TiQal
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TiQal
''TiQal'' is a Mayan-themed downloadable ''Tetris'' variant created by American studio Slapdash Games for Xbox Live Arcade and Windows-based PCs. The title was released on Marketplace on March 26, 2008. Gameplay ''TiQal'' is a rising block puzzle game set in the pre-Columbian Yucatán Peninsula in which the player shoots rotatable ''Tetris''-like block formations from the top of the screen to form 2x2 square blocks. The blocks glow for a few seconds before collapsing, allowing the player to create larger combination forms, which creates larger bonuses and occasionally releases one or more ''Ix Chel Hearts''. Quickly creating block matches creates chains, which increases the power-up meter. The larger the chain, the more powerful the release of power-ups that affect the game board. The player loses a life when the bricks reach the top of the board, and the game ends when the player loses with no lives available. When a player loses a life, the bricks retreat, rather than restart ...
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TiQal GP
''TiQal'' is a Mayan-themed downloadable ''Tetris'' variant created by American studio Slapdash Games for Xbox Live Arcade and Windows-based PCs. The title was released on Marketplace on March 26, 2008. Gameplay ''TiQal'' is a rising block puzzle game set in the pre-Columbian Yucatán Peninsula in which the player shoots rotatable ''Tetris''-like block formations from the top of the screen to form 2x2 square blocks. The blocks glow for a few seconds before collapsing, allowing the player to create larger combination forms, which creates larger bonuses and occasionally releases one or more ''Ix Chel Hearts''. Quickly creating block matches creates chains, which increases the power-up meter. The larger the chain, the more powerful the release of power-ups that affect the game board. The player loses a life when the bricks reach the top of the board, and the game ends when the player loses with no lives available. When a player loses a life, the bricks retreat, rather than restart ...
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Xbox Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced ''Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expand ...
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Mesoamerica
Mesoamerica is a historical region and cultural area in southern North America and most of Central America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica. Within this region pre-Columbian societies flourished for more than 3,000 years before the Spanish colonization of the Americas. Mesoamerica was the site of two of the most profound historical transformations in world history: primary urban generation, and the formation of New World cultures out of the long encounters among indigenous, European, African and Asian cultures. In the 16th century, Eurasian diseases such as smallpox and measles, which were endemic among the colonists but new to North America, caused the deaths of upwards of 90% of the indigenous people, resulting in great losses to their societies and cultures. Mesoamerica is one of the five areas in the world where ancient civilization arose independently (see cradle of civ ...
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Video Games Set In Belize
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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