Sonic The Hedgehog Pocket Adventure
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Sonic The Hedgehog Pocket Adventure
(also known as ''Sonic Pocket Adventure'') is a platform game developed by SNK and released for the Neo Geo Pocket Color in 1999. The game is based on ''Sonic the Hedgehog 2'' (1992) for the Sega Genesis, borrowing much of the stage themes and gameplay elements, but featuring unique stage layouts, elements from other Genesis ''Sonic the Hedgehog'' games, and extra game modes. Sega's Yuji Naka and the rest of Sonic Team supervised over production. The game was released in December 1999 to positive reviews. Critics felt ''Sonic Pocket Adventure'' was a faithful adaptation of the traditional ''Sonic'' game formula, most importantly not making any sacrifices to the game's speed. Reviewers praised the game as one of the best among the Neo Geo Pocket Color's library and commended the quality of SNK's hardware. Several members of the SNK development team later formed Dimps which went on to develop several more ''Sonic'' games for handheld devices. Gameplay ''Sonic the Hedgehog Pock ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Tails (character)
, better known by his nickname , is a fictional character in Sega's ''Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's side in the series. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is a two-tailed fox, hence the nickname. A mechanical genius and skilled pilot,Super Smash Bros. Brawl (2008). In-game description of the "Tails" trophy. he can fly by spinning his tails like a helicopter rotor and can be seen flying in multiple games and TV shows created by Sega. He debuted in November 1992 with the release of ''Sonic the Hedgehog 2''. In the mid-1990s, he was featured as the main character in a number of spinoff games: ''Tails and the Music Maker'' for the Sega Pico, and ''Tails Adventure'' and ''Tails' Skypatrol'' for the Game Gear. Tails was rated the third-most-popular character in the franchis ...
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Raison D'être
Raison d'être is a French expression commonly used in English, meaning "reason for being" or "reason to be". Raison d'être may refer to: Music * Raison d'être (band), a Swedish dark-ambient-industrial-drone music project * ''Raison D'être'' (album), an album by Australian jazz fusion guitarist Frank Gambale Songs * "Raison d'etre", a song by Asriel (band) from the album ''Abyss'' * "raison detre", a song by Japanese rock band Dir En Grey on the album ''Gauze'' * "Raison d'etre", a song by Japanese rock band Nightmare used as opening theme of the anime ''Claymore'' * "Raison d'être", a song used as the ending theme of the Chobits anime by Japanese singer and voice actress Rie Tanaka * "Raison d'etre", a song by British rock band Buzzcocks from the album ''A Different Kind of Tension'' * "Raison d'être~交差する宿命~", a song by Tomosuke Funaki under the alias Zektbach for the arcade game ''beatmania IIDX 17: Sirius'' * "Raison d'être~レーゾンデートル~", a ...
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Killer Application
In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game console, software, a programming language, a software platform, or an operating system. In other words, consumers would buy the (usually expensive) hardware just to run that application. A killer app can substantially increase sales of the platform on which it runs. Early use of the term "Killer Application". Early use of the term "Killer App". Examples One of the first recognized examples of a killer application is generally agreed to be the VisiCalc spreadsheet for the Apple II series. Because it was not available on other computers for 12 months, people spent $100 for the software first, then $2,000 to $10,000 on the Apple computer they needed to run it. ''BYTE'' wrote in 1980, "VisiCalc is the first program available on a micro ...
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Motion Blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure. Usages / Effects of motion blur Photography When a camera creates an image, that image does not represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. Most often this exposure time is brief enough that the image captured by the camera appears to capture an instantaneous moment, but this is not always so, and a fast moving object or a longer exposure time may result in blurring artifacts which make this apparent. As objects in a scene move, an image of that scene must represent an integration of all positions of those objects, as well as the camera's viewpoint, over the period of exposure determined by the shutter speed. In ...
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Parallax Scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s. Parallax scrolling was popularized in 2D computer graphics with its introduction to video games in the early 1980s. Some parallax scrolling was used in the arcade video game ''Jump Bug'' (1981). It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth to the scenery. The following year, ''Moon Patrol'' (1982) implemented a full form of parallax scrolling, with three separate background layers scrolling at different speeds, simulating the distance between them. ''Moon Patrol'' is often credited with popularizing parallax scrolling. '' Jungle King'' (1982), later called ''Jungle Hunt'', also had par ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Sonic Advance
is a 2001 platform game developed by Dimps for the Game Boy Advance (GBA). It was the first ''Sonic the Hedgehog'' game released on a Nintendo console with ''Sonic Adventure 2: Battle'' on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic the Hedgehog (character), Sonic, Tails (character), Tails, Knuckles the Echidna, Knuckles, and Amy Rose, Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each Level (video gaming), level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds. Development began after Sega shifted its focus to third-party software development, due to the poor performance of the Dreamcast console. Sega recruited Dimps to lead development, making the game the first in the franchise developed by the studio. While ''Sonic Advance'' follows a similar style of gameplay to the Sega Genesis ''Sonic'' games, cer ...
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Bandai
is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond, London. Bandai is a subsidiary of Bandai Namco Holdings and is the parent company's core toy production division. From 1981 until 2001, Bandai produced video game consoles. Bandai was founded by World War II veteran Naoharu Yamashina as Bandai-Ya on July 5, 1950 as the corporate spin-off of a textile wholesaler. The company began as a distributor of metallic toys and rubber swimming rings, before moving to metal cars and aircraft models. It was renamed Bandai Co., Ltd. in 1961 and achieved considerable success with its action figures based on the anime ''Astro Boy''. History Origins and success with toys (1947–1968) In 1947, Naoharu Yamashina began working for a Kanazawa-based textile wholesaler. The eldest son to a rice retailer, Ya ...
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Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for ...
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Sonic & Knuckles
is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous '' Sonic'' games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies. Sega Technical Institute developed ''Sonic & Knuckles'' simultaneously alongside its predecessor, ''Sonic the Hedgehog 3'' (1994); they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The ''Sonic & Knuckles'' cartridge features an adapter that allows players to connect the ''Sonic the Hedgehog 3'' cartridge, creating a combined game, ''Sonic 3 & Knuckles''. ''Sonic the Hedgehog 2'' (1992) can also be attached, allowing players to control Knuckles in ''Sonic 2'' stages. Attaching the original '' ...
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8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on processor register, registers or Bus (computing), data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially ISO/IEC 8859-1, Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory ...
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