The Battles Of Bull Run
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The Battles Of Bull Run
''The Battles of Bull Run'', subtitled "Manassas – June 1861 and August 1862", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that contains two American Civil War simulations covering the First Battle of Bull Run in 1861, and the Second Battle of Bull Run in 1862. Background Shortly after the start of the American Civil War, a badly-trained and inexperienced Union army attempted to march from Washington D.C. to the Confederate capital of Richmond. They were intercepted beside a stream called Bull Run near the city of Manassas by an equally inexperienced Confederate army. At first the Union forces prevailed, but the arrival of Confederate reinforcements threw the Union soldiers into a panic, and they retreated in disorder back to Washington. Fourteen months later, Union forces were lured into a trap near the same battle site, and again retreated in disorder. Description ''The Battles of Bull Run'' is a two-player game in which the Confederate player ...
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Cover Of The Battles Of Bull Run
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of ''Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game Com ...
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Simulations Publications Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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American Civil War
The American Civil War (April 12, 1861 – May 26, 1865; also known by other names) was a civil war in the United States. It was fought between the Union ("the North") and the Confederacy ("the South"), the latter formed by states that had seceded. The central cause of the war was the dispute over whether slavery would be permitted to expand into the western territories, leading to more slave states, or be prevented from doing so, which was widely believed would place slavery on a course of ultimate extinction. Decades of political controversy over slavery were brought to a head by the victory in the 1860 U.S. presidential election of Abraham Lincoln, who opposed slavery's expansion into the west. An initial seven southern slave states responded to Lincoln's victory by seceding from the United States and, in 1861, forming the Confederacy. The Confederacy seized U.S. forts and other federal assets within their borders. Led by Confederate President Jefferson Davis, ...
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First Battle Of Bull Run
The First Battle of Bull Run (the name used by Union forces), also known as the Battle of First Manassas
(the name used by Confederate forces), was the first major battle of the . The battle was fought on July 21, 1861, in , just north of the city of Manassas and about thirty miles west-southwest of Washi ...
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Second Battle Of Bull Run
The Second Battle of Bull Run or Battle of Second Manassas was fought August 28–30, 1862, in Prince William County, Virginia, as part of the American Civil War. It was the culmination of the Northern Virginia Campaign waged by Confederate Gen. Robert E. Lee's Army of Northern Virginia against Union Maj. Gen. John Pope's Army of Virginia, and a battle of much larger scale and numbers than the First Battle of Bull Run (or First Manassas) fought on July 21, 1861 on the same ground. Following a wide-ranging flanking march, Confederate Maj. Gen. Thomas J. "Stonewall" Jackson captured the Union supply depot at Manassas Junction, threatening Pope's line of communications with Washington, D.C. Withdrawing a few miles to the northwest, Jackson took up strong concealed defensive positions on Stony Ridge and awaited the arrival of the wing of Lee's army commanded by Maj. Gen. James Longstreet. On August 28, 1862, Jackson attacked a Union column just east of Gainesville, at Brawn ...
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Hex Grid
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions in ...
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Jim Dunnigan
James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and Wargaming, wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the MGM-29 Sergeant, Sergeant ballistic missile; his service included a tour in Korea. Afterwards, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970. While still in college, he became involved in wargaming. He designed ''Jutland (board game), Jutland'', which Avalon Hill published in 1967, following it up with ''1914 (game), 1914'' the next year, and ''PanzerBlitz'' in 1970, which eventually sold more than 300,000 copies. Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which so ...
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Redmond A
Redmond may refer to: *Redmond (name) * Redmond Linux, a computer operating system from the former Lycoris (company) Places United States * Redmond, Oregon * Redmond, Utah * Redmond, Washington * John Redmond Reservoir, Kansas, USA Elsewhere * Ballyredmond (Redmond's Town), a townland in County Carlow, Ireland * Redmond, Western Australia, a townsite and train station in the Great Southern region Companies * "Redmond" is sometimes used as a metonym for Microsoft Corporation, due to its headquarters being in Redmond, Washington. See also * Redmon (other) RedMon, Redirection Port Monitor, redirects a special printer port to a program on Microsoft Windows operating systems. It is commonly used with Ghostscript to generate PostScript (PS) and Portable Document Format (PDF) files from any application ...
{{disambiguation, geo ...
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Albert Nofi
Albert A. Nofi (born January 6, 1944), is an American military historian, defense analyst, and designer of board and computer wargaming systems. Early life A native of Brooklyn, he attended New York City public schools, graduating from the Boys' High School (now Boys and Girls High School) in 1961. Nofi attended Fordham University, earning a bachelor's (1965) and a master's (1967), and then received a Ph.D. in Military History from the City University of New York (1991). Career From 1965 through 1995, Nofi was a teacher and later administrator in the New York City public schools. Working primarily in alternative programs, such as the Harlem Preparatory School, Park East High School, and Unity High School at the Door, he retired as an assistant principal in 1995. During this period he also built a parallel career as an independent historian, defense analyst, and wargame designer, working primarily with James F. Dunnigan, Redmond A. Simonsen, and David C. Isby at Simulations Pub ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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The Comprehensive Guide To Board Wargaming
''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and gamers alike. The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers. Reception C. Ben Ostrander reviewed ''The Comprehensive Guide to Board Wargaming'' in ''The Space Gamer'' No. 13. Ostrander commented that "The nicest thing about this book is that a publisher somewhere feels wargaming is a good enough investment for a superior 'production' book. It will become a standard reference work for board wargaming. After all, the first is always in the position to become ''the'' book of any field." In Issue 11 of ''Phoenix Phoenix most often refers to: * Phoenix (mythology), a le ...
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