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Tribsoft
Tribsoft was a Canadian software company that specialized in porting computer games to the Linux platform. It was responsible for porting Jagged Alliance 2, as well as gaining the porting rights to ''Europa Universalis'', '' Majesty: The Fantasy Kingdom Sim'' and Jagged Alliance 2: Unfinished Business. In the end only ''Majesty'' was ever ported and that was done by Linux Game Publishing. '' Europa Universalis II'' was also said to be coming to Linux. Sometime in 2002 the owner of Tribsoft mentioned that he was "taking a short break" from porting games to Linux. This break eventually became permanent, when Tribsoft shut down in late 2002.tribsoft is dead, Linux User Group of Davis


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Linux Game Publishing
Linux Game Publishing (sometimes also referred to as LGP) was a software company based in Nottingham in England. It ported, published and sold video games running on Linux operating systems. As well as porting games, LGP also sponsored the development of Grapple, a free software network library for games. As well as acting as a Linux game porter in of themselves, they also functioned as a publisher for other Linux game developers and porters. The company was dissolved on 3 May 2011. History 2001-2012 The company was founded on 5 September 2001 by Michael Simms when the similarly oriented Loki Software filed for bankruptcy. Simms had previously founded the Tux Games retailer a few years earlier, and the collapse of Loki would have gravely affected his available stock. Linux Game Publishing had initially tried to pick up the support rights to many of Loki's titles, but in the end it was only able to acquire the rights to ''MindRover, MindRover: The Europa Project''. It was able, ...
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Jagged Alliance 2
''Jagged Alliance 2'' is a tactical role-playing game for PC, released in 1999 for Microsoft Windows and later ported to Linux by Tribsoft. It is the third entry in the ''Jagged Alliance'' series. The game was followed by the expansion '' Unfinished Business'' in 2000. Two commercial versions of the mod ''Wildfire'' were released in 2004 in the form of expansion packs. The core game and the ''Unfinished Business'' expansion were combined and released under the title '' Jagged Alliance 2 Gold Pack'' in 2002. The game takes place in the fictional country of Arulco, which has been ruled by the ruthless monarch Deidranna for several years. The player is put in control of hired mercenaries and with aid of local citizens and militia must reclaim Arulco's cities and ultimately defeat Deidranna. The game uses a strategic map screen of Arulco where the player may issue high level strategic orders for their troops, such as travelling or prolonged training. Combat and individual location exp ...
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Unfinished Business
Unfinished Business may refer to: Film and television Film * ''Unfinished Business'' (1941 film), an American film by Gregory La Cava * ''Unfinished Business'' (1977 film), a Spanish film by José Luis Garci * ''Unfinished Business'' (1984 film), a Canadian film by Don Owen * ''Unfinished Business'' (1985 American film), a documentary film by Steven Okazaki * ''Unfinished Business'' (1985 Australian film), directed by Bob Ellis *''Unfinished Business'', a 1987 film starring Gina Hecht * ''Unfinished Business'' (2009 film), a South African mockumentary * ''Unfinished Business'' (2015 film), an American film by Ken Scott Television Series * ''Unfinished Business'' (TV series), a 1998–1999 British sitcom *'' The Amazing Race 18'', or ''The Amazing Race: Unfinished Business'', a 2011 American reality program Episodes * "Unfinished Business" (''Arrow''), 2013 * "Unfinished Business" (''Bakugan: Mechtanium Surge''), 2011 * "Unfinished Business" (''Battlestar Galactica''), 2006 * "Unfin ...
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Defunct Video Game Companies Of Canada
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a ... * Obsolescence {{Disambiguation ...
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Software Companies Disestablished In 2002
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to ...
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Loki Software
Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. Although successful in its goal of bringing games to the Linux platform, the company folded in January 2002 after filing for bankruptcy. History Loki Software was founded on November 9, 1998, by Scott Draeker, a former lawyer who became interested in porting games to Linux after being introduced to the system through his work as a software licensing attorney. By December of that year Loki had gained the rights to produce a port of Activision's then-upcoming strategy game '' Civilization: Call to Power'' for Linux. This was to become Loki's first actual product, with the game hitting stores in May 1999. From there they gained contracts to port many other titles, such as '' Myth II: Soulblighter'', ''Railroad Tycoon II'', and '' Eric's Ultimate Solitaire''. Throughou ...
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Hyperion Entertainment
Hyperion Entertainment CVBA (formerly Hyperion Entertainment VOF) is a Belgian software company which in its early years focused in porting Windows games to Amiga OS, Linux, and Mac OS. In 2001, they accepted a contract by Amiga Incorporated to develop AmigaOS 4 and mainly discontinued their porting business to pursue this development. AmigaOS 4 runs on the AmigaOne systems, Commodore Amiga systems with a Phase5 PowerUP accelerator board, Pegasos II systems and Sam440/ Sam460 systems. History Hyperion Entertainment was founded in April 1999 with Ben Hermans and Evert Carton in charge. In their own words, "After Belgian lawyer Benjamin Hermans wondered why no one had ever tried to license PC games to do Amiga ports." Hyperion does not maintain programmer staff but sub-contracts software programmers for projects as necessary. Hans-Joerg Frieden, who had previously worked on ports of the games ''Descent'' and ''Abuse'' as well as the Warp3D library, was contracted to be Hyperi ...
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Europa Universalis II
''Europa Universalis II'' is a grand strategy game developed by Paradox Development Studio and published by Strategy First, based on world history spanning a timeline between 1419 through 1820. It was released on December 11, 2001. Gameplay In the game, the player controls a single nation across five centuries, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. In addition, yearly random events, as well as hundreds of pre-scripted ones based on the historical record, make for a great deal of gameplay challenge and variety. ''Europa Universalis II'' differs from many similar turn-based strategy games in that time flows continuously during gameplay, rather than taking place in discrete turns. The player is able to pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course. The game ships with several historical scenario ...
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Europa Universalis
''Europa Universalis'' is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Development The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game went gold on January 23, 2001. Gameplay ''Europa Universalis'' lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format. The player starts the game on a two-dimensional map, which is divided into provinces and sea zones. Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. The ...
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The Fantasy Kingdom Sim
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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