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TexRD
TexRD is a specialized graphics software, designed to simulate reaction–diffusion processes and to produce animated random textures through the underlying mathematical models. Principles Complex chemical reactions between several fluids are simulated by computer and produce various patterns through a self-organization process. Similar morphogenesis phenomena (spontaneous build-up of shapes) are observed in the real life and can account -at least on a qualitative point of view-for the patterns observed on animal skins such as tigers or zebra, tropical fishes, sea shells, minerals such as agate... The software always creates seamless textures. Beyond the classical and well studied reaction–diffusion models such as the Brusselator, the software also contains new reaction–diffusion equations invented by the author, who worked 4 years as a researcher in this field. Applications TexRD was designed at first for graphic designers and cyber artists. Seen also as mathematical game, i ...
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Texture Synthesis
Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and Film#Production, post-production of films. Texture synthesis can be used to fill in holes in images (as in inpainting), create large non-repetitive background images and expand small pictures. Contrast with procedural textures Procedural textures are a related technique which may synthesise textures from scratch with no source material. By contrast, texture synthesis refers to techniques where some source image is being matched or extended. Textures "Texture (computer graphics), Texture" is an ambiguous word and in the context of texture synthesis may have one of the following meanings: # In common speech, the word "texture" is used as a synonym for "surface structure". Texture ...
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Complex Systems
A complex system is a system composed of many components which may interact with each other. Examples of complex systems are Earth's global climate, organisms, the human brain, infrastructure such as power grid, transportation or communication systems, complex software and electronic systems, social and economic organizations (like cities), an ecosystem, a living cell, and ultimately the entire universe. Complex systems are systems whose behavior is intrinsically difficult to model due to the dependencies, competitions, relationships, or other types of interactions between their parts or between a given system and its environment. Systems that are "complex" have distinct properties that arise from these relationships, such as nonlinearity, emergence, spontaneous order, adaptation, and feedback loops, among others. Because such systems appear in a wide variety of fields, the commonalities among them have become the topic of their independent area of research. In many cases, it ...
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Computer Simulation
Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions. Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large ...
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Self-organization
Self-organization, also called spontaneous order in the social sciences, is a process where some form of overall order arises from local interactions between parts of an initially disordered system. The process can be spontaneous when sufficient energy is available, not needing control by any external agent. It is often triggered by seemingly random fluctuations, amplified by positive feedback. The resulting organization is wholly decentralized, distributed over all the components of the system. As such, the organization is typically robust and able to survive or self-repair substantial perturbation. Chaos theory discusses self-organization in terms of islands of predictability in a sea of chaotic unpredictability. Self-organization occurs in many physical, chemical, biological, robotic, and cognitive systems. Examples of self-organization include crystallization, thermal convection of fluids, chemical oscillation, animal swarming, neural circuits, and black markets. ...
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Morphogenesis
Morphogenesis (from the Greek ''morphê'' shape and ''genesis'' creation, literally "the generation of form") is the biological process that causes a cell, tissue or organism to develop its shape. It is one of three fundamental aspects of developmental biology along with the control of tissue growth and patterning of cellular differentiation. The process controls the organized spatial distribution of cells during the embryonic development of an organism. Morphogenesis can take place also in a mature organism, such as in the normal maintenance of tissue by stem cells or in regeneration of tissues after damage. Cancer is an example of highly abnormal and pathological tissue morphogenesis. Morphogenesis also describes the development of unicellular life forms that do not have an embryonic stage in their life cycle. Morphogenesis is essential for the evolution of new forms. Morphogenesis is a mechanical process involving forces that generate mechanical stress, strain, and moveme ...
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The Chemical Basis Of Morphogenesis
"The Chemical Basis of Morphogenesis" is an article that the English mathematician Alan Turing wrote in 1952. It describes how patterns in nature, such as stripes and spirals, can arise naturally from a homogeneous, uniform state. The theory, which can be called a reaction–diffusion theory of morphogenesis, has become a basic model in theoretical biology. Such patterns have come to be known as Turing patterns. For example, it has been postulated that the protein VEGFC can form Turing patterns to govern the formation of lymphatic vessels in the zebrafish embryo. Reaction–diffusion systems Reaction–diffusion systems have attracted much interest as a prototype model for pattern formation. Patterns such as fronts, spirals, targets, hexagons, stripes and dissipative solitons are found in various types of reaction-diffusion systems in spite of large discrepancies e.g. in the local reaction terms. Such patterns have been dubbed "Turing patterns". Reaction–diffusion proce ...
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Pattern Formation
The science of pattern formation deals with the visible, ( statistically) orderly outcomes of self-organization and the common principles behind similar patterns in nature. In developmental biology, pattern formation refers to the generation of complex organizations of cell fates in space and time. The role of genes in pattern formation is an aspect of morphogenesis, the creation of diverse anatomies from similar genes, now being explored in the science of evolutionary developmental biology or evo-devo. The mechanisms involved are well seen in the anterior-posterior patterning of embryos from the model organism ''Drosophila melanogaster'' (a fruit fly), one of the first organisms to have its morphogenesis studied, and in the eyespots of butterflies, whose development is a variant of the standard (fruit fly) mechanism. Patterns in nature Examples of pattern formation can be found in biology, physics, and science, and can readily be simulated with computer graphics, as descri ...
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Sea Shells
A seashell or sea shell, also known simply as a shell, is a hard, protective outer layer usually created by an animal or organism that lives in the sea. The shell is part of the body of the animal. Empty seashells are often found washed up on beaches by beachcombers. The shells are empty because the animal has died and the soft parts have decomposed or been eaten by another animal. A seashell is usually the exoskeleton of an invertebrate (an animal without a backbone), and is typically composed of calcium carbonate or chitin. Most shells that are found on beaches are the shells of marine mollusks, partly because these shells are usually made of calcium carbonate, and endure better than shells made of chitin. Apart from mollusk shells, other shells that can be found on beaches are those of barnacles, horseshoe crabs and brachiopods. Marine annelid worms in the family Serpulidae create shells which are tubes made of calcium carbonate cemented onto other surfaces. The ...
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Agate
Agate () is a common rock formation, consisting of chalcedony and quartz as its primary components, with a wide variety of colors. Agates are primarily formed within volcanic and metamorphic rocks. The ornamental use of agate was common in Ancient Greece, in assorted jewelry and in the seal stones of Greek warriors, while bead necklaces with pierced and polished agate date back to the 3rd millennium BCE in the Indus Valley civilisation. Etymology The stone was given its name by Theophrastus, a Greek philosopher and naturalist, who discovered the stone along the shore line of the Dirillo River or Achates ( grc, Ἀχάτης) in Sicily, sometime between the 4th and 3rd centuries BCE. Formation and properties Agate minerals have the tendency to form on or within pre-existing rocks, creating difficulties in accurately determining their time of formation. Their host rocks have been dated to have formed as early as the Archean Eon. Agates are most commonly found as nodules wi ...
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Brusselator
The Brusselator is a theoretical model for a type of autocatalytic reaction. The Brusselator model was proposed by Ilya Prigogine and his collaborators at the Université Libre de Bruxelles. It is a portmanteau of Brussels and oscillator. It is characterized by the reactions : A \rightarrow X : 2X + Y \rightarrow 3X : B + X \rightarrow Y + D : X \rightarrow E Under conditions where A and B are in vast excess and can thus be modeled at constant concentration, the rate equations become :\left\ = \left\ + \left\^2 \left\ - \left\ \left\ - \left\ \, :\left\ = \left\ \left\ - \left\^2 \left\ \, where, for convenience, the rate constants have been set to 1. The Brusselator has a fixed point at :\left\ = A \, :\left\ = \,. The fixed point becomes unstable when : B>1+A^2 \, leading to an oscillation of the system. Unlike the Lotka–Volterra equation, the oscillations of the Brusselator do not depend on the amount of reactant present initially. ...
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Computer Art
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible. The term "computer art" On the title page of the magazine ''Computers and Automation'', January 1963, Edmund Berkeley published a picture by Efraim Arazi from 1962, coining for it the term "computer art." This picture inspired him to initiate the first ''Compute ...
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