The Bard's Tale III
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The Bard's Tale III
''The Bard's Tale III: Thief of Fate'' is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to ''The Bard's Tale''. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and DOS. Story The player characters receive a letter from a dying man who informs them that, during a celebration of your defeat of the evil wizard Mangar, his true master—the Mad God Tarjan—arrived and unleashed foul creatures that destroyed the town of Skara Brae. The box cover states it thus: Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone—or some thing—has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are out-matche ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the ''Fallout (series), Fallout'' series and as a publisher for the ''Baldur's Gate'' and ''Descent (1995 video game), Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military w ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing games such as ''Final Fantasy'' and ''Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The earliest installments of ''Wizardry'' were very successful, as they were the first graphically-rich incarnations of ''Dungeons & Dragons''-type gameplay for ho ...
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Ultima IV
Ultima may refer to: Places * Ultima, Victoria, a town in Australia * Pangaea Ultima, a supercontinent to occur in the future * ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule'' Companies and products * Ultima Foods, a division of Quebec-based dairy company Agropur * Ultima Sports Ltd, a manufacturer of sports cars based in England * Junkers Profly Ultima, a German homebuilt aircraft design * Kodak Ultima, a brand of photo paper for inkjet printers sold by Eastman Kodak * Kyosho Ultima, a radio-controlled car made by Kyosho * Nissan Altima, a model of car by Nissan * Ultima GTR a 1990s Sportscar Games * Baroque chess, known in the northeastern region of the United States as "Ultima" * ''Ultima'' (series), a series of video games **''Ultima I'', which was first released as ''Ultima'' ** ''Ultima Online'', a 1997 MMORPG video game * Ultima (''Final Fantasy''), a recurring boss, weapon and spell in the ''Final Fantasy'' franchis ...
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Ultima III
''Ultima III: Exodus'' is the third game in the series of ''Ultima (series), Ultima'' role-playing video games. List of Ultima characters#Exodus, Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first ''Ultima'' game published by Origin Systems. Originally developed for the Apple II series, Apple II, ''Exodus'' was eventually ported to 13 other platforms, including a Nintendo Entertainment System, NES/Famicom Video game remake, remake. ''Ultima III'' revolves around Exodus, the spawn of Mondain and Minax (from ''Ultima I'' and ''Ultima II'', respectively), threatening the world of Sosaria. The player character travels to Sosaria to defeat Exodus and restore the world to peace. ''Ultima III'' hosts further advances in graphics, particularly in animation, adds a musical score, and increases the player's options in gameplay with a larger party and more interactivity with the game ...
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Zork
''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—''Zork I: The Great Underground Empire'', ''Zork II: The Wizard of Frobozz'', and ''Zork III: The Dungeon Master''—which were released commercially for a range of personal computers beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and 1979 at the Massachusetts Institute of Tec ...
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The Destiny Knight
''The Bard's Tale II: The Destiny Knight'' (or ''The Bard's Tale 2'') is a fantasy role-playing video game created by Interplay Entertainment, Interplay Productions in 1986. It is the first sequel to ''The Bard's Tale (1985 video game), The Bard's Tale'', and the last game of The Bard's Tale, the series that was designed and programmed by Michael Cranford. The game features ''Dungeons & Dragons''-style characters and follows in the footsteps of its predecessor, ''The Bard's Tale'', also created by Michael Cranford. ''The Bard's Tale II'' takes place on a larger scale with an explorable wilderness, six cities, and multiple dungeons that give this game its dungeon crawl character. The game has new features such as ''casinos'' and ''banks'', and introduces a new magic user called an Archmage, among other changes from the first game in the series. Although it received mixed reviews upon release, ''The Bard's Tale II'' won the Origins Award for ''Best Fantasy or Science Fiction Compu ...
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