The Settlers Of Catan (novel)
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The Settlers Of Catan (novel)
''The Settlers of Catan'' by Rebecca Gable is a historical fiction novel based on Klaus Teuber’s popular board game Catan. The novel was first released in Germany in 2003 and was translated to English in 2011. The novel takes place in 850 AD and follows the story of a seafaring Norse community who set out from their village of Elasund to discover the mythical island of Catan. Background Klaus Teuber first released ''The Settlers of Catan'' board game in Germany in 1995, and three years later the concept of a Catan novel took seat in his mind. In 2000, he read a book by award-winning German historical novelist, Rebecca Gable, called ''The Smile of Fortune'' which takes place during the Hundred Years War in England. Partway through reading the novel, he was convinced that Rebecca Gable must be the one to write the saga behind ''The Settlers of Catan''. Teuber met Gable at the Frankfurt Book Fair in 2000 and proposed his idea to her. Gable accepted, and the two collaborated i ...
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Klaus Teuber
Klaus Teuber (born June 25, 1952) is a German former dental technician and designer of board games. He is best known for designing the strategy board game Catan. Career Teuber won the Spiel des Jahres ("Game of the Year") award four times: for ''The Settlers of Catan'', ''Barbarossa'', '' Drunter und Drüber'' and '' Adel Verpflichtet''. '' By Hook or Crook'' by Teuber was published in the American market by Avalon Hill in 1991, making it an early German style board game import. Personal life Teuber retired from his profession as a dental technician to become a full-time game designer in 1999. , he lives in Roßdorf with his wife Claudia. They have two sons, Guido and Benny. Games * ''The Settlers of Catan'' (and its many expansions, as well as the video game version, ''Catan'') ** ''The Settlers of Canaan'', a legally licensed and biblically-oriented version of Catan. It is not clear whether Teuber or someone else developed this edition. * ''Löwenherz'' or ''Domaine'' * '' ...
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Norse Mythology
Norse, Nordic, or Scandinavian mythology is the body of myths belonging to the North Germanic peoples, stemming from Old Norse religion and continuing after the Christianization of Scandinavia, and into the Nordic folklore of the modern period. The northernmost extension of Germanic mythology and stemming from Proto-Germanic folklore, Norse mythology consists of tales of various deities, beings, and heroes derived from numerous sources from both before and after the pagan period, including medieval manuscripts, archaeological representations, and folk tradition. The source texts mention numerous gods such as the thunder-god Thor, the raven-flanked god Odin, the goddess Freyja, and numerous other deities. Most of the surviving mythology centers on the plights of the gods and their interaction with several other beings, such as humanity and the jötnar, beings who may be friends, lovers, foes, or family members of the gods. The cosmos in Norse mythology consists of Nine Worl ...
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2003 German Novels
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Gail Katz
Gail Katz is a film, television, and theatrical producer. Katz heads Gail Katz Productions. Katz has worked at New World Pictures, where she was Vice President of Finance, then Vice President of Production. After leaving New World, Katz began producing films, starting with '' Shattered''. She partnered with director Wolfgang Petersen throughout the 1990s and early 2000s, the two directed/produced many films. She has served as CEO of Radiant Productions, and as a founder of Red Cliff Productions. She was an executive producer on the ABC drama/comedy '' Cashmere Mafia'', which Gail Katz Productions produced. She has a B.A. in economics from the University of California at Berkeley and a M.B.A from the Yale School of Management. Katz is currently a professor at the USC School of Cinematic Arts. Katz was born in Los Angeles and raised in Beverly Hills, California. Katz is Jewish Jews ( he, יְהוּדִים, , ) or Jewish people are an ethnoreligious group and nation o ...
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Variety (magazine)
''Variety'' is an American media company owned by Penske Media Corporation. The company was founded by Sime Silverman in New York City in 1905 as a weekly newspaper reporting on theater and vaudeville. In 1933 it added ''Daily Variety'', based in Los Angeles, to cover the motion-picture industry. ''Variety.com'' features entertainment news, reviews, box office results, cover stories, videos, photo galleries and features, plus a credits database, production charts and calendar, with archive content dating back to 1905. History Foundation ''Variety'' has been published since December 16, 1905, when it was launched by Sime Silverman as a weekly periodical covering theater and vaudeville with its headquarters in New York City. Silverman had been fired by ''The Morning Telegraph'' in 1905 for panning an act which had taken out an advert for $50. As a result, he decided to start his own publication "that ouldnot be influenced by advertising." With a loan of $1,500 from his father- ...
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The First City
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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The First Settlers
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Odin
Odin (; from non, Óðinn, ) is a widely revered Æsir, god in Germanic paganism. Norse mythology, the source of most surviving information about him, associates him with wisdom, healing, death, royalty, the gallows, knowledge, war, battle, victory, sorcery, poetry, frenzy, and the Runes, runic alphabet, and depicts him as the husband of the goddess Frigg. In wider Germanic mythology and paganism, the god was also known in Old English as ', in Old Saxon as , in Old Dutch as ''Wuodan'', in Old Frisian as ''Wêda'', and in Old High German as , all ultimately stemming from the Proto-Germanic language, Proto-Germanic theonym *''Wōðanaz'', meaning 'lord of frenzy', or 'leader of the possessed'. Odin appears as a prominent god throughout the recorded history of Northern Europe, from the Roman occupation of regions of Germania (from BCE) through movement of peoples during the Migration Period (4th to 6th centuries CE) and the Viking Age (8th to 11th centuries CE). In the modern pe ...
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Holmgang
Holmgang (holmganga in Old Norse, hólmganga in modern Icelandic, holmgång in Swedish, holmgang in Danish and Norwegian bokmål and nynorsk) is a duel practiced by early medieval Scandinavians. It was a legally recognized way to settle disputes. The name ''holmgang'' (literally " holm-going") may derive from the combatants' dueling on a small island, or ''holm'', as they do in the saga of Egill Skallagrímsson. At least in theory, anyone offended could challenge the other party to holmgang regardless of their differences in social status. This could be a matter of honor, ownership or property, demand of restitution or debt, legal disagreement or intention to help a wife or relative or avenge a friend. Holmgangs were fought 3–7 days after the challenge. If the person challenged did not turn up for the holmgang, the other man was considered just in his challenge. If the offended party did not turn up for the holmgang, they were deemed niðingr, and could have been sentenced t ...
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Catan
''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players gain victory points as their settlements grow; the first to reach a set number of victory points, typically 10, wins. The game and its many expansions are also published by Catan Studio, Filosofia, GP, Inc., 999 Games, Κάισσα (Káissa), and Devir. Upon its release, ''The Settlers of Catan'' became one of the first Eurogames to achieve popularity outside Europe. , more than 32 million copies in 40 languages had been sold. Gameplay The players in the game represent settlers establishing settlements on the fictional island of Catan. Players build settlements, cities, and roads to connect them as they settle ...
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Haglaz
*Haglaz or *Hagalaz is the reconstructed Proto-Germanic name of the ''h''-rune , meaning "hail" (the precipitation). In the Anglo-Saxon futhorc, it is continued as ''hægl'', and, in the Younger Futhark, as ''hagall''. The corresponding Gothic letter is 𐌷 ''h'', named ''hagl''. The Elder Futhark letter has two variants, single-barred and double-barred . The double-barred variant is found in continental inscriptions, while Scandinavian inscriptions have exclusively the single-barred variant. The Anglo-Frisian futhorc in early inscriptions has the Scandinavian single-barred variant. From the 7th century, it is replaced by the continental double-barred variant, the first known instances being found on a Harlingen solidus (ca,. 575–625), and in the Christogram on St Cuthbert's coffin. Haglaz is recorded in all three rune poems: See also *Elder Futhark *Rune poem *Hagal (Armanen rune) Hagal is the 7th pseudo-rune of Armanen Futharkh of Guido von List, derived ...
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Thing (assembly)
A thing, german: ding, ang, þing, enm, thing. (that is, "assembly" or folkmoot) was a governing assembly in early Germanic society, made up of the free people of the community presided over by a lawspeaker. Things took place at regular intervals, usually at prominent places that were accessible by travel. They provided legislative functions, as well as being social events and opportunities for trade. In modern usage, the meaning of this word in English and other languages has shifted to mean not just an assemblage of some sort but simply an object of any sort. Earliest reference and etymology The first detailed description of a thing was made by Tacitus in AD 98. Tacitus suggested that the things were annual delegate-based meetings that served legal and military functions. The oldest written reference of the thing is on a stone pillar found along Hadrian's Wall at Housestead in the UK. It is dated AD 43-410 and reads: "DEO MARTI THINCSO ET DUABUS ALAISIAGIS BEDE ET FI ...
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