The Magical Quest Starring Mickey Mouse
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The Magical Quest Starring Mickey Mouse
''Disney's Magical Quest'' is a Disney platform game trilogy released by Capcom. The games star Mickey Mouse and (depending on the game version) either Minnie Mouse or Donald Duck, who must defeat Pete. The gameplay is similar amongst all games in the series: the player must move as in a typical platform game, defeating enemies either by jumping on them or by grabbing and throwing blocks at them. One of the most notable gameplay features of the series is the ability to change characters' outfits, which give characters different special abilities. Other gameplay elements in the series include the ability to expand the player's health meter by collecting special hearts, and to shop for items using coins that are scattered throughout the game. ''The Magical Quest Starring Mickey Mouse'' ''The Magical Quest Starring Mickey Mouse'', the first game in the series, was released for the Super Nintendo Entertainment System during 1992 and 1993 and later re-released for the Game Boy Advan ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Super NES
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into t ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Game Link Cable
The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like ''Tetris'', or two compatible games like ''Pokémon Red'' and ''Blue''. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc. First generation The first generation Game Link Cable (model DMG-04) was released alongside the original Game Boy and has "large" connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a "Game Link" logo (often read as "Game Boy Video Link") on the packaging and cartridge. A select few Game Boy games, such as F-1 Race, supported multiplayer modes for up to four players, although this requires the use of up to three additional Game Link cables ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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Grappling Hook
A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold onto objects. Generally, grappling hooks are used to temporarily secure one end of a rope. They may also be used to dredge for submerged objects. The device was invented by the Romans in approximately 260 BC. The grappling hook was originally used in naval warfare to catch ship rigging so that it could be boarded. Design A common design has a central shaft with a hole ("eye") at the shaft base to attach the rope, and three or four equally spaced hooks at the end, arranged so that at least one is likely to catch on some protuberance of the target. Some modern designs feature folding hooks to resist unwanted attachment. Most grappling hooks are thrown by hand, but some used in rescue work are propelled by compressed air (e.g., the Plum ...
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Icicle
An icicle is a spike of ice formed when water falling from an object freezes. Formation and dynamics Icicles can form during bright, sunny, but subfreezing weather, when ice or snow melted by sunlight or some other heat source (such as a poorly insulated building), refreezes as it drips off under exposed conditions. Over time continued water runoff will cause the icicle to grow. Another set of conditions is during ice storms, when rain falling in air slightly below freezing slowly accumulates as numerous small icicles hanging from twigs, leaves, wires, etc. Thirdly, icicles can form wherever water seeps out of or drips off vertical surfaces such as road cuts or cliffs. Under some conditions these can slowly form the "frozen waterfalls" favored by ice climbers. Icicles form on surfaces which might have a smooth and straight, or irregular shape, which in turn influences the shape of an icicle. Another influence is melting water, which might flow toward the icicle in a s ...
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Pete (Disney)
Pete (also called Peg-Leg Pete, Bad Pete and Black Pete, among other names) is a fictional character of The Walt Disney Company. Created by Walt Disney and Ub Iwerks, Pete is traditionally depicted as the arch-nemesis of Mickey Mouse and his associates in various cartoons and comics. He originally bore the appearance of an anthropomorphic bear, but with the advent of Mickey in 1928, he was defined as a cat. Pete is the oldest continuing Disney character, having debuted three years before Mickey Mouse in the cartoon '' Alice Solves the Puzzle'' ( 1925). Pete was unnamed in the first year of Mickey Mouse cartoons until 1930, when he was given the name “Peg-Leg Pete”. Pete appeared in 67 animated short films between 1925 and 1954, having been featured in the ''Alice Comedies'' and '' Oswald the Lucky Rabbit'' cartoons, and later in the ''Mickey Mouse'', ''Donald Duck'', and ''Goofy'' cartoons. Pete's final appearance during this era was ''The Lone Chipmunks'' (1954), which was ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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