Time Travelers Strictly Cash
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Time Travelers Strictly Cash
Callahan's Place is a fictional bar with strongly community-minded and empathetic clientele, part of the fictional universe of American writer Spider Robinson. It appears in the ''Callahan's Crosstime Saloon'' stories (compiled in the first novel of the same name) along with its sequels ''Time Travelers Strictly Cash'' and ''Callahan's Secret''; most of the beloved barflies appear in the further sequels ''The Callahan Touch'', ''Callahan's Legacy'', ''Callahan's Key'', and ''Callahan's Con'', and the computer game. Synopsis The bar is run by Mike Callahan. The regulars are welcoming and willing to listen to any visitor's problems, no matter how strange, but do not snoop if a visitor is unwilling to share. Strange visitors and unusual events turn up frequently in the stories. Regulars at Callahan's include a talking dog, several extraterrestrials and time travelers, an ethical vampire, a couple of Irish mythological beings, and an obscenity-spewing parrot. The stor ...
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Spider Robinson
Spider Robinson (born November 24, 1948) is an American-born Canadian list of science fiction authors, science fiction author. He has won a number of awards for his hard science fiction and humorous stories, including the Hugo Award 1977 and 1983, and another Hugo with his co-author and wife Jeanne Robinson in 1978. Early life and education Robinson was born in the Bronx, New York City; his father was a salesman. He was an avid reader of science fiction, and it was his early childhood exposure to the Heinlein juveniles, juvenile novels of Robert Heinlein that later influenced him to become a writer. He attended a Catholic high school, spending his junior year in a seminary; this was followed by two years in a Catholic college, and five years at the Stony Brook University, State University of New York at Stony Brook in the 1960s, where he earned a Bachelor of Arts in English. While at Stony Brook, Spider entertained at campus coffeehouses and gatherings, strumming his guitar and ...
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Fletcher Pratt
Murray Fletcher Pratt (25 April 1897 – 10 June 1956) was an American writer of history, science fiction, and fantasy. He is best known for his works on naval history and the American Civil War and for fiction written with L. Sprague de Camp. Life and work According to de Camp, Pratt was born near Tonawanda, New York. The son of Robert M. and Alice Horton Pratt, he attended public schools in Buffalo and graduated from high school in 1915 at the Griffith Institute in Springville, New York, where his father operated a trucking delivery service between Springville and Buffalo. Following high school he attended Hobart College in Geneva, New York for one year. In February 1916 the Associated Press reported that he had been arrested for burglary in Geneva after a series of midnight cash drawer robberies that allegedly netted him less than $25. He was reported to have told police that his father did not supply him with enough funds to survive at Hobart. On February 23 the ''Buffa ...
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Callahan's Crosstime Saloon (video Game)
''Callahan's Crosstime Saloon'' is a 1997 graphic adventure game developed by Legend Entertainment and published by Take-Two Interactive. Based on the '' Callahan's Place'' book series by author Spider Robinson, the game follows Jake Stonebender, narrator of the books, through six discrete comic science fiction adventures. Taking the role of Jake, the player solves puzzles, converses with characters from the ''Callahan's Place'' series and visits locations such as the Amazon rainforest, Transylvania and outer space. ''Callahan's Crosstime Saloon'' began development at Legend in 1995, under the direction of Josh Mandel, co-designer of '' Freddy Pharkas: Frontier Pharmacist''. Mandel had considered adapting the ''Callahan's Place'' books since the 1980s, and saw the project as an answer to the dark and violent content of games in the mid-1990s. Robinson was initially uninterested in the game's development, but increasingly collaborated with Mandel as it progressed. First planned as ...
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Legend Entertainment
Legend Entertainment Company was an American Video game developer, developer and Video game publisher, publisher of computer games, best known for creating Adventure game, adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fiction studio Infocom that shut down in 1989. Legend's first two games, ''Spellcasting 101: Sorcerers Get All the Girls'' and ''Timequest,'' had strong sales that sustained the company. Legend also profited from negotiating licenses to popular book series, allowing them to create notable game adaptations such as ''Companions of Xanth'' (based on ''Demons Don't Dream'' by Piers Anthony) and ''Gateway (video game), Gateway'' (based on Gateway (novel), the eponymous novel by Frederik Pohl)''.'' Legend also earned a reputation for comedic adventures, with numerous awards for ''Eric the Unready'' in 1993. As the technology of the game industry changed, Legend continued to expand its game en ...
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Pulphouse Publishing
Pulphouse Publishing was an American small press publisher based in Eugene, Oregon, and specializing in science fiction and fantasy. It was founded by Dean Wesley Smith and Kristine Kathryn Rusch in 1988. The press was active until 1996. Over that period, Pulphouse published 244 different titles. Pulphouse: The Hardback Magazine From 1988 through 1993, Pulphouse published a quarterly magazine in hardback form edited by Rusch. In addition to twelve issues, each of them themed, they published an "issue 0" which was a hardcover filled with blank pages to use as a sample to show prospective buyers. ''Pulphouse'' included stories by notable science fiction and fantasy authors including Charles de Lint, Michael Bishop, Michael Swanwick, and Harlan Ellison. In addition, each issue included essays on a variety of subjects. In 1989, Smith and Rusch won the World Fantasy Award in the Special Award: Non Professional category for their work on Pulphouse. From 1992 through 1994, ''Pulphouse: T ...
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Phantasia Press
Phantasia Press Inc. was an American small publisher formed by Sidney Altus and Alex Berman publishing short-run, hardcover limited editions of science fiction and fantasy books. It was active from 1978 to 1989. The company was based in West Bloomfield, Michigan. The publisher specialized in limited quality first hardcover editions of authors prominent in the field, particularly Philip José Farmer, C. J. Cherryh, L. Sprague de Camp and Alan Dean Foster. Some of its offerings were true first editions; others, the first hardcover editions of works previously published in paperback. In a few instances there had been previous hardcover editions. The press started publication with a reprint of ''Wall of Serpents'' (L. Sprague de Camp and Fletcher Pratt) and then ''The Reign of Wizardry'' (Jack Williamson)''.'' Authors published by Phantasia were Poul Anderson, Isaac Asimov (2 books), Steven Barnes, David Brin (2 books), Fredric Brown, Orson Scott Card, C. J. Cherryh (7 books), Arthu ...
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Centipede's Dilemma
"The Centipede's Dilemma" is a short poem that has lent its name to a psychological effect called the centipede effect or centipede syndrome. The centipede effect occurs when a normally automatic or unconscious activity is disrupted by consciousness of it or reflection on it. For example, a golfer thinking too closely about their swing or someone thinking too much about how they knot their tie may find their performance of the task impaired. The effect is also known as hyperreflection or Humphrey's law after English psychologist George Humphrey (1889–1966), who propounded it in 1923. As he wrote of the poem, "This is a most psychological rhyme. It contains a profound truth which is illustrated daily in the lives of all of us". The effect is the reverse of a ''solvitur ambulando''. Poem The short poem is usually attributed to Katherine Craster (1841–1874) in ''Pinafore Poems'', 1871. By 1881, it had begun appearing in journals such as ''The Spectator'' and ''Littell's Living Age ...
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Analog Science Fiction And Fact
''Analog Science Fiction and Fact'' is an American science fiction magazine published under various titles since 1930. Originally titled ''Astounding Stories of Super-Science'', the first issue was dated January 1930, published by William Clayton, and edited by Harry Bates. Clayton went bankrupt in 1933 and the magazine was sold to Street & Smith. The new editor was F. Orlin Tremaine, who soon made ''Astounding'' the leading magazine in the nascent pulp science fiction field, publishing well-regarded stories such as Jack Williamson's '' Legion of Space'' and John W. Campbell's "Twilight". At the end of 1937, Campbell took over editorial duties under Tremaine's supervision, and the following year Tremaine was let go, giving Campbell more independence. Over the next few years Campbell published many stories that became classics in the field, including Isaac Asimov's ''Foundation'' series, A. E. van Vogt's ''Slan'', and several novels and stories by Robert A. Heinle ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other (su ...
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Lady Sally
The word ''lady'' is a term for a girl or woman, with various connotations. Once used to describe only women of a high social class or status, the equivalent of lord, now it may refer to any adult woman, as gentleman can be used for men. Informal use is sometimes euphemistic ("lady of the night" for prostitute) or, in American slang, condescending in direct address (equivalent to "mister" or "man"). "Lady" is also a formal title in the United Kingdom. "Lady" is used before the family name of a woman with a title of nobility or honorary title ''suo jure'' (in her own right), or the wife of a lord, a baronet, Scottish feudal baron, laird, or a knight, and also before the first name of the daughter of a duke, marquess, or earl. Etymology The word comes from Old English '; the first part of the word is a mutated form of ', "loaf, bread", also seen in the corresponding ', "lord". The second part is usually taken to be from the root ''dig-'', "to knead", seen also in dough; the s ...
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Blackjack (weapon)
A baton (also known as a truncheon or nightstick) is a roughly cylindrical club made of wood, rubber, plastic, or metal. It is carried as a compliance tool and defensive weapon by law-enforcement officers, correctional staff, security guards and military personnel. A baton may be used in many ways as a weapon. It can be used defensively to block; offensively to strike, jab, or bludgeon; and it can aid in the application of armlocks. The usual striking or bludgeoning action is not produced by a simple and direct hit, as with an ordinary blunt object, but rather by bringing the arm down sharply while allowing the truncheon to pivot nearly freely forward and downward, so moving its tip much faster than its handle. Batons are also used for non-weapon purposes such as breaking windows to free individuals trapped in a vehicle, or turning out a suspect's pockets during a search (as a precaution against sharp objects). Some criminals use batons as weapons because of their simple co ...
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Lady Sally McGee
The word ''lady'' is a term for a girl or woman, with various connotations. Once used to describe only women of a high social class or status, the equivalent of lord, now it may refer to any adult woman, as gentleman can be used for men. Informal use is sometimes euphemistic ("lady of the night" for prostitute) or, in American slang, condescending in direct address (equivalent to "mister" or "man"). "Lady" is also a formal title in the United Kingdom. "Lady" is used before the family name of a woman with a title of nobility or honorary title ''suo jure'' (in her own right), or the wife of a lord, a baronet, Scottish feudal baron, laird, or a knight, and also before the first name of the daughter of a duke, marquess, or earl. Etymology The word comes from Old English '; the first part of the word is a mutated form of ', "loaf, bread", also seen in the corresponding ', "lord". The second part is usually taken to be from the root ''dig-'', "to knead", seen also in dough; the s ...
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