Threefold Model
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Threefold Model
The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as the GNS theory, which retained a three-way division but altered other aspects of the model. The model In its most formal sense, the threefold model claims that any single gamemaster (GM) decision (about the resolution of in-game events) can be made in order to further the goals of drama, simulation, or game. By extension, a series of decisions may be described as tending towards one or two of the three goals, to a greater or lesser extent. This can be visualised as an equilateral triangle, with a goal at each vertex, and the points between them representing different weightings of the different goals. As a consequence, a player or GM can characterise their preferred gaming style as a point on this triangle, or (since no real precision is ...
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Roleplaying Games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Role-playing Game Theory
A role-playing game theory is the ludology of role-playing games (RPGs); a study of the topic as a social or artistic phenomenon. RPG theories seek to understand what role-playing games are, how they function, and how the process can be refined in order to improve the gaming experience and produce more useful game products. About Role playing games are games in which players assume the role of characters in a fictional setting. Role playing games come in various types and categories: ; Traditional table top RPGs (TFRPG) : TFRPGs have their historical basis in miniature war gaming, with a standard example being ''Warhammer 40,000''. The game advances by rolling a dice, using rulers, tokens or executing other similar actions. ; Collectible Strategy Game (CSG) : CSG has a much broader context than that of a TFRPG due to the fact that it draws elements from both types of RPGs. A CSG is defined as "a setting and a system, but the setting resides in the background, while the system is ...
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GNS Theory
GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation. The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games. Analysis centers on how player behavior fits the above parameters of engagement and how these preferences shape the content and direction of a game. GNS theory is used by game designers to dissect the elements which attract players to certain types of games. History GNS theory was inspired by the threefold model idea, from discussions on the rec.games.frp.advocacy group on Usenet in summer 1997. The Threefold Model defined drama, simulation and game as three paradigms of role-playing. The name "Threefold Model" was coined in a 1997 post by Mary Kuh ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Usenet
Usenet () is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it was established in 1980.''From Usenet to CoWebs: interacting with social information spaces'', Christopher Lueg, Danyel Fisher, Springer (2003), , Users read and post messages (called ''articles'' or ''posts'', and collectively termed ''news'') to one or more topic categories, known as newsgroups. Usenet resembles a bulletin board system (BBS) in many respects and is the precursor to the Internet forums that have become widely used. Discussions are threaded, as with web forums and BBSs, though posts are stored on the server sequentially.The jargon file v4.4.7
, Jargon File Archive.

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Flame-war
Flaming or roasting is the act of posting insults, often including profanity or other offensive language, on the internet. This term should not be confused with the term trolling, which is the act of someone going online, or in person, and causing discord. Flaming emerged from the anonymity that Internet forums provide cover for users to act more aggressively. Anonymity can lead to disinhibition, which results in the swearing, offensive, and hostile language characteristic of flaming. Lack of social cues, less accountability of face-to-face communications, textual mediation and deindividualization are also likely factors. Deliberate flaming is carried out by individuals known as flamers, which are specifically motivated to incite flaming. These users specialize in flaming and target specific aspects of a controversial conversation While these behaviors may be typical or expected in certain types of forums, they can have dramatic, adverse effects in others. Flame wars can have a las ...
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Ron Edwards (game Designer)
Ronald Edwards (born September 4, 1964) is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the '' Sorcerer'' role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication. Early role-playing Ron Edwards first started playing RPGs in 1978 when he was 14, starting with ''Dungeons & Dragons'', which had been published four years earlier. He also tried other RPGs such as ''Tunnels & Trolls'', ''Runequest'', and his early favorite, ''The Fantasy Trip''. Through high school and university, he continued to play RPGs, and entered an experimental phase in the 1980s and 1990s, playing as many as 200 different RPGs, including ''Champions'', ''Stormbringer'', ''GURPS'', ''Rolemaster'', ''Cyberpunk 2020'', '' Amber Diceless Roleplaying Game'' and '' Over the Edge''. Game design While Edwards was a graduate student and biolog ...
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The Forge (roleplaying Game Website)
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Adept Press
An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular author or organization. He or she stands out from others with their great abilities. All human qualities are developed in them, including intelligence and spirituality. Anyone can become an adept through spiritual development and self-improvement. Etymology The word "adept" is derived from Latin ''adeptus'' 'one who has attained' (the secret of transmuting metals). Authors H. P. Blavatsky Madame Blavatsky makes liberal use of the term ''adept'' in her works to refer to their additional function as caretaker of ancient occult knowledge. She also mentions their great compassionate desire to help humanity and also documents other powers of the adept such as being able to take active control of elemental spirits as well as the physical and astral conditions of non-adepts. Alice Bailey In Alice Bailey's body of writing she outlines a hiera ...
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Role-playing Game Terminology
Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them. Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as ''Dungeons & Dragons'' (''D&D''), ''Fate'' and '' Vampire: The Masquerade''. For a list of RPGs, see List of role-playing games. Terms used to play role-playing games A *Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. *Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. "This term was inherited from a naval battle game". Many role-playing games that came after ''Dungeons & Dragons'' have "abandoned the notion of defining defense as armor class". *Area of Effect (or AoE): An effect that affects a zone, ...
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