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''Orpheus'' is a
tabletop role playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
by
White Wolf Publishing White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
, set in a microcosm of the
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
. Unlike the other World of Darkness game lines, ''Orpheus'' has a specifically planned metaplot and a set number of books that were published. Although it uses the same system as White Wolf's other games, ghosts and spirits are the exclusive focus of this story. Other supernatural creatures in the
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
are strongly discouraged from entering the events of ''Orpheus''. It is, however, tied with '' Wraith: The Oblivion'', White Wolf's previous game dealing with the afterlife; some of the events in ''Orpheus'' are related to ''Ends of Empire'', the final book in the ''Wraith: The Oblivion'' line.


Volumes

There are six books in total in the ''Orpheus'' line; the first is the main rulebook, which holds the rules used throughout the series. The five that follow carry out a specific, albeit optional, plotline, told through fiction and roleplaying, as well as expanding on the roleplaying tools presented in the first game. They are, in chronological order: : ''Orpheus'' is noteworthy in that it began the trend of White Wolf creating game series with limited numbers of supplements. This concept continued on with the Chronicles of Darkness games '' Promethean: The Created'', '' Changeling: The Lost'', '' Hunter: The Vigil'', and '' Geist: The Sin-Eaters'', all of which were initially planned as limited releases. There also was an anthology based on ''Orpheus'' named ''Orpheus: Haunting the Dead'' (WW11905 / ).


Character types

Characters in ''Orpheus'' are either living individuals capable of
astral projection Astral projection (also known as astral travel) is a term used in esotericism to describe an intentional out-of-body experience (OBE) that assumes the existence of a subtle body called an " astral body" through which consciousness can functio ...
(via
meditation Meditation is a practice in which an individual uses a technique – such as mindfulness, or focusing the mind on a particular object, thought, or activity – to train attention and awareness, and achieve a mentally clear and emotionally cal ...
or
cryonics Cryonics (from el, κρύος ''kryos'' meaning 'cold') is the low-temperature freezing (usually at ) and storage of human remains, with the speculative hope that resurrection may be possible in the future. Cryonics is regarded with skepticis ...
) or are
ghost A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to rea ...
s of the recently deceased. It is assumed that characters work for the Orpheus Group, a company that employs the talents of ''projectors'' and ''spirits'' to investigate and clear ghostly activity and perform other tasks difficult for those without access to the world of the dead. The way a person manifests as a ghost is called the ''Lament''; two Laments are projection-based, while two are based on a person being dead. * Skimmers use drugs and meditative techniques to temporarily eject their souls from their bodies. While they can enter and exit the spirit world quickly, their close connection to their empty shells means damage they take as a ghost manifests on their bodies. * Sleepers are cryonically frozen; once the body reaches a certain temperature, it is "dead" and ejects the spirit. While in stasis, the body is treated with special drugs to keep
necrosis Necrosis () is a form of cell injury which results in the premature death of cells in living tissue by autolysis. Necrosis is caused by factors external to the cell or tissue, such as infection, or trauma which result in the unregulated dige ...
from setting in. While it keeps sleepers from the close connections skimmers have that allows them to be injured, the process means that both entering and leaving the world of ghosts is a slow process. * Spirits are your run-of-the-mill dead person, souls who have unfinished businesses that allow them to remain on earth. Most who work for Orpheus have a high degree of independence because of a remarkable willpower they held in life that transitions to death; not all spirits, however, are able to keep their independent attitudes when they die and become doomed to repeat themselves endlessly. * Hues are spirits with one major difference; while alive, they took the designer drug ''pigment''. Pigment keeps a spirit from feeling ultimately fulfilled, so while a hue may be as stubborn as a spirit, they have more fragile forms and are closer to their dark sides. Each character has a set of special traits, called a ''Shade'', which determine how they manifest and what ghostly powers (or ''Horrors'') they are able to use and which ones they cannot. There are eight Shades in total; the first five were introduced in the ''Orpheus'' corebook, while the remaining three were introduced in three of the supplements. * Banshees are the empathetic shades, full of compassion. They manifest their abilities of
emotional manipulation Emotions are mental states brought on by neurophysiological changes, variously associated with thoughts, feelings, behavioral responses, and a degree of pleasure or displeasure. There is currently no scientific consensus on a definitio ...
, physical damage, and looking into the future through their voices. * Haunters are those who care for things over people. This focus allows them to manipulate inanimate objects and machines to a disturbing degree. * Poltergeists are usually full of rage, either quiet or overt. This allows them to pick up objects without touching them directly, and also to alter their own forms in violent ways. * Skinriders are control freaks. They are granted the ability to possess the bodies of others and bend them to their will. * Wisps are the trickster shade. They have abilities that allow them to draw attention, escape in a flash, or manipulate ghostly items. * Phantasms, introduced in ''Shades of Gray'', are the artists and dreamers. They can see and manipulate the dreams of the living. * Orphan-Grinders, introduced in ''The Orphan-Grinders'', are ghosts who gave in to their dark sides, and then came back. They can use the abilities of the dark ghosts, or Spectres. * Marrow, introduced in ''End Game'', can adapt to any situation. Appropriately, they are shapeshifters and also have a rapport with animals.


Antagonists

Along with ghosts as antagonists, there are also rival projection companies, such as Terrel and Squib, and a new
designer drug A designer drug is a structural or functional analog of a controlled substance that has been designed to mimic the pharmacological effects of the original drug, while avoiding classification as illegal and/or detection in standard drug tests. Des ...
called ''pigment'' or ''black heroin'' that allows users to see the spirits of the dead. There are also dark spirits called Spectres, some of which are corrupted spirits and hues, and others that have spawned from an unknown but powerful source. These create much of the storyline and challenges the players must face as they move through the series.


External links


Orpheus
i
The official World of Darkness wiki

Interview
with
Lucien Soulban Lucien Moussa Shukri Soulban is a Saudi Arabian game designer and writer who has worked primarily on role-playing games. Personal life Lucien Soulban was born in Saudi Arabia, where he lived for 12 years before attending school in Texas. He la ...
(Orpheus Developer) {{World of Darkness World of Darkness Role-playing games introduced in 2003