Thymio
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Thymio
Thymio II is an educational robot in the 100 Euros price range. The robot was developed at the EPFL in collaboration with ECAL, both in Lausanne, Switzerland. A purely-visual programming language was developed at ETH Zurich . All components, both hardware and software, are open source. The main features of the robot are a large number of sensors and actuators, educational interactivity based on light and touch, and a programming environment featuring graphical and text programming. Thymio has over 20 sensors and 40 lights and integrates with third party languages such as MIT's Scratch. One of the unique features of these robots is its design, production, and commercialization by a full open-source and non-profit chain of actors. This very alternative approach has been justified by the educational goal of the project. The design has been mainly made by universities (EPFL, écal and ETHZ) within research programs (NCCR Robotics). Mechanics, electronics and software are open source. ...
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Thymio Simulation
Thymio II is an educational robot in the 100 Euros price range. The robot was developed at the EPFL in collaboration with ECAL, both in Lausanne, Switzerland. A purely-visual programming language was developed at ETH Zurich . All components, both hardware and software, are open source. The main features of the robot are a large number of sensors and actuators, educational interactivity based on light and touch, and a programming environment featuring graphical and text programming. Thymio has over 20 sensors and 40 lights and integrates with third party languages such as MIT's Scratch. One of the unique features of these robots is its design, production, and commercialization by a full open-source and non-profit chain of actors. This very alternative approach has been justified by the educational goal of the project. The design has been mainly made by universities (EPFL, écal and ETHZ) within research programs (NCCR Robotics). Mechanics, electronics and software are open source. ...
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Webots
Webots is a free and open-source 3D robot simulator used in industry, education and research. The Webots project started in 1996, initially developed by Dr. Olivier Michel at the Swiss Federal Institute of Technology ( EPFL) in Lausanne, Switzerland and then from 1998 by Cyberbotics Ltd. as a proprietary licensed software. Since December 2018, it is released under the free and open-source Apache 2 license. Webots includes a large collection of freely modifiable models of robots, sensors, actuators and objects. In addition, it is also possible to build new models from scratch or import them from 3D CAD software. When designing a robot model, the user specifies both the graphical and the physical properties of the objects. The graphical properties include the shape, dimensions, position and orientation, colors, and texture of the object. The physical properties include the mass, friction factor, as well as the spring and damping constants. Simple fluid dynamics is present in the s ...
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Educational Robotics
Educational robotics teaches the design, analysis, application and operation of robots. Robots include articulated robots, mobile robots or autonomous vehicles. Educational robotics can be taught from elementary school to graduate programs. Robotics may also be used to motivate and facilitate the instruction other, often foundational, topics such as computer programming, artificial intelligence or engineering design. Education and training Robotics engineers design robots, maintain them, develop new applications for them, and conduct research to expand the potential of robotics. Robots have become a popular educational tool in some middle and high schools, as well as in numerous youth summer camps, raising interest in programming, artificial intelligence and robotics among students. First-year computer science courses at several universities now include programming of a robot in addition to traditional software engineering-based coursework. Physically coded robots Physically code ...
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École Polytechnique Fédérale De Lausanne
École may refer to: * an elementary school in the French educational stages normally followed by secondary education establishments (collège and lycée) * École (river), a tributary of the Seine flowing in région Île-de-France * École, Savoie, a French commune * École-Valentin, a French commune in the Doubs département * Grandes écoles, higher education establishments in France * The École, a French-American bilingual school in New York City Ecole may refer to: * Ecole Software This is a list of Notability, notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. ...
, a Japanese video-games developer/publisher {{disambiguation, geo ...
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École Cantonale D'art De Lausanne
The École cantonale d'art de Lausanne (ECAL) is a university of art and design located in the Renens suburb of Lausanne, Switzerland. It was founded in 1821 and is affiliated with the University of Applied Sciences and Arts of Western Switzerland (HES-SO). The designer Alexis Georgacopoulos is the director of ECAL. Studies ECAL offers a foundation year, bachelor's, master's, and master's in advanced studies degrees in different fields. Foundation year Bachelor * Visual Arts * Cinema * Graphic Design * Industrial Design * Media & Interaction Design * Photography Master * Visual Arts * Film Studies, in collaboration with the Haute Ecole d'Art et Design (HEAD) in Geneva * Product Design * Photography * Type Design * HES-So Innokick (Integrated Innovation for Product & Business Development) Master of Advanced Studies * Design for Luxury & Craftsmanship * Design Research in Digital Innovation Notable alumni Graduates of ECAL include: * Fabrice Aragno, Swiss dire ...
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ETH Zurich
(colloquially) , former_name = eidgenössische polytechnische Schule , image = ETHZ.JPG , image_size = , established = , type = Public , budget = CHF 1.896 billion (2021) , rector = Günther Dissertori , president = Joël Mesot , academic_staff = 6,612 (including doctoral students, excluding 527 professors of all ranks, 34% female, 65% foreign nationals) (full-time equivalents 2021) , administrative_staff = 3,106 (40% female, 19% foreign nationals, full-time equivalents 2021) , students = 24,534 (headcount 2021, 33.3% female, 37% foreign nationals) , undergrad = 10,642 , postgrad = 8,299 , doctoral = 4,460 , other = 1,133 , address = Rämistrasse 101CH-8092 ZürichSwitzerland , city = Zürich , coor = , campus = Urban , language = German, English (Masters and upwards, sometimes Bachelor) , affiliations = CESAER, EUA, GlobalTech, IARU, IDEA League, UNITECH , website ethz.ch, colors = Black and White , logo = ETH Zürich Logo black.svg ETH Züric ...
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Sensors
A sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon. In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends the information to other electronics, frequently a computer processor. Sensors are always used with other electronics. Sensors are used in everyday objects such as touch-sensitive elevator buttons (tactile sensor) and lamps which dim or brighten by touching the base, and in innumerable applications of which most people are never aware. With advances in micromachinery and easy-to-use microcontroller platforms, the uses of sensors have expanded beyond the traditional fields of temperature, pressure and flow measurement, for example into MARG sensors. Analog sensors such as potentiometers and force-sensing resistors are still widely used. Their applications include manufacturing and machinery, airplanes and aerospace, cars, medicine, robot ...
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Actuators
An actuator is a component of a machine that is responsible for moving and controlling a mechanism or system, for example by opening a valve. In simple terms, it is a "mover". An actuator requires a control device (controlled by control signal) and a source of energy. The control signal is relatively low energy and may be electric voltage or current, pneumatic, or hydraulic fluid pressure, or even human power. Its main energy source may be an electric current, hydraulic pressure, or pneumatic pressure. The Control device is usually a valve. When it receives a control signal, an actuator responds by converting the source's energy into mechanical motion. In the ''electric'', ''hydraulic'', and ''pneumatic'' sense, it is a form of automation or automatic control. History The history of the pneumatic actuation system and the hydraulic actuation system dates to around the time of World War II (1938). It was first created by Xhiter Anckeleman who used his knowledge of engines and brake ...
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Scratch (programming Language)
Scratch is a high-level block-based visual programming language and website aimed primarily at children as an educational tool for programming, with a target audience of ages 8 to 16. Users on the site, called Scratchers, can create projects on the website using a block-like interface. Projects can be exported to HTML5, Android apps, Bundle (macOS) and EXE files using external tools. The service is developed by the MIT Media Lab, has been translated into 70+ languages, and is used in most parts of the world. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of May 8, 2022, community statistics on the language's official website show more than 104 million projects shared by over 90 million users, over 686 million total projects ever created (including unshared projects), and more than 100 million monthly website visits. Scratch takes its name from a technique used by disk jockeys called "scratching", ...
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Robotics Simulator
A robotics simulator is a simulator used to create an application for a physical robot without depending on the physical machine, thus saving cost and time. In some case, such applications can be transferred onto a physical robot (or rebuilt) without modification. The term ''robotics simulator'' can refer to several different robotics simulation applications. For example, in mobile robotics applications, behavior-based robotics simulators allow users to create simple worlds of rigid objects and light sources and to program robots to interact with these worlds. Behavior-based simulation allows for actions that are more biotic in nature when compared to simulators that are more binary, or computational. Also, behavior-based simulators may ''learn'' from mistakes and can demonstrate the anthropomorphic quality of tenacity. One of the most popular applications for robotics simulators is for 3D modeling and rendering of a robot and its environment. This type of robotics software has a ...
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