The King Of Fighters 2002
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The King Of Fighters 2002
''(KOF 2002, or KOF '02)'' is a fighting game produced by Eolith and Playmore for the Neo Geo in 2002. It is the ninth game in ''The King of Fighters'' series and the second one to be produced by Eolith and developed by Playmore (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox, where in the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, ''The King of Fighters 2003''. The Dreamcast port was released only in Japan, it was also the last game in the series to be officially released for the Japanese Dreamcast. SNK Playmore produced a remake titled ''The King of Fighters 2002 Unlimited Match (KOF 2002UM)'' for the PlayStation 2, which was released on February 26, 2009, in Japan only, the last in the series for the Japanese PlayStation 2, and the game later received its first worldwide release on Xbox Live Arcade on November 3, 2010. A port of the Xbox Live Arcade release was ...
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Eolith (company)
''Eolith Co., Ltd.'' ( ko, 이오리스) was a South Korean based video game company. They developed ''The King of Fighters 2001'' and '' The King of Fighters 2002'' after SNK was bankrupted. Their last title released was ''Chaos Breaker'', for the arcade system Taito Type X. Although Eolith was founded as an independent company in 1996, Kum Gang published their early arcade games. In 2000, they started a small chain of arcades called G-Park. On June 7, 2000, they registered at KOSDAQ as the first Korean arcade game maker. Besides video games, their redemption games ''El Dorado'' won the Ministry of Culture and Tourism Game of the Month June 2001 award, and ''Mugunghwa Kkot-i Pieosseumnida'' (English: ''The roses of Sharon have blossomed'', known as ''Hide and Seek'' outside of Korea) won the Game of the Month November 2001 and Arcade Game of the Year 2001 awards. In 2000, the company M-Dream was founded by a former Eolith employee. M-Dream specialized in developing mobile games. T ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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