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TT Gaming
ThunderTalk Gaming (commonly shortened to TT Gaming or TT) is a professional ''League of Legends'' team competing in the League of Legends Pro League (LPL), the top level of professional ''League of Legends'' in China. It was founded on 25 December 2017 as SinoDragon Gaming (SDG) and was one of two teams (the other being Victory Five) accepted into the LPL as part of the league's 2019 expansion. The team rebranded as Dominus Esports (DMO) on 22 May 2019, and again on 15 September 2020 after its acquisition by Chinese messaging service ThunderTalk. History SinoDragon Gaming was accepted into the LPL on 30 November 2018. Prior to their entry into the LPL, the team competed in the League of Legends Developmental League (LDL), China's secondary league. The team's inaugural LPL roster consisted of top laners Jiang "Changhong" Changhong and Yang "Memory" Jubao, jungler Wang "Xiaopeng" Peng, mid laner Huang "Twila" Tingwei, bot laner Chen "GALA" Wei, and support Ling "Mark" Xu, with ...
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China
China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and borders fourteen countries by land, the most of any country in the world, tied with Russia. Covering an area of approximately , it is the world's third largest country by total land area. The country consists of 22 provinces, five autonomous regions, four municipalities, and two Special Administrative Regions (Hong Kong and Macau). The national capital is Beijing, and the most populous city and financial center is Shanghai. Modern Chinese trace their origins to a cradle of civilization in the fertile basin of the Yellow River in the North China Plain. The semi-legendary Xia dynasty in the 21st century BCE and the well-attested Shang and Zhou dynasties developed a bureaucratic political system to serve hereditary monarchies, or dyna ...
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League Of Legends Pro League
The ''League of Legends'' Pro League (LPL) is the top-level professional league for ''League of Legends'' in China. The first season of the LPL was the 2013 Spring season. The top three finishers of the playoff tournament receive automatic bids to the ''League of Legends'' World Championship. Playoffs are an eight team single elimination with each step a best-of-five series. The total prize pool is ¥2,350,000. In 2014 Riot Games began providing an English language broadcast. The format is modeled after the ''League of Legends'' Champions Korea format in South Korea. In September 2015 it was announced that Riot Games was in negotiations with Tencent to take over operations of the league. In 2019, Riot Games and Tencent created joint venture, TJ Sports, to focus on all ''League of Legends'' esports business in China, including tournament organizing, talent management, and venues. Format For the 2015 spring season the LPL adopted a best-of-two series. Teams compete in a double r ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for Warcraft III: Reign of Chaos, ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through Freemium, purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing Item (game terminology), items to defeat the opposing team. In ''League' ...
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Victory Five
Victory Five was a Chinese professional esports organisation based in Shenzhen. It was owned by Mario Ho, head of Macau's esports association and son of the late Stanley Ho. It had teams competing in ''League of Legends'' and ''PlayerUnknown's Battlegrounds''. Plans to merge Victory Five and Ninjas in Pyjamas (NiP) were announced on 9 July 2020 by the teams' respective owners. The merger was completed on 10 August 2021, and, on 6 January 2023, Victory Five was dissolved and its teams were rebranded as NiP China. ''League of Legends'' History Victory Five entered the professional ''League of Legends'' scene on 30 November 2018, when their application to the ''League of Legends'' Pro League (LPL), China's top-level league for the game, was accepted. Along with SinoDragon Gaming, Victory Five joined the league as part of its expansion from 14 to 16 teams. Victory Five's inaugural roster consisted of top laner Lim "Jinoo" Jin-woo, junglers Tu "Ben4" Xincheng and Hu "Pepper" ...
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Topsports Gaming
Top Esports, previously known as Topsports Gaming, is a Chinese esports organization. Its ''League of Legends'' team competes in the ''League of Legends'' Pro League (LPL), the top-level league for the game in China. It was founded on 21 December 2017 by athletic apparel company Topsports. History The Topsports Gaming brand was unveiled on 21 December 2017 by athletic apparel company Topsports, which had acquired the LPL spot of DAN Gaming. The team's first tournament was the 2017 Demacia Championship, where they placed ninth to fifteenth after losing in the third round to Suning Gaming. Topsports was a member of the LPL's eastern conference during the 2018 spring season, placing seventh with a 3–16 record. For the 2018 summer season, Topsports was moved to the western conference where they placed third with a 10–9 record, qualifying for playoffs. The team lost in the first round to Royal Never Give Up. Topsports was one of eight teams that participated in the 2018 Nat ...
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Suning (esports)
Weibo Gaming is a Chinese esports organization owned by the Weibo Corporation. Its ''League of Legends'' team competes in the LPL, the top-level league for the game in China. The organization was owned by e-commerce company Suning.com Suning.com Co., Ltd. formerly Suning Commerce Group Co., Ltd. is one of the largest non-government retailers in China, headquartered in Nanjing, Jiangsu Province. Suning has more than 10,000 stores nationwide and its e-commerce platform, ''Suni ... for most of its history and was previously known as Suning ( ). ''League of Legends'' History The organization was founded as Suning Gaming on 28 December 2016, following Suning.com's acquisition of the ''League of Legends'' team T.Bear Gaming. A roster was formed to compete in the LSPL, China's secondary pro league; it consisted of XiaoAL (now Langx), Avoidless, dian, Fury, and Yoon. Suning placed second in the 2017 LSPL spring regular season and later swept Young Miracles in the spring fi ...
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OMG (esports)
OMG (short for Oh My God) is a Chinese esports organization. Their ''League of Legends'' division was formed in May 2012 and competes in the ''League of Legends'' Pro League (LPL). The team made its first appearance at the ''League of Legends'' World Championship in 2013 and qualified again the following year. History In May 2012, the Chinese eSports organization OMG picked up their first League of Legends team. That roster was short lived as the organization picking up Noah's Ark in August. One of their first major tournaments they attended was CPL Shenyang 2012. Able to conquer the Korean team of MVP White, they went on to lose against veteran Chinese powerhouse, Invictus Gaming 2–1, and followed up by facing MVP White again but losing the rematch, placing 3rd in the tournament. The following months led to strong showings at various small events and tournaments. A big opportunity to showcase their talents was when they would replace Azubu Frost in G-League 2012 Season 2. ...
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2017 Establishments In China
Seventeen or 17 may refer to: *17 (number), the natural number following 16 and preceding 18 * one of the years 17 BC, AD 17, 1917, 2017 Literature Magazines * ''Seventeen'' (American magazine), an American magazine * ''Seventeen'' (Japanese magazine), a Japanese magazine Novels * ''Seventeen'' (Tarkington novel), a 1916 novel by Booth Tarkington *''Seventeen'' (''Sebuntiin''), a 1961 novel by Kenzaburō Ōe * ''Seventeen'' (Serafin novel), a 2004 novel by Shan Serafin Stage and screen Film * ''Seventeen'' (1916 film), an American silent comedy film *''Number Seventeen'', a 1932 film directed by Alfred Hitchcock * ''Seventeen'' (1940 film), an American comedy film *''Eric Soya's '17''' (Danish: ''Sytten''), a 1965 Danish comedy film * ''Seventeen'' (1985 film), a documentary film * ''17 Again'' (film), a 2009 film whose working title was ''17'' * ''Seventeen'' (2019 film), a Spanish drama film Television * ''Seventeen'' (TV drama), a 1994 UK dramatic short starring Christien ...
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Esports Teams Established In 2017
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', '' ...
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Esports Teams Based In China
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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