Starbreeze Studios Games
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Starbreeze Studios Games
Starbreeze Studios AB is a Swedish video game developer and publisher based in Stockholm. The studios's notable games developed include '' The Chronicles of Riddick: Escape from Butcher Bay'', ''Payday 2'' and '' Brothers: A Tale of Two Sons''. Founded by members of the demogroup Triton, the company was merged with O3 Games in 2002 wherein the Starbreeze name was retained. The company produced titles including ''Enclave'' and '' Knights of the Temple: Infernal Crusade''. In the early 2000s, cancellations of their projects due to conflicts with publishers and a failed acquisition led to a severe financial crisis, resulting in staff lay-offs during the development of Starbreeze's fourth game, ''The Chronicles of Riddick: Escape from Butcher Bay''. This game received critical acclaim and helped Starbreeze establish a reputation for producing high-quality games. The company worked on '' The Darkness'', whose sales were considered satisfactory. Starbreeze partnered with Electronic A ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not (unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc), i ...
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Triton (demogroup)
Triton (TRN) was a demogroup active in the PC demoscene from 1992 to about 1996. History Triton's first demo, ''Crystal Dream'', was released in the summer of 1992 and won the PC demo competition at the Hackerence V demo party. Their second and last demo, ''Crystal Dream 2'', was released June 1993 and won the demo competition at The Computer Crossroads 1993 party in Gothenburg. In 1993 they released a multi-channel MOD composer called Fast Tracker, followed by the XM module composer Fast Tracker 2 in 1994. Triton created a commercial demo for Gravis Ultrasound cards. Most of their work was done using a combination of x86 assembler and Pascal using either Turbo Pascal or Borland Pascal 7 compilers. Triton began developing on a fighting game named ''Into the Shadows''. A game demo showing a character was released in 1995, but the development was stopped thereafter. In 1998, some of Triton's members founded the computer game development company Starbreeze Studios, that merged ...
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Demoscene
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demoscene productions can be made with the latest consumer techno ...
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Restructuring
Restructuring is the corporate management term for the act of reorganizing the legal, ownership, operational, or other structures of a company for the purpose of making it more profitable, or better organized for its present needs. Other reasons for restructuring include a change of ownership or ownership structure, demerger, or a response to a crisis or major change in the business such as bankruptcy, repositioning, or buyout In finance, a buyout is an investment transaction by which the ownership equity of a company, or a majority share of the stock of the company is acquired. The acquiror thereby "buys out" the present equity holders of the target company. A buyout .... Restructuring may also be described as corporate restructuring, debt restructuring and financial restructuring. Executives involved in restructuring often hire financial and legal advisors to assist in the transaction details and negotiation. It may also be done by a new CEO hired specifically to make the d ...
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Development Hell
Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engines, or studios before it progresses to production, if it ever does. Projects in development hell generally have very ambitious goals, which may or may not be underestimated in the design phase, and are delayed in an attempt to meet those goals in a high degree. Production hell refers to when a film has entered production but remains in that state for a long time without progressing to post. The term can also apply generally to any project that has languished unexpectedly in its planning or construction phases, rather than being completed in a realistic amount of time, or otherwise having diverted from its original timely expected date of completion. Overview Film Film industry companies often buy the film rights to many popular nove ...
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Skybound Entertainment
Skybound Entertainment is an American multiplatform entertainment company founded by Robert Kirkman and David Alpert. History Skybound Entertainment is the company behind the long-running comic, '' The Walking Dead'', created by Robert Kirkman. Since the company’s founding in 2010, Skybound has developed properties in traditional and new media, including comics, gaming, television, film, and digital media series. The company has since launched into the virtual reality space, and in 2017, created an in-house digital studio for online content. In 2016, Skybound Entertainment expanded internationally with the opening of Skybound North in Vancouver, led by former Lucasfilm Animation executive Catherine Winder. In 2018, Skybound created Skybound Games to develop video games based on its intellectual property, and Skybound Stories, a joint venture with Sky plc. Comics In addition to the Eisner Award-winning comic book series, '' The Walking Dead'', Kirkman’s other titles in ...
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Overkill's The Walking Dead
''Overkill's The Walking Dead'' is a first-person shooter developed by Overkill Software and published by Starbreeze Studios and 505 Games. The title, based on the comics of '' The Walking Dead'', has a strong emphasis on cooperative gameplay. The game was released worldwide for Microsoft Windows in November 2018. On 26 February 2019, Skybound Entertainment terminated their contract with Starbreeze Studio, leading to the discontinuation of all efforts on the game, including cancellation of efforts to bring the game to consoles. Gameplay ''Overkill's The Walking Dead'' is a first-person shooter with an emphasis on cooperative gameplay. The game features four characters, namely Maya, Aidan, Grant, and Heather. Each has their own unique skills and abilities, and players must work together in order to complete their objectives. Set in Washington D.C., a post-apocalyptic environment which was overran by zombies, the game features stealth, survival horror and role-playing elements. ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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MachineGames
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop a new instalment in the ''Wolfenstein'' series in July 2010, and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the ''Wolfenstein'' series, MachineGames developed '' The New Order'' (2014), '' The Old Blood'' (2015), ''The New Colossus'' (2017), '' Youngblood'' (2019), and '' Cyberpilot'' (2019). History MachineGames' founding team—consisting of Kjell Emanuelsson, Jerk Gustafsson, Magnus Högdahl, Jim Kjellin, Fredrik Ljungdahl, Jens Matthies, and Michael Wynne—was previously employed by Swedish video game company Starbreeze Studios, of which Högdahl was also the founder. By mid-2009, while the team was working on the game ''Syndicate'', Star ...
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Syndicate (series)
''Syndicate'' is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts. There are two main titles: ''Syndicate'' (1993) and '' Syndicate Wars'' (1996), both of which are isometric real-time tactics games. An additional first-person shooter ''Syndicate'' title was released in 2012, and a spiritual successor to the series (returning to the real-time tactics format), entitled '' Satellite Reign'', was released in 2015. Games ''Syndicate'' (1993) ''Syndicate'', the first game in the series, was first released for PC and Amiga in June 1993, with later releases on other platforms including Sega Genesis, SNES, and PlayStation Portable. In 2015, the game was made available for free on Electronic Arts' Origin platform, however it now costs £4.25 (As of 20JUN19). An expansion pack, titled '' Syndicate: American Revolt'', was also released for PC and Amiga in 1993. ''Syndicate Wars'' The second game in the series, '' Syndicat ...
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Syndicate (2012 Video Game)
''Syndicate'' is a 2012 cyberpunk first-person shooter video game developed by Starbreeze Studios and published by Electronic Arts. It is a Video game remake, reboot of the ''Syndicate (series), Syndicate'' series of real-time tactics, real-time tactics games developed by Bullfrog Productions. The game was released in February 2012 worldwide. Set in the year 2069, the narrative revolves around Miles Kilo, a EuroCorp agent who must eliminate important personnel from rival corporations; in the process, he discovers the evil, secret practice used by EuroCorp to recruit agents. The game features a large variety of weapons; from standard pistols to the futuristic guns. Kilo is implanted with a Integrated circuit, computer chip that allows him to access the dataverse and can use hacker (programmer subculture), hacking to defeat enemies and solve environmental puzzles. Pre-production of the game began in 2007. Electronic Arts approached Starbreeze Studios to revive the franchise becaus ...
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