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TurboExpress
The TurboExpress is an 8-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came two to three years earlier. Its launch price in Japan was ¥44,800 and $249.99 in the U.S. The TurboExpress was technically advanced for the time, able to play all the TurboGrafx16's HuCard games, featuring a TV tuner and a backlit, active-matrix color LCD screen. The TurboExpress primarily competed with Nintendo's Game Boy, Sega's Game Gear, and the Atari Lynx. However, with 1.5 million units sold, far behind its two main competitors, NEC failed to gain significant sales or market share in the handheld market. History The TurboExpress's codename was Game Tank. A working prototype was revealed in the April 1990 issue of VG&CE. It was eventually released in December 19 ...
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TurboExpress Logo
The TurboExpress is an 8-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came two to three years earlier. Its launch price in Japan was ¥44,800 and $249.99 in the U.S. The TurboExpress was technically advanced for the time, able to play all the TurboGrafx16's HuCard games, featuring a TV tuner and a backlit, active-matrix color LCD screen. The TurboExpress primarily competed with Nintendo's Game Boy, Sega's Game Gear, and the Atari Lynx. However, with 1.5 million units sold, far behind its two main competitors, NEC failed to gain significant sales or market share in the handheld market. History The TurboExpress's codename was Game Tank. A working prototype was revealed in the April 1990 issue of VG&CE. It was eventually released in December 1990 in bot ...
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PC Engine GT
The TurboExpress is an 8-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came two to three years earlier. Its launch price in Japan was ¥44,800 and $249.99 in the U.S. The TurboExpress was technically advanced for the time, able to play all the TurboGrafx16's HuCard games, featuring a TV tuner and a backlit, active-matrix color LCD screen. The TurboExpress primarily competed with Nintendo's Game Boy, Sega's Game Gear, and the Atari Lynx. However, with 1.5 million units sold, far behind its two main competitors, NEC failed to gain significant sales or market share in the handheld market. History The TurboExpress's codename was Game Tank. A working prototype was revealed in the April 1990 issue of VG&CE. It was eventually released in December 1990 in bo ...
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Handheld Game Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin (console), Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979. Ni ...
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Handheld Game Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin (console), Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979. Ni ...
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Fourth Generation Of Video Game Consoles
In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive (''Sega Genesis'' in North America) and the Super Nintendo Entertainment System (SNES; ''Super Famicom'' in Japan). Cartridge-based Handheld game console, handheld consoles became prominent during this time, such as the Game Boy, Nintendo Game Boy (1989), Atari Lynx (1989), Game Gear, Sega Game Gear (1990) and TurboExpress (1990). Nintendo was able to capitalize on its success in the previous, third generation, and managed to win the largest worldwide market share in the fourth generation as well. Sega, however, was extremely successful in this generation and began a new fran ...
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TurboGrafx-16
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC, NEC Home Electronics. It was the first console marketed in the fourth generation of video game consoles, fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Nintendo Entertainment System, Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video ...
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Game Gear
The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued in 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under li ...
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TurboPlay
''TurboPlay Magazine'' is a bi-monthly, U.S.-based video game magazine which was published by L.F.P. from June/July 1990 through August/September 1992. It was available via subscription only (US$9.95 per year). A total of 14 issues were released, on schedule. ''TurboPlay'' exclusively covered NEC's line of video game consoles, especially the North American models: TurboGrafx-16 (PC Engine), TurboGrafx-CD (TG-CD), Turbo Duo (DUO) and the handheld TurboExpress (PC Engine GT). NEC's SuperGrafx (which was never released outside Japan) also received some minor coverage. Overview Each 32-page issue features software and hardware reviews and previews, strategy guides and cheats, letters to the editor, one or two feature articles and contest announcements. These bi-monthly contests often required folks to be creative (as writers or artists) and winning entries were awarded one Grand Prize (typically five TG-16 software titles) and five Runners Up (typically one TG-16 software title). F ...
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Atari Lynx
The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal display. Powered by a 16 MHz 65C02 8-bit CPU and a custom 16-bit blitter, the Lynx was more advanced than Nintendo's monochrome Game Boy, released two months earlier. It also competed with Sega's Game Gear and NEC's TurboExpress, released the following year. The system was developed at Epyx by former two former designers of the Amiga personal computers. The project was called the Handy Game or simply Handy. In 1991, Atari replaced the Lynx with a smaller model internally referred to as the Lynx II. Atari published a total of 73 games before the Lynx was discontinued in 1995 in preparation for the launch of the Atari Jaguar. History The Lynx system was originally developed by Epyx as the Handy Game. In 1986, two former Amiga designers, R. J. ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on processor register, registers or Bus (computing), data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially ISO/IEC 8859-1, Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory ...
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VG&CE
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit family of home computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover dat ...
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