Tales Of Xillia
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Tales Of Xillia
is an action role-playing game released exclusively for the PlayStation 3. It is the thirteenth main installment of the Tales (video game series), ''Tales'' series and is developed by Namco Tales Studio with Namco Bandai Games as the publisher. The game was released in Japan on September 7, 2011, and was localized in North America and PAL region in August 2013. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is . ''Tales of Xillia''s reception in Japan was highly positive. At the time of its release in Japan, it was the most preordered ''Tales'' game in the series and sold half a million copies in a week, before eventually shipping over copies worldwide. The game also won awards from Sony and ''Famitsu''. The English localization received posit ...
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Tales Of Xillia Cover
Tales may refer to: Arts and entertainment *Tales (album), ''Tales'' (album), a 1995 album by Marcus Miller *Tales (film), ''Tales'' (film), a 2014 Iranian film *Tales (TV series), ''Tales'' (TV series), an American television series *Tales (video game), ''Tales'' (video game), a 2016 point-and-click adventure game *Tales (video game series), ''Tales'' (video game series), a series of role-playing games *"Tales", or "Tales from the Forest of Gnomes", a song by Wolfmother from ''Wolfmother (album), Wolfmother'' *"Tales", a song by Schoolboy Q from ''Crash Talk'' Geography *Tales, Castellón, a municipality in Spain *Täles Railway (other), two railway lines in Baden-Württemberg in Germany People *Rémi Tales (born 1984), French rugby union player *Tales Schütz, Brazilian footballer See also

*Tale (other) {{disambig, surname ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Healer (gaming)
A healer is a type of character class in video gaming. When a game includes a health game mechanic and multiple classes, often one of the classes will be designed around the restoration of allies' health, known as healing, in order to delay or prevent their defeat. Such a class can be referred to as a healer. In addition to healing, healer classes are sometimes associated with buffs to assist allies in other ways, and nukes to contribute to the offense when healing is unnecessary.''WoW: The official magazine'' Spring 2010 (Volume 1, Issue 2). ''Kill and Cure'' Pg141- Luis Villazon. A description of Healers from the ''NetHack Guidebook'' is as follows: When both healer and tank classes exist, a common grouping strategy is for the healer to focus healing on an allied tank, while the tank prevents other allies, including the healer, from losing health. Healers are often represented as a fantasy spell-caster (such as a cleric, druid or shaman), a realistic combat specialist (suc ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Xillia Gameplay
is an action role-playing game released exclusively for the PlayStation 3. It is the thirteenth main installment of the ''Tales'' series and is developed by Namco Tales Studio with Namco Bandai Games as the publisher. The game was released in Japan on September 7, 2011, and was localized in North America and PAL region in August 2013. The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme is . ''Tales of Xillia''s reception in Japan was highly positive. At the time of its release in Japan, it was the most preordered ''Tales'' game in the series and sold half a million copies in a week, before eventually shipping over copies worldwide. The game also won awards from Sony and ''Famitsu''. The English localization received positive reception for its batt ...
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Sketch Story
A sketch story, literary sketch or simply sketch, is a piece of writing that is generally shorter than a short story, and contains very little, if any, plot. The genre was invented after the 16th century in England, as a result of increasing public interest in realistic depictions of "exotic" locales. The term was most popularly used in the late nineteenth century. As a literary work, it is also often referred to simply as ''the sketch''.'' The Penguin Henry Lawson Short Stories'' (first published 1986); with an introduction by John Barnes, Camberwell, Victoria: Penguin Books Australia, pp. 1-16 Style A sketch is mainly descriptive, either of places (travel sketch) or of people (character sketch). Writers of sketches like Washington Irving clearly used the artist as a model. A sketch story is a hybrid form. It may contain little or no plot, instead describing impressions of people or places, and is often informal in tone. In the nineteenth century, sketch stories were frequently p ...
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Party (role-playing Games)
A party is a group of characters adventuring together in a role-playing game. In Tabletop role-playing game, tabletop role-playing, a party is composed of a group of player characters, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree. Examples of games which have parties include the tabletop RPG ''Vampire: the Requiem'', the single-player role-playing Baldur's Gate (series), ''Baldur's Gate'' series, MMORPGs such as ''World of Warcraft'', ''Anarchy Online'' and ''Warhammer Online'', the open-world action-RPG ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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