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Tandy-12
The Tandy-12 is a computerized arcade game produced by the Tandy Corporation for sale in its Radio Shack chain of stores. The Tandy Corporation acquired Radioshack in 1970. The arcade game featured "12 challenging games of skill". However, most of these were based on luck and freestyle ability. The game had its packaging updated several times since its original release. It was packaged with the game unit itself, a manual, a cardboard playing board, and a set of plastic tokens. The manual is available online. Introduced in November 1981, the Tandy-12 Model number is 60-2159. It officially appeared in the 1982 catalog as Tandy-12 Model number is 60-2159. Games Games included in the Tandy-12 were: *''Organ'' – Electronic Organ with 12 Notes. *''Song Writer'' – Record a song of up to 44 notes. *''Repeat'' – Follow a random sequence like in ''Simon Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon ...
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Tandy Corporation
Tandy Corporation was an American family-owned leather goods company based in Fort Worth, Texas, United States. Tandy Leather was founded in 1919 as a leather supply store. By the end of the 1950s, under the tutelage of then-CEO Charles Tandy, the company expanded into the hobby market, making leather moccasins and coin purses, making huge sales among Scouts, leading to a fast growth in sales. Entering the 1960s, aiming to broaden the company horizon, Charles Tandy acquired a number of craft retail companies, including RadioShack in 1963, then an almost bankrupt chain of electronics stores in Boston. In the 1980s, now led by John Roach as CEO, the corporation started to invest into the personal computer market, being one of the pioneers in the personal computer race, being lauded by the magazine ''Financial World'' as "the driving force at the front-running company in the red-hot personal computer race." In 2000, the Tandy Corporation name was dropped and the entity became t ...
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RadioShack
RadioShack, formerly RadioShack Corporation, is an American retailer founded in 1921. At its peak in 1999, RadioShack operated over 8,000 worldwide stores named RadioShack or Tandy Electronics in the United States, Mexico, United Kingdom, Australia, and Canada. Outside of those territories, the company licensed other companies to use the RadioShack brand name in parts of Asia, North Africa, Latin America, and the Caribbean. In February 2015, RadioShack Corporation filed for Chapter 11 protection under United States bankruptcy law after 11 consecutive quarterly losses. By then, it was operating only in the United States and Latin America. In May 2015, General Wireless Inc., an affiliate of Standard General, bought the company's assets, including the RadioShack brand name and related intellectual property, for US$26.2 million. General Wireless Operations Inc. was formed to operate the RadioShack stores, and General Wireless IP Holdings LLC was formed to hold the intellectual prop ...
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Simon (game)
''Simon'' is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. ''Simon'' was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s. History Ralph H. Baer and Howard J. Morrison were introduced to Atari's arcade game ' ...
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Mastermind (board Game)
''Mastermind'' or ''Master Mind'' is a code-breaking game for two players. It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century. Gameplay and rules The game is played using: * a ''decoding board'', with a ''shield'' at one end covering a row of four large holes, and twelve (or ten, or eight, or six) additional rows containing four large holes next to a set of four small holes; * ''code pegs'' of six different colors (or more; see Variations below), with round heads, which will be placed in the large holes on the board; and * ''key pegs'', some colored black, some white, which are flat-headed and smaller than the code pegs; they will be placed in the small holes on the board. The two players decide in advance how many games they will play, which must be an even number. One player becomes the ''codemaker'', the other the ''codebreaker''. The codemaker chooses a pattern of four code pegs. Players decide in advance whether duplicates and bl ...
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Handheld Electronic Games
Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console. History Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. ...
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