Tales Of The Arabian Nights (board Game)
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Tales Of The Arabian Nights (board Game)
''Tales of the Arabian Nights'' is a board game published by West End Games in 1985 based on ''One Thousand and One Nights''. Publication history ''Tales of the Arabian Nights'' was designed by Eric Goldberg, and published by West End Games in 1985. It was re-issued in 2009 by Z-Man Games in a revised and much expanded form. Gameplay (West End Games edition) ''Tales of the Arabian Nights'' is a paragraph-based storytelling board game where each player travels through the Arabian desert, experiencing adventures taken from the original ''One Thousand and One Nights''. Players gain and lose statuses from these adventures, earning Story Points and Destiny Points. After earning enough points to become a sultan, the player can return to Baghdad to win the game. Reception In the September-October edition of ''Space Gamer'' (No. 76), Wayne D. Yee gave a thumbs-up, saying, "''Tales of the Arabian Nights'' is excellent. It has something for everyone. Do not be put off by the steep price ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archai ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and '' Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: ''Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Prama ...
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Stonehenge
Stonehenge is a prehistoric monument on Salisbury Plain in Wiltshire, England, west of Amesbury. It consists of an outer ring of vertical sarsen standing stones, each around high, wide, and weighing around 25 tons, topped by connecting horizontal lintel stones. Inside is a ring of smaller bluestones. Inside these are free-standing trilithons, two bulkier vertical sarsens joined by one lintel. The whole monument, now ruinous, is aligned towards the sunrise on the summer solstice. The stones are set within earthworks in the middle of the densest complex of Neolithic and Bronze Age monuments in England, including several hundred ''tumuli'' (burial mounds). Archaeologists believe that Stonehenge was constructed from around 3000 BC to 2000 BC. The surrounding circular earth bank and ditch, which constitute the earliest phase of the monument, have been dated to about 3100 BC. Radiocarbon dating suggests that the first bluestones were raised between 2400 and 2200 BC, althou ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role- ...
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