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Asher Vollmer (born September 14, 1989) is an American indie video game developer. He created ''
Puzzlejuice ''Puzzlejuice'' is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of ''Tetris'', tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar co ...
'' and ''
Threes ''Threes'' (stylized as ''Threes!'') is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for ...
''. While a student at
USC Interactive Media & Games Division The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive medi ...
, he developed 2012
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
game ''Puzzlejuice'' with
Greg Wohlwend Greg Wohlwend is an American independent video game developer and artist whose games include ''Threes!'' and ''Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they wo ...
. The pair's next game, the 2014 iOS puzzle game ''Threes'', received numerous awards and was later
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to multiple platforms. Among other projects, Vollmer subsequently worked on ''Close Castles'', a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game later put on hiatus, and ''Royals'', a
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
.


Career

Vollmer is a graduate of the
USC Interactive Media & Games Division The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive medi ...
program. As a student, he began work on ''
Puzzlejuice ''Puzzlejuice'' is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of ''Tetris'', tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar co ...
'', a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
. He reached out to artist
Greg Wohlwend Greg Wohlwend is an American independent video game developer and artist whose games include ''Threes!'' and ''Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they wo ...
for aesthetic advice, which led to a collaboration between the two. ''Puzzlejuice'' is a combination of ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the approp ...
'',
tile-matching A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the ...
, and
Boggle ''Boggle'' is a word game invented by Allan Turoff and originally distributed by Parker Brothers. The game is played using a plastic grid of lettered dice, in which players look for words in sequences of adjacent letters. Rules One player begi ...
: players rearrange falling
tetromino A tetromino is a geometric shape composed of four squares, connected orthogonally (i.e. at the edges and not the corners). Tetrominoes, like dominoes and pentominoes, are a particular type of polyomino. The corresponding polycube, called a tetracu ...
blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
game was released on January 19, 2012, to what
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
described as "generally favorable" reviews. Multiple reviewers mentioned the difficulty in mentally balancing the various components of the game. Vollmer started as
thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
's "feel engineer" in August 2012, but left in April 2013 to "go indie" and work on his own projects. On his blog, he said he thought the studio's current project would be groundbreaking, though he was unhappy working there. Vollmer tried to write a short story in an attempt to take a break from games. Before long, he began to play with his
computer keyboard A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology ...
. Vollmer challenged himself to make a game that only used the
arrow keys Arrow keys or cursor movement keys are buttons on a computer keyboard that are either programmed or designated to move the cursor (computers), cursor in a specified direction. The term "cursor movement key" is distinct from "arrow key" in that ...
, and prototyped what would become ''
Threes ''Threes'' (stylized as ''Threes!'') is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for ...
'' in ten hours overnight. He proceeded to iterate on the idea with Wohlwend over the game's 14-month
development Development or developing may refer to: Arts *Development hell, when a project is stuck in development *Filmmaking, development phase, including finance and budgeting *Development (music), the process thematic material is reshaped *Photographi ...
. In ''Threes'', the player slides numbered tiles on a four-by-four grid to combine addends and multiples of three. Vollmer cited ''
Drop7 ''Drop7'' is a puzzle game developed by Area/Code Entertainment, for Android and iOS. Gameplay The game is played with touch controls on a 7x7 square grid. In each round, the player places a disc that falls from the top of the grid. Each di ...
'' as an inspiration for the game, having played it for two years beforehand. ''Threes'' had no original inclination towards minimalism. In fact, Vollmer and Wohlwend felt that the game needed to appear more complex so as to interest players. They returned to the original idea and added character personalities to the tiles. The iOS game was released on February 6, 2014, to what Metacritic characterized as "universal acclaim". Reviewers found the game "charming" and "addictive", and compared it to ''Drop7'' (2009), ''
Triple Town ''Triple Town'' is a freemium strategy puzzle video game with city-building elements. It is available for social networks and mobile devices and was developed by Seattle-based Spry Fox. The casual game was originally released for the Amazon Ki ...
'' (2010), and ''Stickets'' (2013). ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' and ''TouchArcade'' awarded the game perfect scores, with the latter calling ''Threes'' "about as close as it gets to a perfect mobile game". Other developers released similar games and clones within weeks of the game's launch.
Apple An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple fruit tree, trees are agriculture, cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, wh ...
named ''Threes'' its best iPhone game of 2014. The game was later
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to Android,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, and
Windows Phone Windows Phone (WP) is a discontinued family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design la ...
platforms. ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' included Vollmer in their "50 admirable gaming people of 2014" for his work on ''Threes''. Vollmer thought he would work on a new game a month after releasing ''Threes'', but was kept busy by obligations to fix and update the game, to port it to other platforms, and to promote game through press and events. He was convinced that he would never make a game "as clean and tight as ''Threes'' ever again". Vollmer's next game was ''Close Castles'', a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game.


After ''Threes''

Vollmer unveiled ''Close Castles'' in June 2014. Players start in corners of a "grid map" and are represented by castles. Vollmer explained that the game's name is from castles built too close to one another, starting a mutually assured destruction scenario. Players can build three structure types out from their castle: towers that fire at incoming enemies (defense), houses that make "loyal subjects" (offense), and markets that make money (economy). The "A" button with a direction constructs a path directing followers to the enemy. Followers capture enemy structures as denoted by a "defense bar" that fills as followers enter the structure and that destroys the structure when filled. Markets are the weakest structure, and two towers can defend against one house. Player turf grows as player structures approach the limits of their area. Players earn five units of money a second, which increases by five for every market. ''Polygon'' called the game's simple visual design "horrifyingly deceptive". Vollmer has said that games should last around three minutes apiece and that the local multiplayer's lack of "hidden information" should make interactions with other players less of a "sadomasochistic" game of waiting for an opponent to concede. The game was demoed on an
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
but was planned for release on the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
. Vollmer put the project on hold while he worked out "fundamental flaws" in the gameplay. While Vollmer traditionally worked on multiple games at once, ''Close Castles'' was his only project when it was in production. In March 2015, he worked three days a week on a bigger project with a small team, and saved his other days for personal experimentation and ''Threes'' bugs. The next month, Vollmer released ''Royals'', a
pay what you want Pay what you want (or PWYW, also referred to as value-for-value model) is a pricing strategy where buyers pay their desired amount for a given commodity. This amount can sometimes include zero. A minimum (floor) price may be set, and/or a suggeste ...
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. The player controls a peasant who advances towards royal status by collecting resources and followers. Every player decision counts as a year of the peasant's life. ''Polygon'' Megan Farokhmanesh described the game as difficult and charming, with a "quirky, subtle humor". The game was designed to be "purposefully difficult and obtuse" and "nothing like ''Threes''". ''Eurogamer'' Jeffrey Matulef wrote that the gameplay was like a "comically minimalist
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player characte ...
" for its emphasis on resource management and short player lifespans. In February 2016, Vollmer announced '' Guildlings'', a fantasy adventure game from a new studio he had founded with other indie developers the previous year, Sirvo Studios. They received funding from
FunPlus FunPlus is a video game developer and publisher headquartered in Switzerland, with operations in China, Japan, Singapore, Spain, Sweden, and the United States. The company has developed the following mobile games: State of Survival, King of ...
, who also started a $50 million investment fund for the early projects of rising video game developers and artists. The game released in November 2019. In September 2021, his new studio Vodeo Games released Beast Breaker. In September 2022, Vodeo Games, which employees'
Communications Workers of America The Communications Workers of America (CWA) is the largest communications and media labor union in the United States, representing about 700,000 members in both the private and public sectors (also in Canada and Puerto Rico). The union has 27 loc ...
affiliated union was noted for being in the process of bargaining, closed after "running out of funds".


References


External links

* {{DEFAULTSORT:Vollmer, Asher 1989 births American video game designers Indie video game developers Place of birth missing (living people) Living people USC Interactive Media & Games Division alumni