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ToHeart2
''To Heart 2'' (stylized as ''ToHeart2'') is a Japanese Romance (love), romance visual novel developed by Leaf (Japanese company), Leaf and published by Aquaplus. It was first released for the PlayStation 2 on December 28, 2004 as an all-ages title, and was followed by an Eroge, adult version playable on Microsoft Windows and subsequent all-ages versions for the PlayStation Portable and PlayStation 3. This deviated from the release history of the game's predecessor, ''To Heart'', which was originally released with Hentai, adult content prior to receiving versions with such content removed. The gameplay in ''To Heart 2'' follows a Nonlinear gameplay#Branching storylines, branching plot line with multiple endings, which offers pre-determined scenarios and courses of interaction based on the player's decisions. Its story centers on the male protagonist Takaaki Kouno, and focuses on the appeal of the female main characters. The game was positively received in both sales an ...
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To Heart 2 (Ogataya)
''To Heart 2'' (stylized as ''ToHeart2'') is a Japanese Romance (love), romance visual novel developed by Leaf (Japanese company), Leaf and published by Aquaplus. It was first released for the PlayStation 2 on December 28, 2004 as an all-ages title, and was followed by an Eroge, adult version playable on Microsoft Windows and subsequent all-ages versions for the PlayStation Portable and PlayStation 3. This deviated from the release history of the game's predecessor, ''To Heart'', which was originally released with Hentai, adult content prior to receiving versions with such content removed. The gameplay in ''To Heart 2'' follows a Nonlinear gameplay#Branching storylines, branching plot line with multiple endings, which offers pre-determined scenarios and courses of interaction based on the player's decisions. Its story centers on the male protagonist Takaaki Kouno, and focuses on the appeal of the female main characters. The game was positively received in both sales an ...
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To Heart
''To Heart'' is a Japanese adult visual novel developed by Leaf and released on May 23, 1997 for Windows. It was later ported to the PlayStation and given voice acting. A second PC version, titled ''To Heart PSE'' was released containing the PlayStation version as well as bonus games. ''To Heart PSE'' and the PlayStation version had the adult scenes removed. ''To Heart'' is Leaf's fifth game, and the third title in the Leaf Visual Novel Series, following '' Shizuku'' and ''Kizuato'' and preceding ''Routes''. The gameplay in ''To Heart'' follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the eight female main characters. A sequel of ''To Heart'', ''To Heart 2'', was released on December 28, 2004 directly to the PlayStation 2. A special bundle of ''To Heart 2'' and a PS2 version of ''To Heart'' was released on the same day. The original PC release of the visual novel was titled ''To Heart'', however the anime ...
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Leaf (Japanese Company)
Leaf is a Japanese visual novel studio under the publisher Aquaplus, and has offices in Yodogawa-ku, Osaka, and Tokyo. It and its competitor Key (to which it is often compared) are two of the most popular and successful dedicated visual novel studios operating today. It was launched out of obscurity by its early release ''To Heart''. Leaf used the XviD video codec in several games: '' Aruru to Asobo!!'', ''Tears to Tiara'', ''Kusari'', and '' ToHeart2 X Rated''. Since XviD is free software, released under the GPL, Leaf was obligated to release the source code to those games under the same license. One still requires the game data to actually play the games with the source code. In addition, a free software game engine, named xlvns, was developed soon after Leaf released its first three visual novels. Characters from ''Utawarerumono'', ''Tears to Tiara'', ''To Heart'', and ''Kizuato'' are playable in '' Aquapazza: Aquaplus Dream Match'', a fighting game developed by Aquaplus featur ...
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Leaf (company)
Leaf is a Japanese visual novel studio under the publisher Aquaplus, and has offices in Yodogawa-ku, Osaka, and Tokyo. It and its competitor Key (to which it is often compared) are two of the most popular and successful dedicated visual novel studios operating today. It was launched out of obscurity by its early release ''To Heart''. Leaf used the XviD video codec in several games: '' Aruru to Asobo!!'', ''Tears to Tiara'', ''Kusari'', and '' ToHeart2 X Rated''. Since XviD is free software, released under the GPL, Leaf was obligated to release the source code to those games under the same license. One still requires the game data to actually play the games with the source code. In addition, a free software game engine, named xlvns, was developed soon after Leaf released its first three visual novels. Characters from '' Utawarerumono'', ''Tears to Tiara'', ''To Heart'', and ''Kizuato'' are playable in '' Aquapazza: Aquaplus Dream Match'', a fighting game developed by Aquaplus fea ...
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Romance (love)
Romance or romantic love is a feeling of love for, or a Interpersonal attraction, strong attraction towards another person, and the Courtship, courtship behaviors undertaken by an individual to express those overall feelings and resultant emotions. The ''Wiley Blackwell Encyclopedia of Family Studies'' states that "Romantic love, based on the model of mutual attraction and on a connection between two people that bonds them as a couple, creates the conditions for overturning the model of family and marriage that it engenders." This indicates that romantic love can be the founding of attraction between two people. This term was primarily used by the "western countries after the 1800s were socialized into, love is the necessary prerequisite for starting an intimate relationship and represents the foundation on which to build the next steps in a family." Alternatively, ''Collins Dictionary'' describes romantic love as "an intensity and idealization of a love relationship, in which ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the

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Bishōjo Game
A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. History 1980s ''Bishōjo'' games began to appear in Japan in the beginning days of personal computers. The first ''bishōjo'' game commercialized in Japan appeared in 1982 as ''Night Life'' by Koei. The first ''bishōjo'' games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic. A notable landmark was Jast's '' Tenshitachi no gogo'' (1985), a precursor to the modern dating simulation. Among early ''bishōjo'' adventure games it had a degree of polish that previous games lacked. It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but w ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Hentai
Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for ''doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of sexual acts and relationships, as well as novel Sexual fetishism, fetishes. Terminology ''Hentai'' is a kanji compound of (; 'change' or 'weird') and (; 'appearance' or 'condition'), and means "metamorphosis" or "transformation". In sexual contexts, it carries additional meanings of "perversion" or "abnormality", especially when used as an adjective; in thes ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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