Strong Nash Equilibrium
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Strong Nash Equilibrium
In game theory a strong Nash equilibrium is a Nash equilibrium in which no coalition, taking the actions of its complements as given, can cooperatively deviate in a way that benefits all of its members. While the Nash concept of stability defines equilibrium only in terms of unilateral deviations, strong Nash equilibrium allows for deviations by every conceivable coalition. This equilibrium concept is particularly useful in areas such as the study of voting systems, in which there are typically many more players than possible outcomes, and so plain Nash equilibria are far too abundant. The strong Nash concept is criticized as too "strong" in that the environment allows for unlimited private communication. In fact, strong Nash equilibrium has to be Pareto-efficient. As a result of these requirements, Strong Nash rarely exists in games interesting enough to deserve study. Nevertheless, it is possible for there to be multiple strong Nash equilibria. For instance, in Approval voting ...
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Evolutionarily Stable Strategy
An evolutionarily stable strategy (ESS) is a strategy (or set of strategies) that is ''impermeable'' when adopted by a population in adaptation to a specific environment, that is to say it cannot be displaced by an alternative strategy (or set of strategies) which may be novel or initially rare. Introduced by John Maynard Smith and George R. Price in 1972/3, it is an important concept in behavioural ecology, evolutionary psychology, mathematical game theory and economics, with applications in other fields such as anthropology, philosophy and political science. In game-theoretical terms, an ESS is an equilibrium refinement of the Nash equilibrium, being a Nash equilibrium that is also "evolutionarily stable." Thus, once fixed in a population, natural selection alone is sufficient to prevent alternative (mutant) strategies from replacing it (although this does not preclude the possibility that a better strategy, or set of strategies, will emerge in response to selective pressures r ...
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Non-cooperative Game
In game theory, a non-cooperative game is a game with competition between individual players, as opposed to cooperative games, and in which alliances can only operate if self-enforcing (e.g. through credible threats). However, 'cooperative' and 'non-cooperative' are only technical terms to describe the theory used to model a game, so it is possible to use cooperative game theory to model competition and using non-cooperative game theory to model cooperation. The key distinguishing feature is the absence of external authority to establish rules enforcing cooperative behavior. In the absence of external authority (such as contract law), players cannot group into ''coalitions'' and must compete independently. Negative-sum games and zero-sum games are both types of non-cooperative games. Non-cooperative game theory in academic literature A mention of non-cooperative game theory was made in John Nash's 1951 article in the journal ''Annals of Mathematics''. Nash Equilibrium, in ...
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Game Theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathema ...
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Nash Equilibrium
In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equilibrium strategies of the other players, and no one has anything to gain by changing only one's own strategy. The principle of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to competing firms choosing outputs. If each player has chosen a strategy an action plan based on what has happened so far in the game and no one can increase one's own expected payoff by changing one's strategy while the other players keep their's unchanged, then the current set of strategy choices constitutes a Nash equilibrium. If two players Alice and Bob choose strategies A and B, (A, B) is a Nash equilibrium if Alice has no other strategy available that does better than A at maximizing her payoff in response to Bob choosing B, and Bob ...
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Voting Systems
An electoral system or voting system is a set of rules that determine how elections and referendums are conducted and how their results are determined. Electoral systems are used in politics to elect governments, while non-political elections may take place in business, non-profit organisations and informal organisations. These rules govern all aspects of the voting process: when elections occur, who is allowed to vote, who can stand as a candidate, how ballots are marked and cast, how the ballots are counted, how votes translate into the election outcome, limits on campaign spending, and other factors that can affect the result. Political electoral systems are defined by constitutions and electoral laws, are typically conducted by election commissions, and can use multiple types of elections for different offices. Some electoral systems elect a single winner to a unique position, such as prime minister, president or governor, while others elect multiple winners, such as memb ...
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Pareto Efficiency
Pareto efficiency or Pareto optimality is a situation where no action or allocation is available that makes one individual better off without making another worse off. The concept is named after Vilfredo Pareto (1848–1923), Italian civil engineer and economist, who used the concept in his studies of economic efficiency and income distribution. The following three concepts are closely related: * Given an initial situation, a Pareto improvement is a new situation where some agents will gain, and no agents will lose. * A situation is called Pareto-dominated if there exists a possible Pareto improvement. * A situation is called Pareto-optimal or Pareto-efficient if no change could lead to improved satisfaction for some agent without some other agent losing or, equivalently, if there is no scope for further Pareto improvement. The Pareto front (also called Pareto frontier or Pareto set) is the set of all Pareto-efficient situations. Pareto originally used the word "optimal" for t ...
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Approval Voting
Approval voting is an electoral system in which voters can select many candidates instead of selecting only one candidate. Description Approval voting ballots show a list of the options of candidates running. Approval voting lets each voter indicate support for one or more candidates. Final tallies show how many votes each candidate received, and the winner is the candidate with the most support. Effect on elections Approval voting advocates Steven Brams and Dudley R. Herschbach predict that approval voting should increase voter participation, prevent minor-party candidates from being spoilers, and reduce negative campaigning. FairVote published a position paper arguing that approval voting has three flaws that undercut it as a method of voting and political vehicle (the group instead advocates for Instant-runoff voting). They argue that it can result in the defeat of a candidate who would win an absolute majority in a plurality election, can allow a candidate to win who ...
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Condorcet Winner
An electoral system satisfies the Condorcet winner criterion () if it always chooses the Condorcet winner when one exists. The candidate who wins a majority of the vote in every head-to-head election against each of the other candidatesthat is, a candidate preferred by more voters than any othersis the Condorcet winner, although Condorcet winners do not exist in all cases. It is sometimes simply referred to as the "Condorcet criterion", though it is very different from the "Condorcet loser criterion". Any voting method conforming to the Condorcet winner criterion is known as a Condorcet method. The Condorcet winner is the person who would win a two-candidate election against each of the other candidates in a plurality vote. For a set of candidates, the Condorcet winner is always the same regardless of the voting system in question, and can be discovered by using pairwise counting on voters' ranked preferences. A Condorcet winner will not always exist in a given set of votes, which ...
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Coalition-proof Nash Equilibrium
The concept of coalition-proof Nash equilibrium applies to certain "noncooperative" environments in which players can freely discuss their strategies but cannot make binding commitments. It emphasizes the immunization to deviations that are self-enforcing. While the best-response property in Nash equilibrium is necessary for self-enforceability, it is not generally sufficient when players can jointly deviate in a way that is mutually beneficial. The Strong Nash equilibrium is criticized as too "strong" in that the environment allows for unlimited private communication. In the coalition-proof Nash equilibrium the private communication is limited. Formal definition. (i) In a single player, single stage game \Gamma, s^ \in S is a Perfectly Coalition-Proof Nash equilibrium if and only if s^ maximizes g^1(s). (ii) Let (n,t) ≠ (1,1). Assume that Perfectly Coalition-Proof Nash equilibrium has been defined for all games with m players and s stages, where (m, ...
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Dominance (game Theory)
In game theory, strategic dominance (commonly called simply dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play. Many simple games can be solved using dominance. The opposite, intransitivity, occurs in games where one strategy may be better or worse than another strategy for one player, depending on how the player's opponents may play. Terminology When a player tries to choose the "best" strategy among a multitude of options, that player may compare two strategies A and B to see which one is better. The result of the comparison is one of: * B is equivalent to A: choosing B always gives the same outcome as choosing A, no matter what the other players do. * B strictly dominates A: choosing B always gives a better outcome than choosing A, no matter what the other players do. * B weakly dominates A: choosing B always gives at least as good an outcome as choosing A, no matter what the other players do, and ...
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Pareto Frontier
In multi-objective optimization, the Pareto front (also called Pareto frontier or Pareto curve) is the set of all Pareto efficient solutions. The concept is widely used in engineering. It allows the designer to restrict attention to the set of efficient choices, and to make tradeoffs within this set, rather than considering the full range of every parameter. Definition The Pareto frontier, ''P''(''Y''), may be more formally described as follows. Consider a system with function f: X \rightarrow \mathbb^m, where ''X'' is a compact set of feasible decisions in the metric space \mathbb^n, and ''Y'' is the feasible set of criterion vectors in \mathbb^m, such that Y = \. We assume that the preferred directions of criteria values are known. A point y^ \in \mathbb^m is preferred to (strictly dominates) another point y^ \in \mathbb^m, written as y^ \succ y^. The Pareto frontier is thus written as: : P(Y) = \. Marginal rate of substitution A significant aspect of the Pareto fronti ...
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Core (economics)
In cooperative game theory, the core is the set of feasible allocations that cannot be improved upon by a subset (a ''coalition'') of the economy's agents. A coalition is said to ''improve upon'' or ''block'' a feasible allocation if the members of that coalition are better off under another feasible allocation that is identical to the first except that every member of the coalition has a different consumption bundle that is part of an aggregate consumption bundle that can be constructed from publicly available technology and the initial endowments of each consumer in the coalition. An allocation is said to have the ''core property'' if there is no coalition that can improve upon it. The core is the set of all feasible allocations with the core property. Origin The idea of the core already appeared in the writings of , at the time referred to as the ''contract curve''. Even though von Neumann and Morgenstern considered it an interesting concept, they only worked with zero-sum ga ...
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