holds the rules used throughout the series. The five that follow carry out a specific, albeit optional, plotline, told through fiction and roleplaying, as well as expan ...
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The Resurrection
Resurrection refers to the coming back to life of the dead. Resurrection or The Resurrection may also refer to: Supernatural * Resurrection of Jesus * Universal resurrection, often referred to by the term of art "resurrection of the dead", the final resurrection at the end time * Undead * Day of Resurrection in Islam, the time when the dead arise from their graves to be judged by God Arts and entertainment Film * ''Alien Resurrection'', a 1997 science-fiction horror film and the fourth installment of the ''Alien'' franchise * '' Halloween: Resurrection'', a 2002 horror sequel of the ''Halloween'' franchise * '' The Mechanic: Resurrection'', a 2016 action film and sequel to the 2011 action film ''The Mechanic'' * ''Resurrection'' (1909 film), an American short film by D.W. Griffith * ''Résurrection'', a 1910 film directed by Henri Desfontaines * ''Resurrection'' (1912 film), a lost silent drama short film directed by Joseph A. Golden * ''Resurrezione'', a 1917 film by Mario C ...
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Kindred Of The East
''Kindred of the East'' is a tabletop role-playing game book and game line released by White Wolf Publishing in February 1998 for use with their horror game '' Vampire: The Masquerade''. It is part of the ''World of Darkness'' series, and is the first and main entry in the ''Year of the Lotus'' line of Asia-themed books released throughout 1998. The book covers Asia as it is portrayed in the series' setting, with a focus on China, and introduces Asian vampires called kuei-jin as player characters. These subsist on ''chi'', and are created from humans who have done evil during their lives and return to their bodies after death. Following paths of enlightenment in the hopes of attaining a higher state of being, they participate in kuei-jin courts and oppose the demonic Yama Kings who are anticipated to rule the world in the coming sixth age. The game was designed by Robert Hatch, with art direction by Lawrence Snelly, who took visual inspiration from manga. It was supported by a ...
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The Reckoning
The Reckoning may refer to: Literature * ''The Reckoning'' (Armstrong novel), a 2010 novel by Kelley Armstrong * ''The Reckoning'' (Grisham novel), a 2018 novel by John Grisham * ''The Reckoning'' (Long novel), a 2004 novel by Jeff Long * ''The Reckoning'' (Penman novel), a 1991 novel by Sharon Kay Penman * ''The Reckoning'' (Halberstam book), a 1986 book by David Halberstam on the crises in the U.S. automotive industry from 1973 to the mid-1980s * ''The Reckoning'' (Trump book), a 2021 nonfiction book by Mary L. Trump * ''The Reckoning'', a novel by Hugh Atkinson * ''The Reckoning: The Murder of Christopher Marlowe'', a book by Charles Nicholl * "The Reckoning", a 1902 short story by Edith Wharton Music Albums * ''The Reckoning'' (Asaf Avidan & the Mojos album) (2008) * ''The Reckoning'' (EP), a 2006 EP by Comes with the Fall * ''The Reckoning'' (Needtobreathe album) * ''The Reckoning'' (Pillar album) Songs * "The Reckoning" (Iced Earth song) * "The Reckonin ...
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The Fallen
The Fallen may refer to: Arts, entertainment, and media Fictional entities * The Fallen (comics), character in Marvel Comics * The Fallen (Transformers), a Transformers comic book and movie character Film and television * ''The Fallen'' (1926 film), a German silent film * ''The Fallen'' (2004 film), a 2004 film about World War II * The Fallen (''Arrow''), an episode of ''Arrow'' Games * '' Star Trek: Deep Space Nine: The Fallen'', a 2000 video game * The Fallen, also known as Eliksni, are a race in Destiny and Destiny 2. Literature ;Series * The Fallen (series), a series of novels authored by Thomas E. Sniegoski ;Books * ''The Fallen'' (Higson novel), book 5 in Charlie Higson's young adult horror series, The Enemy * ''The Fallen,'' a novel by Stephen Finucan * ''The Fallen'' (2016), a futuristic Christian novel by Robert Don Hughes, published by Venture Press * ''The Fallen'', a novel by T. Jefferson Parker ;Poetry *''For the Fallen'', by Laurence Binyon, often recited a ...
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The Dreaming
The Dreaming, also referred to as Dreamtime, is a term devised by early anthropologists to refer to a religio-cultural worldview attributed to Australian Aboriginal beliefs. It was originally used by Francis Gillen, quickly adopted by his colleague Baldwin Spencer and thereafter popularised by A. P. Elkin, who, however, later revised his views. The Dreaming is used to represent Aboriginal concepts of ''Everywhen'', during which the land was inhabited by ancestral figures, often of heroic proportions or with supernatural abilities. These figures were often distinct from gods, as they did not control the material world and were not worshipped but only revered. The concept of the Dreamtime has subsequently become widely adopted beyond its original Australian context and is now part of global popular culture. The term is based on a rendition of the Arandic word ''alcheringa'', used by the Aranda (Arunta, Arrernte) people of Central Australia, although it has been argued that ...
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The Ascension
Ascension or ascending may refer to: Religion * "Ascension", "Assumption", or "Translation", the belief in some religions that some individuals have ascended into Heaven without dying first * Ascension of Jesus * Feast of the Ascension (Ascension day), an annual day of feast commemorating Jesus' ascension; a public holiday in several countries * ''The Ascension'', another title for the Old English poem ''Christ II'' * Ascension Cathedral (other) * The Ascension, Lavender Hill, an Anglo-Catholic church on Lavender Hill, Battersea, South West London Places * Ascensión Municipality, Chihuahua, Mexico ** Ascensión, Chihuahua, a city and capital of the municipality * Ascension Island, in the southern Atlantic Ocean * Ascension Islands, a group of uninhabited islands in Canada * Ascension, Prince Edward Island, Canada * L'Ascension, Quebec, Canada * Ascension Parish, Louisiana, United States Fiction * ''Ascension'' (comics), a comic book series (1997–2000) created b ...
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The Apocalypse
Apocalypse () is a literary genre in which a supernatural being reveals cosmic mysteries or the future to a human intermediary. The means of mediation include dreams, visions and heavenly journeys, and they typically feature symbolic imagery drawn from the Hebrew Bible, cosmological and (pessimistic) historical surveys, the division of time into periods, esoteric numerology, and claims of ecstasy and inspiration. Almost all are written under pseudonyms (false names), claiming as author a venerated hero from previous centuries, as with Book of Daniel, composed during the 2nd century BCE but bearing the name of the legendary Daniel. Eschatology, from Greek ''eschatos'', last, concerns expectations of the end of the present age, and apocalyptic eschatology is the application of the apocalyptic world-view to the end of the world, when God will punish the wicked and reward the faithful. An apocalypse will often contain much eschatological material, but need not: the baptism of Je ...
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