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Team NoA
MTw, formerly known as Team NoA, was a professional ''Counter-Strike'' team. Founded by Jonas "bsl" Alsaker, the team was regarded as the world's best several times, taking home many prestigious "trophies" (or at least victories). They were the first professional e-sports team to consist of members from multiple continents when they formed the team from highly experienced players from Norway, Canada and United States. They were also the first e-sports team ever to pay for a player transfer out of a contract when they bought Ola "element" Moum out of his contract with SK Gaming. In May 2005, elemeNt left Team NoA for the Brazilian team, MiBR. Team NoA was ready for World e-Sports Games season 2. Three days before the departure for Seoul, Korea, the team contacted Lars "Naikon" Olaisen who joined the team in Germany on very short notice. In July 2005 the international Team NoA came to an end when it was announced that BrandTheGame would take over the management and method and Gri ...
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Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with the release of the first game, ''Counter-Strike''. It was initially released as a modification ("mod") for ''Half-Life'' that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of ''Half-Life'', who then turned ''Counter-Strike'' into a retail product released in 2000. The original ''Counter-Strike'' was followed by '' Counter-Strike: Condition Zero'', developed by Turtle Rock Studios and released in March 2004. A previous version of ''Condition Zero'' that was developed by Ritual Entertainment was released alongside it as ''Condition Zero: Delete ...
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Colorado
Colorado (, other variants) is a state in the Mountain West subregion of the Western United States. It encompasses most of the Southern Rocky Mountains, as well as the northeastern portion of the Colorado Plateau and the western edge of the Great Plains. Colorado is the eighth most extensive and 21st most populous U.S. state. The 2020 United States census enumerated the population of Colorado at 5,773,714, an increase of 14.80% since the 2010 United States census. The region has been inhabited by Native Americans and their ancestors for at least 13,500 years and possibly much longer. The eastern edge of the Rocky Mountains was a major migration route for early peoples who spread throughout the Americas. "''Colorado''" is the Spanish adjective meaning "ruddy", the color of the Fountain Formation outcroppings found up and down the Front Range of the Rocky Mountains. The Territory of Colorado was organized on February 28, 1861, and on August 1, 1876, U.S. President Ulyss ...
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Kingston HyperX
Kingston Technology Corporation is an American multinational computer technology corporation that develops, manufactures, sells and supports flash memory products, other computer-related memory products, as well as the HyperX gaming division (now owned by HP). Headquartered in Fountain Valley, California, United States, Kingston Technology employs more than 3,000 employees worldwide as of Q1 2016. The company has manufacturing and logistics facilities in the United States, United Kingdom, Ireland, Taiwan, and China. It is the largest independent producer of DRAM memory modules, owning approximately 68% of the third-party worldwide DRAM module market share in 2017, according to DRAMeXchange. In 2018 the company generated $7.5 billion in revenue and made #53 on the Forbes Lists of "America's Largest Private Companies 2019." Kingston serves an international network of distributors, resellers, retailers and OEM customers on six continents. The company also provides contract man ...
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ABIT
Universal ABIT Co., Ltd (formerly ABIT Computer Corporation) was a computer components manufacturer, based in Taiwan, active since the 1980s. Its core product line were motherboards aimed at the overclocker market. Abit experienced serious financial problems in 2005. The brand name "ABIT" and other intangible properties, including patents and trademarks, were acquired by Universal Scientific Industrial Co., Ltd. (USI) in May 2006. The parent firm closed the brand as of 31 March 2009. History ABIT was founded in 1989. In 1991, they had become the fastest growing motherboard manufacturer, claiming US$10 million in sales. In 2000, ABIT underwent an initial public offering (IPO) on the TAIEX stock exchange. To keep pace with their "good" sales figures, they opened a factory in Suzhou, China, and moved to new headquarters in Neihu, Taipei. The number of motherboards sold was claimed to have doubled between 2000 and 2001. Abit chose to outsource two low-end boards for trial produ ...
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ATI Technologies
ATI Technologies Inc. (commonly called ATI) was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technology Inc., the company listed publicly in 1993. Advanced Micro Devices (AMD) acquired ATI in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourcing, outsourced the manufacturing and assembly of its products. With the decline and eventual bankruptcy of 3dfx in 2000, ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles. The acquisition of ATI in 2006 was important to AMD's strategic development of its AMD Fusion, Fusion generation of computer processors, which integrated general processing abilities with graphics processing function ...
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BusinessWire
Business Wire is an American company that disseminates full-text press releases from thousands of companies and organizations worldwide to news media, financial markets, disclosure systems, investors, information web sites, databases, bloggers, social networks and other audiences. It is a subsidiary of Berkshire Hathaway. History Business Wire was founded in 1961 by Lorry I. Lokey. It started by sending releases to 16 media outlets in California. Business Wire launched its website in May 1995. In 2000, ahead of its main competitor PR Newswire, Business Wire ended the practice of distributing news to financial outlets 15 minutes before anyone else, to provide immediate, equal access to company information as noted by the SEC's fair disclosure regulation (Reg FD). Business Wire's first wholly owned European operation launched in 2001, with the opening of an office in London. On June 1, 2005, Business Wire entered the German Ad-Hoc market with a disclosure network for companies w ...
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Intel Extreme Masters Season II
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global Offensive'' and '' StarCraft II''. Other game titles were hosted in the past. The body that owns the league is Turtle Entertainment. The League has operated 16 seasons . The season finals, with the largest prize pool, takes place in Katowice, Poland. Mid-season events are held in numerous cities around the globe, including Chicago, Shanghai and Sydney. History The Intel Extreme Masters are a product of the ESL. In 2006, when the Intel sponsored European tournament saw room for expansion outside of Europe, especially in North American markets, Intel provided funds for a worldwide tournament, billing it as the Intel Extreme Masters. In 2007, when established, the IEM established a format of many smaller qualifying events, leading up to a ...
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Intel Extreme Masters Season I
The Intel Extreme Masters (IEM) is a series of international esports tournaments held in countries around the world. These Electronic Sports League (ESL) sanctioned events, sponsored by Intel, currently host events in '' Counter-Strike: Global Offensive'' and '' StarCraft II''. Other game titles were hosted in the past. The body that owns the league is Turtle Entertainment. The League has operated 16 seasons . The season finals, with the largest prize pool, takes place in Katowice, Poland. Mid-season events are held in numerous cities around the globe, including Chicago, Shanghai and Sydney. History The Intel Extreme Masters are a product of the ESL. In 2006, when the Intel sponsored European tournament saw room for expansion outside of Europe, especially in North American markets, Intel provided funds for a worldwide tournament, billing it as the Intel Extreme Masters. In 2007, when established, the IEM established a format of many smaller qualifying events, leading up to a ...
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World Cyber Games 2007
The World Cyber Games 2007 was held in Seattle, Washington, held at the Qwest Field Event Center, the second time the WCG was held in an American location. It ran from October 3–7, 2007, and featured over 700 players from more than 70 different countries. Official games PC games * Age of Empires III: The WarChiefs * Carom3D * Command & Conquer 3: Tiberium Wars * FIFA 07 * Counter-Strike 1.6 * Need for Speed: Carbon * StarCraft: Brood War * Warcraft III: The Frozen Throne Xbox 360 games * Dead or Alive 4 * Gears of War * Project Gotham Racing 3 * Tony Hawk's Project 8 ''Tony Hawk's Project 8'' is a skateboarding video game and the eighth installment in the '' Tony Hawk's'' series. It was developed by Neversoft and published by Activision in November 2006 for the PlayStation 2, Xbox, Xbox 360, PlayStation 3, an ... Results {{World Cyber Games World Cyber Games events 2007 in esports 2007 in sports in Washington (state) 2007 in American sports Internation ...
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Electronic Sports World Cup 2007
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) is an international professional gaming championship. Every year, winners of national qualifier events around the world earn the right to represent their country in the ESWC Finals. The event has been praised for its organisation and ability to put on a good show for spectators. The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller Local Area Network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services. In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand. In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC. The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010. Overview The first Electronic Spor ...
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World ESport Games 2005
In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of many parts. In ''scientific cosmology'' the world or universe is commonly defined as " e totality of all space and time; all that is, has been, and will be". '' Theories of modality'', on the other hand, talk of possible worlds as complete and consistent ways how things could have been. ''Phenomenology'', starting from the horizon of co-given objects present in the periphery of every experience, defines the world as the biggest horizon or the "horizon of all horizons". In ''philosophy of mind'', the world is commonly contrasted with the mind as that which is represented by the mind. ''Th ...
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Cyberathlete Professional League
The Cyberathlete Professional League (CPL) was a professional sports tournament organization specializing in computer and console video game competitions. It was founded by Angel Munoz on June 27, 1997, in Dallas, Texas. The CPL is considered the pioneer in professional video game tournaments, which have been held worldwide. The CPL's tournaments are open to all registrants, but due to the ESRB content rating of some video games, CPL competitions are restricted to participants age 17 or older. The CPL has distributed more than US$3 million in cash prizes. In 2005, the CPL moved to a World Tour format. The 2005 CPL World Tour focused on the one-on-one deathmatch game ''Painkiller'', and had a total prize purse of $1 million. The winner of the CPL Grand Finals event, Johnathan "Fatal1ty" Wendel, went home with the grand prize of $150,000, while Sander "Vo0" Kaasjager took home the MVP trophy for having the most tournament wins. In March 2008, the CPL ceased operations, ...
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