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SpellTower
''SpellTower'' is a puzzle video game by Zach Gage in which the player creates words from a jumble of letter tiles to clear the screen before it refills. The game has several game modes and a multiplayer battle mode. The impetus for the game—the concept of combining elements from ''Tetris'' and Boggle in what was a prototype of the puzzle video game ''Puzzlejuice''—inspired Gage to create ''SpellTower''. The game released for iOS in November 2011 to generally favorable reviews. Versions for OS X and Android followed over the next two years. In 2017 ''SpellTower Minutes'' was released. This browser-based Flash game created special "blitz" like modes not found in the mobile releases. A new iOS version released in 2017 swapped out the unnamed dictionary and began using Merriam-Webster's Third New International Dictionary, Unabridged. French and Dutch language specific versions were also released. A 2020 release, ''SpellTower+'', added new game modes, cleaner visuals, and a ja ...
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Zach Gage
Zach Gage is an indie video game developer based in New York City and best known for his iOS games, including '' SpellTower''. Gage learned to code throughout his youth and studied art at Skidmore College and Parsons School of Design, where he created installation and interactive works. With the 2008 opening of Apple's App Store, Gage created multiple apps and games, including the word games ''SpellTower'' (2011), '' TypeShift'' (2017), and collaborative work on Vlambeer's 2013 '' Ridiculous Fishing'' and Bennett Foddy's 2017 '' Getting Over It'' iOS port. Gage also created multiple games based on playing card and board games, including '' Really Bad Chess'' (2016). Early life Zach Gage was raised in Westchester, NY. His mother allowed few game purchases in their house, and coming from a family of artists, encouraged Gage to make his own games. He would retain this do it yourself mentality to learn new creative skills and escape later creative slumps. As a child, Gage create ...
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Boggle
''Boggle'' is a word game invented by Allan Turoff and originally distributed by Parker Brothers. The game is played using a plastic grid of lettered dice, in which players look for words in sequences of adjacent letters. Rules One player begins the game by shaking a covered tray of 16 cubic dice, each with a different letter printed on each of its sides. The dice settle into a 4×4 tray so that only the top letter of each cube is visible. After they have settled into the tray, a three-minute sand timer is started and all players simultaneously begin the main phase of play. Each player searches for words that fit the following criteria: * Words must be at least three letters in length. * Each letter after the first must be a horizontal, vertical, or diagonal neighbor of the one before it. * No individual letter cube may be used more than once in a word. * No capitalized or hyphenated words are allowed. Multiple forms of the same word are allowed, such as singular/plural forms ...
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IPod Touch
The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a music player and a handheld gaming device, but can also be used as a digital camera, a web browser and for messaging. It is similar in design to the iPhone, but it connects to the Internet only through Wi-Fi and does not use cellular network data, so it is not a smartphone. The iPod Touch was introduced in 2007; some 100 million iPod Touch units were sold by May 2013. The final generation of iPod Touch, released on May 28, 2019, is the seventh-generation model. iPod Touch models were sold by storage space and color; all models of the same generation typically offered identical features, performance, and operating system upgrades. An exception was the fifth generation, in which the low-end (16  GB) model was initially sold without a rea ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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