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Turmite
In computer science, a turmite is a Turing machine which has an orientation in addition to a current state and a "tape" that consists of an infinite two-dimensional grid of cells. The terms ant and vant are also used. Langton's ant is a well-known type of turmite defined on the cells of a square grid. Paterson's worms are a type of turmite defined on the edges of an isometric grid. It has been shown that turmites in general are exactly equivalent in power to one-dimensional Turing machines with an infinite tape, as either can simulate the other. History Langton's ants were invented in 1986 and declared "equivalent to Turing machines". Independently, in 1988, Allen H. Brady considered the idea of two-dimensional Turing machines with an orientation and called them "TurNing machines". Apparently independently of both of these, Greg Turk investigated the same kind of system and wrote to A. K. Dewdney about them. A. K. Dewdney named them "tur-mites" in his "Computer Recreat ...
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Greg Turk
Greg Turk is an American-born researcher in the field of computer graphics and a professor at the School of Interactive Computing in the College of Computing at the Georgia Institute of Technology (Georgia Tech). His paper "Zippered polygon meshes from range images", concerning the reconstruction of surfaces from point data, brought the "Stanford bunny", a frequently used example object in computer graphics research, into the CGI lexicon. Turk actually purchased the original Stanford Bunny and performed the initial scans on it. He is also known for his work on simplification of surfaces, and on reaction–diffusion-based texture synthesis. In 2008, Turk was the technical papers chair of SIGGRAPH 2008. In 2012, Greg Turk was awarded the ACM Computer Graphics Achievement Award 2012. Education and computer graphics research After receiving his Ph.D. from the University of North Carolina at Chapel Hill under the supervision of Henry Fuchs in 1992, Turk was a postdoctoral research ...
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Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write and which direction to move is based on a finite table that specifies what to do for each comb ...
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Fibonacci Spiral
Fibonacci (; also , ; – ), also known as Leonardo Bonacci, Leonardo of Pisa, or Leonardo Bigollo Pisano ('Leonardo the Traveller from Pisa'), was an Italian mathematician from the Republic of Pisa, considered to be "the most talented Western mathematician of the Middle Ages". The name he is commonly called, ''Fibonacci'', was made up in 1838 by the Franco-Italian historian Guillaume Libri and is short for ('son of Bonacci'). However, even earlier in 1506 a notary of the Holy Roman Empire, Perizolo mentions Leonardo as "Lionardo Fibonacci". Fibonacci popularized the Indo–Arabic numeral system in the Western world primarily through his composition in 1202 of ''Liber Abaci'' (''Book of Calculation''). He also introduced Europe to the sequence of Fibonacci numbers, which he used as an example in ''Liber Abaci''. Biography Fibonacci was born around 1170 to Guglielmo, an Italian merchant and customs official. Guglielmo directed a trading post in Bugia (Béjaïa) in modern- ...
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Models Of Computation
In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology. Models Models of computation can be classified into three categories: sequential models, functional models, and concurrent models. Sequential models Sequential models include: * Finite state machines * Post machines (Post–Turing machines and tag machines). * Pushdown automata * Register machines ** Random-access machines * Turing machines * Decision tree model Functional models Functional models include: * Abstract rew ...
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Artificial Life
Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. In 1987 Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: ''soft'', from software; ''hard'', from hardware; and '' wet'', from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena. Overview Artificial life studies the fundamental processes of living systems in artificial environments in order to gain a deeper understanding of the complex information processing that define such systems. These topics are broad, but often include evolutionary dynamics, emergent properties of colle ...
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MathWorld
''MathWorld'' is an online mathematics reference work, created and largely written by Eric W. Weisstein. It is sponsored by and licensed to Wolfram Research, Inc. and was partially funded by the National Science Foundation's National Science Digital Library grant to the University of Illinois at Urbana–Champaign. History Eric W. Weisstein, the creator of the site, was a physics and astronomy student who got into the habit of writing notes on his mathematical readings. In 1995 he put his notes online and called it "Eric's Treasure Trove of Mathematics." It contained hundreds of pages/articles, covering a wide range of mathematical topics. The site became popular as an extensive single resource on mathematics on the web. Weisstein continuously improved the notes and accepted corrections and comments from online readers. In 1998, he made a contract with CRC Press and the contents of the site were published in print and CD-ROM form, titled "CRC Concise Encyclopedia of Mathematic ...
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Integer Lattice
In mathematics, the -dimensional integer lattice (or cubic lattice), denoted , is the lattice in the Euclidean space whose lattice points are -tuples of integers. The two-dimensional integer lattice is also called the square lattice, or grid lattice. is the simplest example of a root lattice. The integer lattice is an odd unimodular lattice. Automorphism group The automorphism group (or group of congruences) of the integer lattice consists of all permutations and sign changes of the coordinates, and is of order 2''n'' ''n''!. As a matrix group it is given by the set of all ''n''×''n'' signed permutation matrices. This group is isomorphic to the semidirect product :(\mathbb Z_2)^n \rtimes S_n where the symmetric group ''S''''n'' acts on (Z2)''n'' by permutation (this is a classic example of a wreath product). For the square lattice, this is the group of the square, or the dihedral group of order 8; for the three-dimensional cubic lattice, we get the group of the cube, o ...
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Ed Pegg, Jr
Ed, ed or ED may refer to: Arts and entertainment * ''Ed'' (film), a 1996 film starring Matt LeBlanc * Ed (''Fullmetal Alchemist'') or Edward Elric, a character in ''Fullmetal Alchemist'' media * ''Ed'' (TV series), a TV series that ran from 2000 to 2004 Businesses and organizations * Ed (supermarket), a French brand of discount stores founded in 1978 * Consolidated Edison, from their NYSE stock symbol * United States Department of Education, a department of the United States government * Enforcement Directorate, a law enforcement and economic intelligence agency in India * European Democrats, a loose association of conservative political parties in Europe * Airblue (IATA code ED), a private Pakistani airline * Eagle Dynamics, a Swiss software company Places * Ed, Kentucky, an unincorporated community in the United States * Ed, Sweden, a town in Dals-Ed, Sweden * Erode Junction railway station, station code ED Health and medicine * Eating disorder, mental disorders def ...
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Hexagonal Tiling
In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of or (as a truncated triangular tiling). English mathematician John Conway called it a hextille. The internal angle of the hexagon is 120 degrees, so three hexagons at a point make a full 360 degrees. It is one of three regular tilings of the plane. The other two are the triangular tiling and the square tiling. Applications The hexagonal tiling is the densest way to arrange circles in two dimensions. The honeycomb conjecture states that the hexagonal tiling is the best way to divide a surface into regions of equal area with the least total perimeter. The optimal three-dimensional structure for making honeycomb (or rather, soap bubbles) was investigated by Lord Kelvin, who believed that the Kelvin structure (or body-centered cubic lattice) is optimal. However, the less regular Weaire–Phel ...
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Fractal
In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illustrated in successive magnifications of the Mandelbrot set. This exhibition of similar patterns at increasingly smaller scales is called self-similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, the shape is called affine self-similar. Fractal geometry lies within the mathematical branch of measure theory. One way that fractals are different from finite geometric figures is how they scale. Doubling the edge lengths of a filled polygon multiplies its area by four, which is two (the ratio of the new to the old side length) raised to the power of two (the conventional dimension of the filled polygon). Likewise, if the radius of a filled sphere i ...
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