Tactile Technology
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Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to
haptic technology Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer ...
, as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch. Rather than using a digital interface to interact with the physical world, as
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
does, tactile technology involves a physical interaction that triggers a digital response.


Benefits

The word "tactile" means "related to the sense of touch" or "that can be perceived by the touch; tangible". Touch is incredibly important to human communication and learning, but increasingly, most of the content people interact with is purely visual. Tactile technology presents a way to use advances in technology and combined with touch. Studies show that humans work and learn better in a multi-sensory environment. Something as simple as having toys (like the
fidget spinner A fidget spinner is a toy that consists of a ball bearing in the center of a multi-lobed (typically two or three) flat structure made from metal or plastic designed to spin along its axis with pressure. Fidget spinners became trending toys in 20 ...
) in the workplace, or using physical props to teach children in schools, can have significant impacts on productivity and information retention according to the
multisensory learning Multisensory learning is the assumption that individuals learn better if they are taught using more than one sense (modality). The senses usually employed in multisensory learning are visual, auditory, kinesthetic, and tactile – VAKT (i.e. seein ...
theory. As stated in one article, "Many teachers are turning to tactile learning and evolving technologies as a way to engage students across different learning styles and needs. As part of a multi-sensory learning approach, tactile technology can help students across a range of skill development areas and a broad range of subjects".


Implementations


Buttons

At the simplest level, a physical trigger that can be used to create a technological reaction is nothing new: it can be as basic as a button or switch. More modern versions of buttons include
conductive paint Conductive ink is an ink that results in a printed object which conducts electricity. It is typically created by infusing graphite or other conductive materials into ink. There has been a growing interest in replacing metallic materials with nanom ...
and
projector A projector or image projector is an optical device that projects an image (or moving images) onto a surface, commonly a projection screen. Most projectors create an image by shining a light through a small transparent lens, but some newer types ...
s - both are tools that can make a non-digital surface act like a touchscreen, turning anything from tables to sculptures into interactive displays. * Fujitsu Laboratories uses projectors to turn a physical piece of information into a digital file. A user can mark a field to copy or display from a piece of paper with their finger, and the projector will copy that area into a digital file. * Lü - projection games for school


Gaming

Games are an example of a field that transformed from entirely tactile to largely digital, and where the trend is now turning back to a more multi-sensory experience. With
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, players want the element of touch that controllers provide, while researchers suggest that incorporating an element of physical interaction to digital games for children may mitigate concerns about excessive screen-time. For example: *
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
developed a mat called Project Zanzibar that uses capacitive touch and NFC technology to track objects placed on it and to record movements. By playing with physical toys on the mat, children can make movies or play games with visual and sound effects on a Microsoft tablet. There are also educational activities; the child can trace a letter on a physical card placed on the mat and the digital screen will mimic their gesture to make sure it was correct. This is a way for children to play with physical toys while still benefiting from the vast information available on a digital device. * Similarly,
Lego Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlocking ...
has a product called Lego Fusion that lets children build using physical toys and then scan their creation into an app - they can then interact with the world they created digitally and share it with friends. * Keyboard companies have experimented with creating inflatable buttons for phones, that have been designed for those who miss the tangible aspect of typing or playing games.
Logitech Logitech International S.A. ( ; often shortened to Logi) is a Swiss multinational manufacturer of computer peripherals and software, with headquarters in Lausanne, Switzerland, and Newark, California. The company has offices throughout Europe, ...
also recently game out with a keyboard that includes a large button/ dial for increased tangible control.


Textiles

Technology is increasingly being incorporated into physical objects that we already use - and one of the most significant examples of this is in the
textile industry The textile industry is primarily concerned with the design, production and distribution of yarn, cloth and clothing. The raw material may be natural, or synthetic using products of the chemical industry. Industry process Cotton manufacturi ...
. Companies are creating curtains that control light or detect smoke, clothing that monitors temperature, or fabric that integrates lighting. This is a swiftly growing field of "smart" apparel and home goods. This is also an example of
wearable technology Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detec ...
.


Art installations and museums

In order to experience art or communicate information, art galleries and museums are increasingly incorporating technology, especially as it makes art and education more immersive and personalized. * The
Tate Tate is an institution that houses, in a network of four art galleries, the United Kingdom's national collection of British art, and international modern and contemporary art. It is not a government institution, but its main sponsor is the U ...
created the Sensorium, an art display that included all five senses. * teamLab Borderless Digital Art Museum * The
Rain Room ''Rain Room'' is a 2012 experiential artwork by Hannes Koch and Florian Ortkrass of Random International, which found its first permanent installation in Sharjah, United Arab Emirates in 2018. The piece had previously shown in a number of interna ...
in the
Barbican Centre The Barbican Centre is a performing arts centre in the Barbican Estate of the City of London and the largest of its kind in Europe. The centre hosts classical and contemporary music concerts, theatre performances, film screenings and art exhi ...
in London - people walking through the space control the experience through their motion, as they walk through a rainfall but don't get wet. "The unique installation is yet another example of how the role of digital technology is taking audience participation, response and interaction to the next level within the world of art. The audience's response becomes a crucial part of the installation, as the rainfall responds to their reactions through motorised mirrors, and in this way the audience become the subject of the artwork". * Brands using digital art and interactive digital experiences to engage consumers. Perrier, for example, had an interactive art wall for attendees to draw on. *
SXSW South by Southwest, abbreviated as SXSW and colloquially referred to as South By, is an annual conglomeration of parallel film, interactive media, and music festivals and conferences organized jointly that take place in mid-March in Austin, Te ...
combining art, cutting-edge technology, and multi-sensory interaction.


References

{{reflist Haptic technology