Supremacy (board Game)
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Supremacy (board Game)
''Supremacy: The Game of the Superpowers'' is a political, economical, and military strategic board wargame published in 1984 by Supremacy Games, and designed by Robert J. Simpson. Map The game uses an area map similar in concept to the one used in ''Risk''. However, ''Supremacy'' also divides the oceans into sea zones. In 1991 the Supremacy: Mega Map expansion was released doubling the amount of playable territories. Land zones Land zones are divided into two categories; active home superpower territories, and neutrals/warlords/non-active superpower territory. Sea zones The seas and oceans of the world are divided into two categories; dark blue (deep water), and light blue (coastal) zones. Attacks from the sea from naval forces or land invasions are only possible from a light blue zone. Superpowers Players choose, or are given, one of six superpowers: • Confederacy of South America • Federation of African States • League of European Nations • People's Republic of Chi ...
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Part Of-Supremacy Game By Diabolo
Part, parts or PART may refer to: People *Armi Pärt (born 1991), Estonian handballer *Arvo Pärt (born 1935), Estonian classical composer *Brian Part (born 1962), American child actor *Dealtry Charles Part (1882–1961), sheriff (1926–1927) and Lord Lieutenant (1943–1957) of Bedfordshire, racehorse owner *Dionysius Part (also known as ''Denys Part''; died 1475), Roman Catholic prelate, Auxiliary Bishop of Mainz (1474–1475) *John Part (born 1966), Canadian darts player *Michael Pärt (born 1977), Estonian music producer and film composer *Veronika Part (born 1978), Russian ballet dancer *Pärt Uusberg (born 1986), Estonian composer and conductor *Parts (surname) Arts, entertainment, and media *Part (music), a single strand or melody or harmony of music within a larger ensemble or a polyphonic musical composition * ''Parts'' (book), a 1997 children's book by Tedd Arnold Transportation *Pottstown Area Rapid Transit (PART), Pennsylvania, U.S. *Putnam Area Rapid Transit (PART), ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Board Games Introduced In 1984
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Twilight Struggle
''Twilight Struggle: The Cold War, 1945–1989'' is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames. It achieved critical acclaim for its well-integrated theme, accessibility and introduction of Eurogame elements. After being voted the number one game on BoardGameGeek from December 2010 to January 2016, it has been called "the best board game on the planet". ''Twilight Struggle'' is played competitively and was unofficially adapted for play-by-email and live online play. GMT released a ''Deluxe Edition'' in 2009, as well as a ''Collector's Edition'' as part of the crowdfunding campaign for the game's official adaptation into a video game; this ''Digital Edition'' was rele ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Nuclear Winter
Nuclear winter is a severe and prolonged global climatic cooling effect that is hypothesized to occur after widespread firestorms following a large-scale nuclear war. The hypothesis is based on the fact that such fires can inject soot into the stratosphere, where it can block some direct sunlight from reaching the surface of the Earth. It is speculated that the resulting cooling would lead to widespread crop failure and famine. When developing computer models of nuclear-winter scenarios, researchers use the conventional bombing of Hamburg, and the Hiroshima firestorm in World War II as example cases where soot might have been injected into the stratosphere, alongside modern observations of natural, large-area wildfire-firestorms. General "Nuclear winter," or as it was initially termed, "nuclear twilight," began to be considered as a scientific concept in the 1980s, after it became clear that an earlier hypothesis, that fireball generated NOx emissions would devastate the ozon ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of ''Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game Com ...
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Neutron Bomb
A neutron bomb, officially defined as a type of enhanced radiation weapon (ERW), is a low-yield thermonuclear weapon designed to maximize lethal neutron radiation in the immediate vicinity of the blast while minimizing the physical power of the blast itself. The neutron release generated by a nuclear fusion reaction is intentionally allowed to escape the weapon, rather than being absorbed by its other components. The neutron burst, which is used as the primary destructive action of the warhead, is able to penetrate enemy armor more effectively than a conventional warhead, thus making it more lethal as a tactical weapon. The concept was originally developed by the United States in the late 1950s and early 1960s. It was seen as a "cleaner" bomb for use against massed Soviet armored divisions. As these would be used over allied nations, notably West Germany, the reduced blast damage was seen as an important advantage. ERWs were first operationally deployed for anti-ballistic missil ...
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