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Stage3D
Stage3D (codenamed ''Molehill'') is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google Android.Stage3D unsupported chipsets, drivers, Flash Player 11, AIR 3
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Stage3D is similar in purpose and design to . Stage3D was introduced in

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Adobe Flash Player
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) is Software, computer software for viewing multimedia contents, executing rich Internet applications, and streaming media, streaming audio and video content created on the Adobe Flash platform. It can run from a web browser as a browser plug-in (computing), plug-in or independently on supported devices. Originally created by FutureWave under the name FutureSplash Player, it was renamed to Macromedia Flash Player after Macromedia acquired FutureWave in 1996. It was then developed and distributed by Adobe Systems as Flash Player after Adobe acquired Macromedia in 2005. It is currently developed and distributed by Zhongcheng for users in China, and by Harman International for enterprise users outside of China, in collaboration with Adobe. Flash Player runs SWF files that can be created by Adobe Flash Professional, Adobe Flash Builder or by third-party tools such as FlashDevelop. Flash P ...
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Starling Framework
Starling is an open source game framework used to create 2D games that run both on mobile and desktop platforms. It recreates the traditional Flash display list architecture on top of accelerated graphics hardware. Several commercial games have been built with Starling, including Angry Birds Friends and Incredipede. History Starling was initiated in 2011 by Adobe shortly after introducing the Stage3D API in their AIR and Flash run-time systems. Stage3D allows utilizing the GPU inside the Flash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D. The framework has seen rapid adoption over the years, being utilized in many games from both independent and commercial developers. It is now a part of the Adobe Gaming SDK. Library Ecosystem Since Starling's introduction, several Open Source libraries were published by 3rd party developers that depend on Starling and extend its fun ...
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Away3D
Away3D is an open-source platform for developing interactive 3D graphics for video games and applications, in Adobe Flash or HTML5. The platform consists of a 3D world editor (Away Builder),Away Builder
Away Tools
a 3D graphics engine (Away3D or AwayJS), a 3D physics engine (Away Physics)Away Physics
Away Foundation
and a compressed 3D model file format (AWD).AWD Format Website
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Adobe AIR
Adobe AIR (also known as Adobe Integrated Runtime and is codenamed Apollo) is a cross-platform runtime system currently developed by Harman International, in collaboration with Adobe Inc., for building desktop applications and mobile applications, programmed using Adobe Animate, ActionScript, and optionally Apache Flex. It was originally released in 2008. The runtime supports installable applications on Windows, macOS, and mobile operating systems, including Android, iOS, and BlackBerry Tablet OS. AIR is a runtime environment that allows Adobe Animate content and ActionScript 3.0 coders to construct applications and video games that run as a stand-alone executable and behave similar to a native application on supported platforms. A HTML5 application used in a browser does not require installation, while AIR applications require installation from an installer file (Windows and OS X) or the appropriate App Store (iOS and Android). AIR applications have unrestricted access to loc ...
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WebGL
WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript and shader code that is written in OpenGL ES Shading Language (GLSL ES), a language similar to C or C++, and is executed on a computer's graphics processing unit (GPU). WebGL is designed and maintained by the non-profit Khronos Group. On February 9, 2022 Khronos Group announced WebGL 2.0 support for all major browsers. Design WebGL 1.0 is based on OpenGL ES 2.0 and provides an API for 3D graphics. It uses the HTML5 canvas element and is accessed using Document Object Model (DOM ...
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ActionScript
ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by Adobe). It is influenced by HyperTalk, the scripting language for HyperCard. It is now an implementation of ECMAScript (meaning it is a superset of the syntax and semantics of the language more widely known as JavaScript), though it originally arose as a sibling, both being influenced by HyperTalk. ActionScript code is usually converted to byte-code format by the compiler. ActionScript is used primarily for the development of websites and software targeting the Adobe Flash platform, originally finding use on Web pages in the form of embedded SWF files. ActionScript 3 is also used with Adobe AIR system for the development of desktop and mobile applications. The language itself is open-source in that its specification is offered free of charge and both an open source compiler (as part of Apache Flex) and open source virtual machine (Tamarin) are available. Action ...
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ActionScript 3
ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by Adobe). It is influenced by HyperTalk, the scripting language for HyperCard. It is now an implementation of ECMAScript (meaning it is a superset of the syntax and semantics of the language more widely known as JavaScript), though it originally arose as a sibling, both being influenced by HyperTalk. ActionScript code is usually converted to byte-code format by the compiler. ActionScript is used primarily for the development of websites and software targeting the Adobe Flash platform, originally finding use on Web pages in the form of embedded SWF files. ActionScript 3 is also used with Adobe AIR system for the development of desktop and mobile applications. The language itself is open-source in that its specification is offered free of charge and both an open source compiler (as part of Apache Flex) and open source virtual machine (Tamarin) are available. Action ...
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Flare3D
Flare3D is a framework for developing interactive three-dimensional ( 3D) graphics within Adobe Flash Player and Adobe AIR, written in ActionScript 3. Flare3D includes a 3D object editor (the Flare3D IDE) and a 3D graphics engine for rendering 3D graphics. Flare3D runs on current web browsers utilizing the Adobe Flash Player, and uses Stage3D for GPU-accelerated rendering. Flare3D has not been under active development since late 2014. Flare3D has been used to develop popular browser-based video games such as ''FarmVille 2'' and ''CityVille 2''. Flare3D is one of the first frameworks to make GPU-accelerated 3D applications practical for web browsers, and is similar in purpose and design to Away3D. Flare3D has been used to create 3D models in online applications, such as Space Designer 3D. The Flare3D platform consists of a 3D world editor, a runtime engine, and a collection of plug-ins for various applications. The 3D editor may be used to lay out 3D objects, and to generate comp ...
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Pixel Bender
Adobe Pixel Bender, previously codenamed Hydra, is a programming language created by Adobe Systems for the description of image processing algorithms. The syntax is based on GLSL, and a Pixel Bender program is analogous to an OpenGL fragment shader, and is intended to be a loosely typed version of C++. Adobe Systems' Adobe Pixel Bender Toolkit is the IDE for scripting with Pixel Bender. Pixel Bender programs are intended to be used in a number of Adobe products, and was supported by After Effects (through CS5) and Flash Player. The Pixel Bender Toolkit was bundled with Adobe's Creative Suite, and allowed programs to be created and tested. It is available as a free standalone from Adobe's website. In addition to its primary purpose of image processing, Pixel Bender can also be used for general mathematical operations which would benefit from the hardware acceleration that it provides. An example of this is audio processing. See also * Stage3D Stage3D ( codenamed ''Molehill' ...
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Codename
A code name, call sign or cryptonym is a Code word (figure of speech), code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in industrial espionage, industrial counter-espionage to protect secret projects and the like from business rivals, or to give names to projects whose marketing name has not yet been determined. Another reason for the use of names and phrases in the military is that they transmit with a lower level of cumulative errors over a walkie-talkie or radio link than actual names. Military origins During First World War, World War I, names common to the Allies of World War I, Allies referring to nations, cities, geographical features, military units, military operations, diplomatic meetings, places, and individual persons were agreed upon, adapting pre-war naming procedures in use by the governments concerned. In the British case n ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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