Tactile Technology
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Tactile Technology
Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology, as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch. Rather than using a digital interface to interact with the physical world, as augmented reality does, tactile technology involves a physical interaction that triggers a digital response. Benefits The word "tactile" means "related to the sense of touch" or "that can be perceived by the touch; tangible". Touch is incredibly important to human communication and learning, but increasingly, most of the content people interact with is purely visual. Tactile technology presents a way to use advances in technology and combined with touch. Studies show that humans work and learn better in a multi-sensory environment. Something as simple as having toys (like the fidget spinner) in the workplace, or ...
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Haptic Technology
Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word '' haptic'', from the (''haptikos''), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels. Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Vibrations and other tactile cues have also become an integral part of mobile user experience and interface design. Most researchers distinguish three sensory systems related to sense of touch ...
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Lego
Lego (, ; ; stylised as LEGO) is a line of plastic construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. Lego consists of variously coloured interlocking plastic bricks made of acrylonitrile butadiene styrene (ABS) that accompany an array of gears, figurines called minifigures, and various other parts. Its pieces can be assembled and connected in many ways to construct objects, including vehicles, buildings, and working robots. Assembled Lego models can be taken apart, and their pieces can be reused to create new constructions. The Lego Group began manufacturing the interlocking toy bricks in 1949. Moulding is done in Denmark, Hungary, Mexico, and China. Brick decorations and packaging are done at plants in the former three countries and in the Czech Republic. Annual production of the bricks averages approximately 36 billion, or about 1140 elements per second. One of Europe's biggest companies, Lego is the largest to ...
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Barbican Centre
The Barbican Centre is a performing arts centre in the Barbican Estate of the City of London, England, and the largest of its kind in Europe. The centre hosts classical and contemporary music concerts, theatre performances, film screenings and art exhibitions. It also houses a library, three restaurants, and a conservatory. The Barbican Centre is a member of the Global Cultural Districts Network. The London Symphony Orchestra and the BBC Symphony Orchestra are based in the centre's Concert Hall. In 2013, it once again became the London-based venue of the Royal Shakespeare Company following the company's departure in 2001. The Barbican Centre is owned, funded, and managed by the City of London Corporation. It was built as the City's gift to the nation at a cost of UK£161 million (equivalent to £ in ), and was officially opened to the public by Queen Elizabeth II on 3 March 1982. Together with the Southbank Centre, a similar arts centre, the Barbican Centre is ...
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Rain Room
''Rain Room'' is a 2012 experiential artwork by Hannes Koch and Florian Ortkrass of Random International, which found its first permanent installation in Sharjah, United Arab Emirates in 2018. The piece had previously shown in a number of international art venues, including New York's Museum of Modern Art (Museum of Modern Art, MoMA) and London's Barbican Centre, Barbican. Description ''Rain Room'' allows visitors to the installation to walk through a downpour without getting wet. Motion sensors detect visitors' movements as they navigate through the darkened space, becoming "performers in this intersection of art, technology and nature". This site-specific sound and light installation uses 2,500 litres of self-cleaning recycled water, controlled through a system of 3D tracking cameras placed around the ceiling. The cameras detect a visitor's movement and signal groups of the water nozzles in the ceiling, stopping the flow of water in a roughly six-foot radius around the person. ...
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Tate
Tate is an institution that houses, in a network of four art galleries, the United Kingdom's national collection of British art, and international modern and contemporary art. It is not a government institution, but its main sponsor is the UK Department for Culture, Media and Sport. The name "Tate" is used also as the operating name for the corporate body, which was established by the Museums and Galleries Act 1992 as "The Board of Trustees of the Tate Gallery". The gallery was founded in 1897 as the National Gallery of British Art. When its role was changed to include the national collection of modern art as well as the national collection of British art, in 1932, it was renamed the Tate Gallery after sugar magnate Henry Tate of Tate & Lyle, who had laid the foundations for the collection. The Tate Gallery was housed in the current building occupied by Tate Britain, which is situated in Millbank, London. In 2000, the Tate Gallery transformed itself into the current-day Tate ...
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Wearable Technology
Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches, fitness trackers, and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer. Wearable devices collect vast amounts of data from users making use of different behavioral and physiological sensors, which monitor their health status and activity levels. Wrist-worn devices include smartwatches with a touchscreen display, while wristbands are mainly used for fitness tracking but do not contain a touchscreen display. Wearable devices such as activity trackers are an example of the Internet of things, since "things" such as electronics, software, sensors, and connectivity are effectors that enable objects to exchange data (including data quality) through the ...
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Textile Industry
The textile industry is primarily concerned with the design, production and distribution of textiles: yarn, cloth and clothing. Industry process Cotton manufacturing Cotton is the world's most important natural fibre. In the year 2007, the global yield was 25 million tons from 35 million hectares cultivated in more than 50 countries. There are five stages of cotton manufacturing: * Cultivating and harvesting * Preparatory processes * Spinning — giving yarn * Weaving — giving fabrics * Finishing — giving textiles In the textile industry, textile engineering is an area of engineering that involves the design, production, and distribution of textile products through processes including cultivation, harvesting, spinning, weaving, and finishing of raw materials, encompassing both natural and synthetic fibers. Synthetic fibres Artificial fibres can be made by extruding a polymer, through a spinneret (polymers) into a medium where it hardens. Wet spinning (rayon) uses a c ...
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Logitech
Logitech International S.A. ( ) is a Swiss multinational manufacturer of computer peripherals and software. Headquartered in Lausanne, Switzerland, the company has offices throughout Europe, Asia, Oceania, and the Americas. It is a component of the Swiss Market Index, and is listed on the Nasdaq. The company develops and markets personal peripherals for PC navigation, video communication and collaboration, music and smart homes. This includes products like keyboards, mice, tablet accessories, headphones and headsets, webcams, Bluetooth speakers, universal remotes and more. Its name is derived from ''logiciel'' (the French word for software) and 'tech'. History Logitech was founded in Apples, Vaud, Switzerland, in 1981, by Daniel "Bobo" Borel, Pierluigi Zappacosta, and former Olivetti engineer Giacomo Marini. Swiss-born Borel and Italian-born Zappacosta had met in California while taking electrical engineering classes in the late 1970s at Stanford University, under p ...
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Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The early 1980s and home computers, rise of personal computers through software like Windows, and the company has since expanded to Internet services, cloud computing, video gaming and other fields. Microsoft is the List of the largest software companies, largest software maker, one of the Trillion-dollar company, most valuable public U.S. companies, and one of the List of most valuable brands, most valuable brands globally. Microsoft was founded by Bill Gates and Paul Allen to develop and sell BASIC interpreters for the Altair 8800. It rose to dominate the personal computer operating system market with MS-DOS in the mid-1980s, followed by Windows. During the 41 years from 1980 to 2021 Microsoft released 9 versions of MS-DOS with a median frequen ...
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Augmented Reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersion (virtual reality), immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one. Augmented reality is typically visual, but can span multiple sensory Modality (human–computer interaction), modalities, including Hearing, auditory, haptic perception, haptic, and Somatosensory system, somatosensory. The primary value of augmented reality is the manner in which components of a digital world blend into a person's perception of the real world, ...
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Game Controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include Computer keyboard, keyboards, Computer mouse, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for Racing video game, driving games and light guns for Shooter game, shooting games. Controllers designs have evolved to include D-pad, directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features. Game controllers may be input devices that only provide input to the system, or Input/Output Device, input/output devices that receive data from the system and produce a response (e.g. Haptic technology, "rumble" vibration feedback, or sound). Controllers which are included with the purchase of a home console are refer ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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