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Threes!
''Threes'' (stylized as ''Threes!'') is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, and Windows Phone. In ''Threes'', the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score. The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme. The game received what video game review score aggregator Metacritic described as "universal acclaim". Reviewers found the game "charming" and "addictive" and compared it to ''Drop7'', ''St ...
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Threes Video Game Trailer (thumb)
''Threes'' (stylized as ''Threes!'') is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, and Windows Phone. In ''Threes'', the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score. The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme. The game received what video game review score aggregator Metacritic described as "universal acclaim". Reviewers found the game "charming" and "addictive" and compared it to ''Drop7'', ''St ...
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Greg Wohlwend
Greg Wohlwend is an American independent video game developer and artist whose games include ''Threes!'' and ''Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they worked on '' Dinowaurs'' and other small Adobe Flash games. Trained as an artist, Wohlwend worked mainly on the visual assets. As Mikengreg, they released '' Solipskier'' (2010, iOS), whose success let the two take a more experimental approach with '' Gasketball'', which did not fare as well. At the same time, Wohlwend collaborated with Asher Vollmer to make ''Puzzlejuice'', and with Adam Saltsman to make '' Hundreds'' based on Wohlwend's first game design. He later released ''Threes!'' with Vollmer in 2014 to critical acclaim. His later games ''TouchTone'' and '' TumbleSeed'' were also the products of collaborations. Wohlwend was named among Forbes' 2014 "30 under 30" in the games industry. Career Wohlwend studied graphic design at Iow ...
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Asher Vollmer
Asher Vollmer (born September 14, 1989) is an American indie video game developer. He created ''Puzzlejuice'' and ''Threes''. While a student at USC Interactive Media & Games Division, he developed 2012 iOS game ''Puzzlejuice'' with Greg Wohlwend. The pair's next game, the 2014 iOS puzzle game ''Threes'', received numerous awards and was later ported to multiple platforms. Among other projects, Vollmer subsequently worked on ''Close Castles'', a real-time strategy game later put on hiatus, and ''Royals'', a simulation game for OS X and Windows. Career Vollmer is a graduate of the USC Interactive Media & Games Division program. As a student, he began work on ''Puzzlejuice'', a puzzle video game. He reached out to artist Greg Wohlwend for aesthetic advice, which led to a collaboration between the two. ''Puzzlejuice'' is a combination of ''Tetris'', tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that ...
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Puzzlejuice
''Puzzlejuice'' is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of ''Tetris'', tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges and power-ups. The development team consisted of three people; programmer Asher Vollmer initially developed the game alone, before reaching out to artist Greg Wohlwend for advice on the aesthetics. Composer Jimmy Hinson produced the game's music. The game was released January 19, 2012 to what video game review score aggregator Metacritic called "generally favorable" reviews. Multiple reviewers mentioned the difficulty involved in juggling the three game components simultaneously. The game was released on Android through publisher GameClub on June 19, 2020. Gameplay In ''Puzzlejuice'', the player turns falling tetro ...
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Video Game Clone
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox controlled several patents to the hardware for ''Pong'', and pursued action against unlicensed ''Pong'' clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright law ...
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Jimmy Hinson
Jimmy Hinson, also known as Big Giant Circles, is an American musician and composer in the video games industry. Originally adopting the name as a hobbyist submitting video game music remixes/rearrangements to OverClocked ReMix, Hinson now actively composes video game soundtracks. He has contributed to the soundtracks of '' Borderlands 2'', ''Threes!'', '' There Came an Echo'', '' Super Street Fighter II Turbo HD Remix,'' '' Call of Duty: Black Ops 2'' and ''Mass Effect 2''. Hinson is credited with his work on several independent games including ''Pocket Mine ''and ''Extreme Roadtrip 2'', and has contributed to OverClocked ReMix. His style has garnered him praise from Daniel Floyd of Extra Credits and Anthony and Ashly Burch of Hey Ash, Whatcha Playin'?,http://www.kickstarter.com/projects/1207722957/big-giant-circles-the-glory-days-impostor-nostalgi Big Giant Circles – "The Glory Days" (Impostor Nostalgia 2) as well as positive press from Kotaku and GameTrailers. Video game ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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TouchArcade
''TouchArcade'' is a mobile video game website that launched in 2008. Arnold Kim of ''MacRumors'' worked on the site and its editor-in-chief was Eli Hodapp from 2009 to 2019. ''TouchArcade'' has been recognized as one of the best mobile game news websites. Games journalists also described ''TouchArcade''s Hodapp as influential within the mobile game community. History The site unveiled a dedicated iOS app in 2012. Early the next year, ''TouchArcade'' began a promotion called Free Play, wherein the website promoted a game that was made free to download for the promotion's duration. ''TouchArcade'' launched a crowdfunding campaign in June 2015. Content ''TouchArcade'' publishes news stories and reviews Monday through Friday about iOS and Android video games. A daily ''SwitchArcade'' feature covers releases and sales for the Nintendo Switch console. The site also produces a weekly podcast entitled ''The TouchArcade Show'' in which Jared Nelson and former editor-in-chief Eli ...
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Apple Inc
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company by market capitalization, the fourth-largest personal computer vendor by unit sales and second-largest mobile phone manufacturer. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Meta, and Microsoft. Apple was founded as Apple Computer Company on April 1, 1976, by Steve Wozniak, Steve Jobs and Ronald Wayne to develop and sell Wozniak's Apple I personal computer. It was incorporated by Jobs and Wozniak as Apple Computer, Inc. in 1977 and the company's next computer, the Apple II, became a best seller and one of the first mass-produced microcomputers. Apple went public in 1980 to instant financial success. The company developed computers featuring innovative graphical user inter ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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