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Triangular Frustum
In geometry, a (from the Latin for "morsel"; plural: ''frusta'' or ''frustums'') is the portion of a Polyhedron, solid (normally a Pyramid (geometry), pyramid or a Cone (geometry), cone) that lies between two parallel planes cutting this solid. In the case of a pyramid, the base faces are polygonal, the side faces are trapezoidal. A right frustum is a right pyramid or a right cone Truncation (geometry), truncated perpendicularly to its axis; otherwise it is an oblique frustum. If all its edges are forced to become of the same length, then a frustum becomes a Prism (geometry), prism (possibly oblique or/and with irregular bases). In computer graphics, the viewing frustum is the three-dimensional region which is visible on the screen. It is formed by a Clipping (computer graphics), clipped pyramid; in particular, ''frustum culling'' is a method of hidden surface determination. In the aerospace industry, a frustum is the Payload fairing, fairing between two stages of a multista ...
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Pentagonal Frustum
In geometry, a pentagon (from the Greek πέντε ''pente'' meaning ''five'' and γωνία ''gonia'' meaning ''angle'') is any five-sided polygon or 5-gon. The sum of the internal angles in a simple pentagon is 540°. A pentagon may be simple or self-intersecting. A self-intersecting ''regular pentagon'' (or ''star pentagon'') is called a pentagram. Regular pentagons A '' regular pentagon'' has Schläfli symbol and interior angles of 108°. A '' regular pentagon'' has five lines of reflectional symmetry, and rotational symmetry of order 5 (through 72°, 144°, 216° and 288°). The diagonals of a convex regular pentagon are in the golden ratio to its sides. Given its side length t, its height H (distance from one side to the opposite vertex), width W (distance between two farthest separated points, which equals the diagonal length D) and circumradius R are given by: :\begin H &= \frac~t \approx 1.539~t, \\ W= D &= \frac~t\approx 1.618~t, \\ W &= \sqrt ...
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Right Pyramid
In geometry, a pyramid () is a polyhedron formed by connecting a polygonal base and a point, called the apex. Each base edge and apex form a triangle, called a ''lateral face''. It is a conic solid with polygonal base. A pyramid with an base has vertices, faces, and edges. All pyramids are self-dual. A right pyramid has its apex directly above the centroid of its base. Nonright pyramids are called oblique pyramids. A regular pyramid has a regular polygon base and is usually implied to be a ''right pyramid''. When unspecified, a pyramid is usually assumed to be a ''regular'' square pyramid, like the physical pyramid structures. A triangle-based pyramid is more often called a tetrahedron. Among oblique pyramids, like acute and obtuse triangles, a pyramid can be called ''acute'' if its apex is above the interior of the base and ''obtuse'' if its apex is above the exterior of the base. A right-angled pyramid has its apex above an edge or vertex of the base. In a tetrahedron ...
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Square Frustum
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose internal angle, central angle, and external angle are all equal (90°), and whose diagonals are all equal in length. A square with vertices ''ABCD'' would be denoted . Characterizations A convex quadrilateral is a square if and only if it is any one of the following: * A rectangle with two adjacent equal sides * A rhombus with a right vertex angle * A rhombus with all angles equal * A parallelogram with one right vertex angle and two adjacent equal sides * A quadrilateral with four equal sides and four right angles * A quadrilateral where the diagonals are equal, and are the perpendicular bisectors of each other (i.e., a rhombus with equal diagonals) * A convex quadrilateral with successiv ...
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Saturn V
Saturn V is a retired American super heavy-lift launch vehicle developed by NASA under the Apollo program for human exploration of the Moon. The rocket was human-rated, with multistage rocket, three stages, and powered with liquid-propellant rocket, liquid fuel. It was flown from 1967 to 1973. It was used for nine crewed flights to the Moon, and to launch Skylab, the first American space station. the Saturn V remains the only launch vehicle to carry humans beyond low Earth orbit (LEO). Saturn V holds records for the heaviest payload launched and largest payload capacity to low Earth orbit: , which included the third stage and unburned propellant needed to send the Apollo command and service module and Apollo Lunar Module, Lunar Module to the Moon. The largest production model of the Saturn (rocket family), Saturn family of rockets, the Saturn V was designed under the direction of Wernher von Braun at the Marshall Space Flight Center in Huntsville, Alabama; the lead contractor ...
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Multistage Rocket
A multistage rocket or step rocket is a launch vehicle that uses two or more rocket ''stages'', each of which contains its own engines and propellant. A ''tandem'' or ''serial'' stage is mounted on top of another stage; a ''parallel'' stage is attached alongside another stage. The result is effectively two or more rockets stacked on top of or attached next to each other. Two-stage rockets are quite common, but rockets with as many as five separate stages have been successfully launched. By jettisoning stages when they run out of propellant, the mass of the remaining rocket is decreased. Each successive stage can also be optimized for its specific operating conditions, such as decreased atmospheric pressure at higher altitudes. This ''staging'' allows the thrust of the remaining stages to more easily accelerate the rocket to its final speed and height. In serial or tandem staging schemes, the first stage is at the bottom and is usually the largest, the second stage and subseq ...
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Payload Fairing
A payload fairing is a nose cone used to protect a spacecraft payload against the impact of dynamic pressure and aerodynamic heating during launch through an atmosphere. An additional function on some flights is to maintain the cleanroom environment for precision instruments. Once outside the atmosphere the fairing is jettisoned, exposing the payload to outer space. The standard payload fairing is typically a cone-cylinder combination, due to aerodynamic considerations, although other specialized fairings are in use. The type of fairing which separates into two halves upon jettisoning is called a clamshell fairing by way of analogy to the bifurcating shell of a clam. In some cases the fairing may enclose both the payload and the upper stage of the rocket, such as on Atlas V and Proton M. If the payload is attached both to the booster's core structures and to the fairing, the payload may still be affected by the fairing's bending loads, as well as inertia loads due to vibrations ...
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Aerospace Industry
Aerospace is a term used to collectively refer to the atmosphere and outer space. Aerospace activity is very diverse, with a multitude of commercial, industrial and military applications. Aerospace engineering consists of aeronautics and astronautics. Aerospace organizations research, design, manufacture, operate, or maintain both aircraft and spacecraft. The beginning of space and the ending of the air is considered as 100 km (62 mi) above the ground according to the physical explanation that the air pressure is too low for a lifting body to generate meaningful lift force without exceeding orbital velocity. Overview In most industrial countries, the aerospace industry is a cooperation of the public and private sectors. For example, several states have a civilian space program funded by the government, such as National Aeronautics and Space Administration in the United States, European Space Agency in Europe, the Canadian Space Agency in Canada, Indian Space R ...
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Hidden Surface Determination
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics . The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hidden-line removal. Hidden-surface determination is necessary to render a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be visible. Background Hidden-surface determination is a process by which surfaces that should not be visible to the user (for example, ...
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Frustum Culling
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics . The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hidden-line removal. Hidden-surface determination is necessary to render a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be visible. Background Hidden-surface determination is a process by which surfaces that should not be visible to the user (for example, ...
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Clipping (computer Graphics)
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume (aka. frustum) are removed. Clip regions are commonly specified to improve render performance. A well-chosen clip allows the renderer to save time and energy by skipping calculations related to pixels that the user cannot see. Pixels that will be drawn are said to be within the clip region. Pixels that will not be drawn are outside the clip region. More informally, pixels that will not be drawn are said to be "clipped." Clipping in 2D graphics In two-dimensional graphics, a clip region may be defined so that pixels are only drawn within the boundaries of a window or frame. Clip regions ...
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Viewing Frustum
In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system. The view frustum is typically obtained by taking a frustum—that is a truncation with parallel planes—of the pyramid of vision, which is the adaptation of (idealized) cone of vision that a camera or eye would have to the rectangular viewports typically used in computer graphics. Some authors use ''pyramid of vision'' as a synonym for view frustum itself, i.e. consider it truncated. The exact shape of this region varies depending on what kind of camera lens is being simulated, but typically it is a frustum of a rectangular pyramid (hence the name). The planes that cut the frustum perpendicular to the viewing direction are called the ''near plane'' and the ''far plane''. Objects closer to the camera than the near plane or beyond the far plane are not drawn. Sometimes, ...
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