The Battle Of Britain (board Wargame)
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The Battle Of Britain (board Wargame)
''The Battle of Britain'' is a board wargame published by Gamescience in 1968 that is a simulation of the Battle of Britain during World War II. Background In July 1940, Germany began aerial attacks on British airfields, cities and infrastructure in an attempt to gain air superiority in advance of an amphibious invasion (Operation Sealion). The Germans were not able to gain air superiority due to the efforts of The Few, and by the fall of 1940, Hitler had turned his attention to an invasion of the Soviet Union. Description ''The Battle of Britain'' is a 2–4 player game in which each player controls an airplane or group of airplanes. Components The game box includes: *20" x 26" hex grid map scaled at 2 mi (3.2 km) per hex *138 die-cut cardboard counters *4 plastic-coated game cards that can be marked with crayons *"Improved Beginner's Game" rules *25-page "Command Manual" rulebook (advanced rules) *"Helpful Suggestions" sheet *two crayons * a six-sided die In additio ...
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Cover Of The Battle Of Britain Wargame
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The Comprehensive Guide To Board Wargaming
''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and gamers alike. The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers. Reception C. Ben Ostrander reviewed ''The Comprehensive Guide to Board Wargaming'' in ''The Space Gamer'' No. 13. Ostrander commented that "The nicest thing about this book is that a publisher somewhere feels wargaming is a good enough investment for a superior 'production' book. It will become a standard reference work for board wargaming. After all, the first is always in the position to become ''the'' book of any field." In Issue 11 of ''Phoenix Phoenix most often refers to: * Phoenix (mythology), a le ...
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Gamescience Games
Gamescience is an American game company that produces role-playing games and game supplements. History Gamescience Corp. was started by Phillip E. Orbanes in 1965. In that year, the company published the wargame Vietnam which was reviewed in issue #4 of Strategy and Tactics (S&T) magazine. In 1967 the company published another wargame which Mr. Orbanes designed called Confrontation, which was reviewed in S&T issue #6. In 1968, the company published the wargame, The Battle of Britain designed by Lou Zocchi, which was reviewed in S&T #13. The company was sold before Mr. Orbanes left college. Gamescience was founded by Lou Zocchi. Gamescience published the board game ''The Battle of Britain'' (1968), the wargames ''MiG Killers'' (1977), and '' Strike Team Alpha'' (1978), and the role-playing games '' Star Patrol'' (1977; originally called ''Space Patrol''), '' Superhero: 2044'' (1977), the second edition of ''Empire of the Petal Throne'' (1984), and ''TWERPS ''TWERPS'' (' ...
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Board Games Introduced In 1968
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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Game Designer's Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-playin ...
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Their Finest Hour (wargame)
''Europa'' is a series of board wargames planned to cover combat over the entire European Theater of World War II at a scale that represents units from divisions down to battalions and game turns that represent two weeks of time. The series was launched in 1973, and is still in production as of 2013, with over a dozen titles published and several more still in production or planning. Most of the titles qualify as " monster games", a subgenre of wargames featuring extensive orders of battle, a complex ruleset and usually a large game-map area with a detailed representation of the terrain they cover. Publishers and related publications Games The ''Europa'' series has been produced by four different publishers, as follows: * Game Designers Workshop (GDW), 1973–1987 * Game Research/Design (GRD), 1989–2000 * Mill Creek Ventures, 2001–2003 * Historical Military Services (HMS), 2004–present GRD began publishing play aids for ''Europa'' under a license from GDW, while GDW was ...
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The Battle Of Britain
''The Battle of Britain'' was the fourth of Frank Capra's '' Why We Fight'' series of seven propaganda films, which made the case for fighting and winning the Second World War. It was released in 1943 and concentrated on the German bombardment of the United Kingdom in anticipation of Operation Sea Lion, the planned German invasion. Plot The narrator describes the fall of France, which leaves Britain almost defenceless. British forces are vastly outnumbered, but the British people are calm. The narrator explains that is because in a democracy, the people as a whole are involved in the decision to fight. Hitler's masterplan to subjugate Britain is described. Hitler begins by attacking convoys and ports but fails to destroy them. The RAF is outnumbered "6 - 8 - 10 to one" but knocks out far more planes than the Germans do. Also, bailed-out British pilots can return to the air, but German pilots are lost. Unlike the Dutch and Polish Air Forces, Britain does not "make the mista ...
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Nick Palmer
Nick may refer to: * Nick (given name) * A Glossary of cricket terms#nick, cricket term for a slight deviation of the ball off the edge of the bat * British slang for being arrested * British slang for a police station * British slang for stealing * Short for nickname Places * Nick, Hungary * Nick, Warmian-Masurian Voivodeship, Poland Other uses * Nick, the Allied codename for Japanese World War II fighter Kawasaki Ki-45 * Nick (DNA), an element of DNA structure * Nick (German TV channel) * Nick (novel), ''Nick'' (novel), a 2021 novel by Michael Farris Smith * Nick's, a jazz tavern in New York City * Désirée Nick, a German actress and writer * Nickelodeon, a children's cable channel See also

* Nicks, surname * * * NIC (other) * Nik (other) * 'Nique (other) * Nix (other) * Old Nick (other) * Knick (other) * Nick Nack (other) {{disambiguation, geo ...
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Luftwaffe (game)
''Luftwaffe'', subtitled "The Game of Aerial Combat Over Germany 1943-45", is a board wargame originally published by Poultron Press in 1969 under a different title, then subsequently sold to Avalon Hill, who republished it in 1971. The game is an operational simulation of the American bombing campaign against Germany during World War II. Description ''Luftwaffe'' is a two-player operational wargame in which one player controls American bomber and fighter groups, and the other controls German air defenses. Components The game box includes: * 22" x 24" mounted hex grid map scaled at 20 mi (32 km) per hex *180 die-cut counters * rulebook * historical analysis book * various charts and player aids * six-sided die * pad of target selection forms Gameplay The Basic game (twenty turns) represents one air raid, and is designed to teach the game. Once players are familiar with the game, the Advanced and Tournament rules require up to ten separate raids representing a three ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of ''Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game Com ...
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