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T-tree
In computer science a T-tree is a type of binary tree data structure that is used by main memory database, main-memory databases, such as Datablitz, eXtremeDB, MySQL Cluster, TimesTen, Oracle TimesTen and MobileLite. A T-tree is a Height-balanced tree, balanced index tree data structure optimized for cases where both the index and the actual data are fully kept in memory, just as a B-tree is an index structure optimized for storage on block oriented secondary storage devices like hard disks. T-trees seek to gain the performance benefits of in-memory tree structures such as AVL trees while avoiding the large storage space overhead which is common to them. T-trees do not keep copies of the indexed data fields within the index tree nodes themselves. Instead, they take advantage of the fact that the actual data is always in main memory together with the index so that they just contain pointers to the actual data fields. The 'T' in T-tree refers to the shape of the node data struc ...
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AVL Tree
In computer science, an AVL tree (named after inventors Adelson-Velsky and Landis) is a self-balancing binary search tree. It was the first such data structure to be invented. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Lookup, insertion, and deletion all take time in both the average and worst cases, where n is the number of nodes in the tree prior to the operation. Insertions and deletions may require the tree to be rebalanced by one or more tree rotations. The AVL tree is named after its two Soviet inventors, Georgy Adelson-Velsky and Evgenii Landis, who published it in their 1962 paper "An algorithm for the organization of information". AVL trees are often compared with red–black trees because both support the same set of operations and take \text(\log n) time for the basic operations. For lookup-intensive applications, AVL trees are fa ...
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B*-tree
In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for nodes with more than two children. Unlike other self-balancing binary search trees, the B-tree is well suited for storage systems that read and write relatively large blocks of data, such as databases and file systems. Origin B-trees were invented by Rudolf Bayer and Edward M. McCreight while working at Boeing Research Labs, for the purpose of efficiently managing index pages for large random-access files. The basic assumption was that indices would be so voluminous that only small chunks of the tree could fit in main memory. Bayer and McCreight's paper, ''Organization and maintenance of large ordered indices'', was first circulated in July 1970 and later published in ''Acta Informatica''. Bayer and McCreight never explained what, if ...
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B-tree
In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for nodes with more than two children. Unlike other self-balancing binary search trees, the B-tree is well suited for storage systems that read and write relatively large blocks of data, such as databases and file systems. Origin B-trees were invented by Rudolf Bayer and Edward M. McCreight while working at Boeing Research Labs, for the purpose of efficiently managing index pages for large random-access files. The basic assumption was that indices would be so voluminous that only small chunks of the tree could fit in main memory. Bayer and McCreight's paper, ''Organization and maintenance of large ordered indices'', was first circulated in July 1970 and later published in ''Acta Informatica''. Bayer and McCreight never explained what, if a ...
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AVL Trees
In computer science, an AVL tree (named after inventors Adelson-Velsky and Landis) is a self-balancing binary search tree. It was the first such data structure to be invented. In an AVL tree, the heights of the two child subtrees of any node differ by at most one; if at any time they differ by more than one, rebalancing is done to restore this property. Lookup, insertion, and deletion all take time in both the average and worst cases, where n is the number of nodes in the tree prior to the operation. Insertions and deletions may require the tree to be rebalanced by one or more tree rotations. The AVL tree is named after its two Soviet inventors, Georgy Adelson-Velsky and Evgenii Landis, who published it in their 1962 paper "An algorithm for the organization of information". AVL trees are often compared with red–black trees because both support the same set of operations and take \text(\log n) time for the basic operations. For lookup-intensive applications, AVL trees are ...
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Tree (graph Theory)
In graph theory In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are conne ..., a tree is an undirected graph in which any two Vertex (graph theory), vertices are connected by ''exactly one'' Path (graph theory), path, or equivalently a Connected graph, connected Cycle (graph theory), acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by ''at most one'' path, or equivalently an acyclic undirected graph, or equivalently a Disjoint union of graphs, disjoint union of trees. A polytreeSee . (or directed tree or oriented treeSee .See . or singly connected networkSee .) is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirecte ...
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Octree
An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The word is derived from ''oct'' (Greek root meaning "eight") + ''tree''. Octrees are often used in 3D graphics and 3D game engines. For spatial representation Each node in an octree subdivides the space it represents into eight octants. In a point region (PR) octree, the node stores an explicit three-dimensional point, which is the "center" of the subdivision for that node; the point defines one of the corners for each of the eight children. In a matrix based (MX) octree, the subdivision point is implicitly the center of the space the node represents. The root node of a PR octree can represent infinite space; the root node of an MX octree must represent a finite bounded space so that the implicit centers are well-define ...
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K-d Tree
In computer science, a ''k''-d tree (short for ''k-dimensional tree'') is a space-partitioning data structure for organizing points in a ''k''-dimensional space. ''k''-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches) and creating point clouds. ''k''-d trees are a special case of binary space partitioning trees. Description The ''k''-d tree is a binary tree in which ''every'' node is a ''k''-dimensional point. Every non-leaf node can be thought of as implicitly generating a splitting hyperplane that divides the space into two parts, known as half-spaces. Points to the left of this hyperplane are represented by the left subtree of that node and points to the right of the hyperplane are represented by the right subtree. The hyperplane direction is chosen in the following way: every node in the tree is associated with one of the ''k'' dimensions, with the hyper ...
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Fusion Tree
In computer science, a fusion tree is a type of tree data structure that implements an associative array on -bit integers on a finite universe, where each of the input integer has size less than 2w and is non-negative. When operating on a collection of key–value pairs, it uses space and performs searches in time, which is asymptotically faster than a traditional self-balancing binary search tree, and also better than the van Emde Boas tree for large values of . It achieves this speed by using certain constant-time operations that can be done on a machine word. Fusion trees were invented in 1990 by Michael Fredman and Dan Willard. Several advances have been made since Fredman and Willard's original 1990 paper. In 1999 it was shown how to implement fusion trees under a model of computation in which all of the underlying operations of the algorithm belong to AC0, a model of circuit complexity that allows addition and bitwise Boolean operations but does not allow the multip ...
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Dancing Tree
In computer science, a dancing tree is a tree data structure similar to B+ trees. It was invented by Hans Reiser, for use by the Reiser4 file system. As opposed to self-balancing binary search tree In computer science, a self-balancing binary search tree (BST) is any node-based binary search tree that automatically keeps its height (maximal number of levels below the root) small in the face of arbitrary item insertions and deletions.Donald ...s that attempt to keep their nodes balanced at all times, dancing trees only balance their nodes when flushing data to a disk (either because of memory constraints or because a transaction has completed). The idea behind this is to speed up file system operations by delaying optimization of the tree and only writing to disk when necessary, as writing to disk is thousands of times slower than writing to memory. Also, because this optimization is done less often than with other tree data structures, the optimization can be more extensive. ...
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UB-tree
The UB-tree as proposed by Rudolf Bayer and Volker Markl is a balanced tree for storing and efficiently retrieving multidimensional data. It is basically a B+ tree (information only in the leaves) with records stored according to Z-order Z-order is an ordering of overlapping two-dimensional objects, such as Window (computing), windows in a stacking window manager, shapes in a vector graphics editor, or objects in a 3D application.Foley, James, Andries van Dam, Steven Feiner, and ..., also called Morton order. Z-order is simply calculated by bitwise interlacing the keys. Insertion, deletion, and point query are done as with ordinary B+ trees. To perform range searches in multidimensional point data, however, an algorithm must be provided for calculating, from a point encountered in the data base, the next Z-value which is in the multidimensional search range. The original algorithm to solve this key problem was exponential with the dimensionality and thus not feasible ("GetNext ...
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B+ Tree
A B+ tree is an m-ary tree with a variable but often large number of children per node. A B+ tree consists of a root, internal nodes and leaves. The root may be either a leaf or a node with two or more children. A B+ tree can be viewed as a B-tree in which each node contains only keys (not key–value pairs), and to which an additional level is added at the bottom with linked leaves. The primary value of a B+ tree is in storing data for efficient retrieval in a block-oriented storage context — in particular, filesystems. This is primarily because unlike binary search trees, B+ trees have very high fanout (number of pointers to child nodes in a node, typically on the order of 100 or more), which reduces the number of I/O operations required to find an element in the tree. History There is no single paper introducing the B+ tree concept. Instead, the notion of maintaining all data in leaf nodes is repeatedly brought up as an interesting variant. Douglas Comer notes in an ea ...
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