Time And Eternity
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Time And Eternity
''Time and Eternity'' ( Japanese: , sometimes called ''Toki to Towa'') is an animated role-playing video game for the PlayStation 3. It uses 3D models for backgrounds and hand-drawn 2D sprites for characters and enemies. The story is centered on a princess, Toki, and her alter ego, Towa. The theme of "time" plays an important role, and is also utilized in the game's action-oriented battle system. Plot Gameplay Battle is based on use of different skills, which the player character learns as she progresses through the game. Enemies use skills to fight as well. Throughout the game, the player switches between controlling Toki and her alter ego Towa. The switch happens on each level-up or upon using certain items. Toki and Towa have different skills: Toki is skilled at long-ranged attacks, while Towa is better at close-range fighting. The battles take place in real-time. Development and release In January 2012, the game was announced in ''Famitsu'' magazine. At that time, it ...
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Imageepoch
was a video game developer based out of Tokyo, Japan. The company filed for bankruptcy in 2015, due to its declining sales and debt. History The company was founded in June 2005 by Ryoei Mikage. Their first release was the tactical role-playing game on Nintendo DS, ''Luminous Arc''. In April 2015, Gematsu reported that Idea Factory's Yoshiteru Sato shared that he was unable to reach Mikage privately and confirming that the Imageepoch CEO had gone missing. In the same article, Ryoei Mikage's Twitter account was noted as being inactive publicly for months. The following month, Imageepoch was confirmed to have gone bankrupt. Imageepoch closed their doors and reopened as Mikage LLC. Games Nintendo DS *''Luminous Arc'' (2007) *''Luminous Arc 2'' (2008) *''Sands of Destruction'' (2008) *'' 7th Dragon'' (2009) *'' Luminous Arc 3'' (2009) Wii *'' Case Closed: The Mirapolis Investigation'' (2007) *''Arc Rise Fantasia'' (2009) Nintendo 3DS *'' SoniPro'' (2014) *'' Toshin Toshi Girls ...
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Turns, Rounds And Time-keeping Systems In Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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Takeshi Yanagawa
Takeshi ( in hiragana or in katakana) is a masculine Japanese given name. Possible writings *武, "warrior" *毅, "strong" *猛, "fierce" *健, "healthy" *剛, "sturdy" *彪, "spotted" *威, "intimidate" *壮, "robust" *丈, "length" *雄, "masculine" *豪, "overpowering" *武史, "warrior, history" *武士, "warrior, gentleman" *健史, "healthy, history" *猛司, "fierce, director" *剛士, "sturdy, gentleman" *健士, "healthy, gentleman" *武志, "warrior, "intention" *丈史, "length, history" *剛始, "sturdy, commence" *猛司, "fierce, director" *勇志, "courage, intention" *雄志, "masculine, intention" *猛士, "fierce, gentleman" *岳志, "peak, intention" *剛志, "sturdy, intention" *岳史, "peak, history" People with the name *, Japanese ice hockey player *, Japanese voice actor *, Japanese ice hockey player *, Japanese shogi player *, Japanese basketball player *, Japanese baseball player *, Japanese figure skater *, Japanese animator *, Japanese footballer *, ...
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May J
May is the fifth month of the year in the Julian and Gregorian calendars and is the third of seven months to have a length of 31 days. May is a month of spring in the Northern Hemisphere, and autumn in the Southern Hemisphere. Therefore, May in the Southern Hemisphere is the seasonal equivalent of November in the Northern Hemisphere and vice versa. Late May typically marks the start of the summer vacation season in the United States (Memorial Day) and Canada (Victoria Day) that ends on Labor Day, the first Monday of September. May (in Latin, ''Maius'') was named for the Greek goddess Maia, who was identified with the Roman era goddess of fertility, Bona Dea, whose festival was held in May. Conversely, the Roman poet Ovid provides a second etymology, in which he says that the month of May is named for the ''maiores,'' Latin for "elders," and that the following month (June) is named for the ''iuniores,'' or "young people" (''Fasti VI.88''). Eta Aquariids meteor shower appea ...
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J-pop
J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1990s. Modern J-pop has its roots in traditional music of Japan, and significantly in 1960s pop and rock music. J-pop replaced ''kayōkyoku'' ("Lyric Singing Music", a term for Japanese popular music from the 1920s to the 1980s) in the Japanese music scene. J-rock bands such as Happy End fused the Beatles and Beach Boys-style rock with Japanese music in the 1960s1970s. J-country had popularity during the international popularity of Westerns in the 1960s1970s as well, and it still has appeal due to the work of musicians like Charlie Nagatani and venues including Little Texas, Tokyo. J-rap became mainstream with producer Nujabes and his work on ''Samurai Champloo'', Japanese pop culture is often seen with anime in hip hop. Other trends ...
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Game Localization
Video game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if it is confusing or difficult to understand; this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game his ...
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English Language
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots, and then closest related to the Low Saxon and Frisian languages, English is genealogically West Germanic. However, its vocabulary is also distinctively influenced by dialects of France (about 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to Great Britain by Anglo-Saxon settlers in the 5th century and further mutated by Norse-speaking Viking settlers starting in the 8th and 9th ...
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Namco Bandai Games
is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Games was renamed Bandai Namco Games in 2014 and again ...
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Drama CD
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatized works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR ( old-time radio) survive today in the audio archives of collectors, libraries and museums, as we ...
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