T-Spline (mathematics)
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T-Spline (mathematics)
In computer graphics, a T-spline is a mathematical model for defining freeform surfaces. A T-spline surface is a type of surface defined by a network of control points where a row of control points is allowed to terminate without traversing the entire surface. The control net at a terminated row resembles the letter "T". Modeling surfaces with T-splines can reduce the number of control points in comparison to NURBS surfaces and make pieces easier to merge, but increases the book-keeping effort to keep track of the irregular connectivity. T-splines can be converted into NURBS surfaces, by knot insertion, and NURBS can be represented as T-splines without T's or by removing knots. T-splines can therefore, in theory, do everything that NURBS can do. In practice, an enormous amount of programming was required to make NURBS work as well as they do, and creating the equivalent T-spline functionality would require similar effort. To smoothly join at points where more than three surfac ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scien ...
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Mathematical Model
A mathematical model is a description of a system using mathematical concepts and language. The process of developing a mathematical model is termed mathematical modeling. Mathematical models are used in the natural sciences (such as physics, biology, earth science, chemistry) and engineering disciplines (such as computer science, electrical engineering), as well as in non-physical systems such as the social sciences (such as economics, psychology, sociology, political science). The use of mathematical models to solve problems in business or military operations is a large part of the field of operations research. Mathematical models are also used in music, linguistics, and philosophy (for example, intensively in analytic philosophy). A model may help to explain a system and to study the effects of different components, and to make predictions about behavior. Elements of a mathematical model Mathematical models can take many forms, including dynamical systems, statisti ...
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Freeform Surface Modelling
Freeform surface modelling is a technique for engineering freeform surfaces with a CAD or CAID system. The technology has encompassed two main fields. Either creating aesthetic surfaces (class A surfaces) that also perform a function; for example, car bodies and consumer product outer forms, or technical surfaces for components such as gas turbine blades and other fluid dynamic engineering components. CAD software packages use two basic methods for the creation of surfaces. The first begins with construction curves ( splines) from which the 3D surface is then swept (section along guide rail) or meshed (lofted) through. The second method is direct creation of the surface with manipulation of the surface poles/control points. From these initially created surfaces, other surfaces are constructed using either derived methods such as offset or angled extensions from surfaces; or via bridging and blending between groups of surfaces. Surfaces Freeform surface, or freeform sur ...
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Computer Representation Of Surfaces
In technical applications of 3D computer graphics ( CAx) such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids. Point clouds are also sometimes used as temporary ways to represent an object, with the goal of using the points to create one or more of the three permanent representations. Open and closed surfaces If one considers a local parametrization of a surface: :\mathbf = \mathbf (u, v), then the curves obtained by varying ''u'' while keeping ''v'' fixed are coordinate lines, sometimes called the ''u'' ''flow lines''. The curves obtained by varying ''v'' while ''u'' is fixed are called the ''v'' flow lines. These are generalizations of the ''x'' and ''y'' Cartesian coordinate lines in the plane coordinate system and of the meridians and circles of latitude on a spherical coordinate system. Open surfaces are not closed in either direction. This means m ...
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Control Point (mathematics)
In computer-aided geometric design a control point is a member of a set of points used to determine the shape of a spline curve or, more generally, a surface or higher-dimensional object. For Bézier curves, it has become customary to refer to the -vectors in a parametric representation \sum_i \mathbf p_i \phi_i of a curve or surface in -space as control points, while the scalar-valued functions , defined over the relevant parameter domain, are the corresponding ''weight'' or '' blending functions''. Some would reasonably insist, in order to give intuitive geometric meaning to the word "control", that the blending functions form a partition of unity In mathematics, a partition of unity of a topological space is a set of continuous functions from to the unit interval ,1such that for every point x\in X: * there is a neighbourhood of where all but a finite number of the functions of are 0 ..., i.e., that the are nonnegative and sum to one. This property implies that ...
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Non-uniform Rational B-spline
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as opposed to polygonal modeling or digital sculpting. NURBS curves are commonly used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE). They are part of numerous industry-wide standards, such as IGES, STEP, ACIS, and PHIGS. Tools for creating and editing NURBS surfaces are found in various 3D graphics and animation software packages. They can be efficiently handled by computer programs yet allow for easy human interaction. NURBS surfaces are functions of two parameters mapping to a surface in three-dimensional space. The shape of the surface is determined by control points. In a compact form, NURBS surfaces c ...
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Smooth Function
In mathematical analysis, the smoothness of a function is a property measured by the number of continuous derivatives it has over some domain, called ''differentiability class''. At the very minimum, a function could be considered smooth if it is differentiable everywhere (hence continuous). At the other end, it might also possess derivatives of all orders in its domain, in which case it is said to be infinitely differentiable and referred to as a C-infinity function (or C^ function). Differentiability classes Differentiability class is a classification of functions according to the properties of their derivatives. It is a measure of the highest order of derivative that exists and is continuous for a function. Consider an open set U on the real line and a function f defined on U with real values. Let ''k'' be a non-negative integer. The function f is said to be of differentiability class ''C^k'' if the derivatives f',f'',\dots,f^ exist and are continuous on U. If f is k-dif ...
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Subdivision Surface
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying ''inner mesh'', can be calculated from the coarse mesh, known as the ''control cage'' or ''outer mesh'', as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add geometry to a mesh by subdividing the faces into smaller ones without changing the overall shape or volume. Overview A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces. The positions of the new vertices in the mesh are co ...
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Polygon Mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles ( triangle mesh), quadrilaterals (quads), or other simple convex polygons (n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes may include: Boolean logic (Constructive solid geometry), smoothing, simplification, and many others. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Volumetric meshes are dis ...
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Smoothness
In mathematical analysis, the smoothness of a function is a property measured by the number of continuous derivatives it has over some domain, called ''differentiability class''. At the very minimum, a function could be considered smooth if it is differentiable everywhere (hence continuous). At the other end, it might also possess derivatives of all orders in its domain, in which case it is said to be infinitely differentiable and referred to as a C-infinity function (or C^ function). Differentiability classes Differentiability class is a classification of functions according to the properties of their derivatives. It is a measure of the highest order of derivative that exists and is continuous for a function. Consider an open set U on the real line and a function f defined on U with real values. Let ''k'' be a non-negative integer. The function f is said to be of differentiability class ''C^k'' if the derivatives f',f'',\dots,f^ exist and are continuous on U. If f is k-diff ...
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Intersection
In mathematics, the intersection of two or more objects is another object consisting of everything that is contained in all of the objects simultaneously. For example, in Euclidean geometry, when two lines in a plane are not parallel, their intersection is the point at which they meet. More generally, in set theory, the intersection of sets is defined to be the set of elements which belong to all of them. Unlike the Euclidean definition, this does not presume that the objects under consideration lie in a common space. Intersection is one of the basic concepts of geometry. An intersection can have various geometric shapes, but a point is the most common in a plane geometry. Incidence geometry defines an intersection (usually, of flats) as an object of lower dimension that is incident to each of original objects. In this approach an intersection can be sometimes undefined, such as for parallel lines. In both cases the concept of intersection relies on logical conjunctio ...
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Industrial Design
Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product. It consists purely of repeated, often automated, replication, while craft-based design is a process or approach in which the form of the product is determined by the product's creator largely concurrent with the act of its production. All manufactured products are the result of a design process, but the nature of this process can vary. It can be conducted by an individual or a team, and such a team could include people with varied expertise (e.g. designers, engineers, business experts, etc.). It can emphasize intuitive creativity or calculated scientific decision-making, and often emphasizes a mix of both. It can be influenced by factors as varied as materials, production processes, business strategy, a ...
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