Snow (visual Novel)
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Snow (visual Novel)
is a Japanese adult visual novel developed by Studio Mebius for Windows PCs on January 31, 2003. It was later ported without the erotic content to the Dreamcast, PlayStation 2, and PlayStation Portable consoles. The story of ''Snow'' revolves around the life of Kanata Izumo, who is revisiting a village to help his relative manage a hot spring inn. The gameplay in ''Snow'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the female main characters by the player character. The game was successful in both sales and popularity, it was ranked as the best-selling PC game sold in Japan at the time of its release, and charted in the national top 50 several more times afterward. ''Snow'' was voted as the twenty-sixth best bishōjo game by the readers of ''Dengeki G's Magazine'' in 2007. A manga titled ''Snow: Pure White'' based on the visual novel was serialized in ''Comptiq'' between the September and De ...
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Snow Game Cover
Snow comprises individual ice crystals that grow while suspended in the atmosphere—usually within clouds—and then fall, accumulating on the ground where they undergo further changes. It consists of frozen crystalline water throughout its life cycle, starting when, under suitable conditions, the ice crystals form in the atmosphere, increase to millimeter size, precipitate and accumulate on surfaces, then metamorphose in place, and ultimately melt, slide or sublimate away. Snowstorms organize and develop by feeding on sources of atmospheric moisture and cold air. Snowflakes nucleate around particles in the atmosphere by attracting supercooled water droplets, which freeze in hexagonal-shaped crystals. Snowflakes take on a variety of shapes, basic among these are platelets, needles, columns and rime. As snow accumulates into a snowpack, it may blow into drifts. Over time, accumulated snow metamorphoses, by sintering, sublimation and freeze-thaw. Where the climate is c ...
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Seinen Manga
is an editorial category of Japanese comics marketed toward young adult men. In Japanese, the word ''seinen'' literally means "youth", but the term "''seinen'' manga" is also used to describe the target audience of magazines like ''Weekly Manga Times'' and ''Weekly Manga Goraku'' which cater specifically to men's interests, and are marketed towards a demographic of young adult men between the ages of 18 and 40. ''Seinen'' manga are distinguished from ''shōnen'' manga which are for young teen boys, although some ''seinen'' manga like '' xxxHolic'' share similarities with ''shōnen'' manga. ''Seinen'' manga can focus on action, politics, science fiction, fantasy, relationships, sports, or comedy. The female equivalent to ''seinen'' manga is ''josei'' manga. ''Seinen'' manga have a wide variety of art styles and variation in subject matter. Examples of ''seinen'' series include: '' Berserk'', '' AKIRA'', '' 20th Century Boys'', ''One Punch Man'', ''Golden Kamuy'', ''Ghost in ...
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Light Novels
A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a ''wasei-eigo'', or a Japanese term formed from words in the English language. Light novels are often called or, in English, LN. The average length of a light novel is about 50,000 words, and is published in the '' bunkobon'' format ( A6, 10.5 cm×14.8 cm or 4.1"x5.8"). Light novels are subject to dense publishing schedules, with new installations being published in 3–9-month intervals. Light novels are commonly illustrated in a manga art style and are often adapted into manga and anime. While most light novels are published only as books, some have their chapters first serialized monthly in anthology magazines before being collected and compiled into book format, similar to how manga is published. Details Light novels developed from pulp magazines. To please their audience, in the 1970s, most of t ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Dengeki G's Magazine
is a Japanese magazine published by ASCII Media Works (formerly MediaWorks) and sold monthly on the thirtieth that primarily contains information on bishōjo games, but also includes an entire section on anime based on bishōjo games, and serializes manga and light novels based on such games. The "G's" in the title stands for "Gals" and "Games". The magazine is known for hosting reader participation games whose outcome is directly influenced by the people who read the magazine; such games include ''Sister Princess'', and ''Strawberry Panic!''. ''Dengeki G's Magazine'' first went on sale on 26 December 1992 with the February 1993 issue under the title ''Dengeki PC Engine'', which changed to the current title in 2002. A special edition spin-off version called ''Dengeki G's Festival!'' is published in irregular intervals and each issue focuses on a specific bishōjo game. Four other special edition versions under the ''Festival!'' name are ''Dengeki G's Festival! Comic'', ''Dengeki ...
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Bishōjo Game
A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. History 1980s ''Bishōjo'' games began to appear in Japan in the beginning days of personal computers. The first ''bishōjo'' game commercialized in Japan appeared in 1982 as ''Night Life'' by Koei. The first ''bishōjo'' games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic. A notable landmark was Jast's '' Tenshitachi no gogo'' (1985), a precursor to the modern dating simulation. Among early ''bishōjo'' adventure games it had a degree of polish that previous games lacked. It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but w ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Hot Spring
A hot spring, hydrothermal spring, or geothermal spring is a spring produced by the emergence of geothermally heated groundwater onto the surface of the Earth. The groundwater is heated either by shallow bodies of magma (molten rock) or by circulation through faults to hot rock deep in the Earth's crust. In either case, the ultimate source of the heat is radioactive decay of naturally occurring radioactive elements in the Earth's mantle, the layer beneath the crust. Hot spring water often contains large amounts of dissolved minerals. The chemistry of hot springs ranges from acid sulfate springs with a pH as low as 0.8, to alkaline chloride springs saturated with silica, to bicarbonate springs saturated with carbon dioxide and carbonate minerals. Some springs also contain abundant dissolved iron. The minerals brought to the surface in hot springs often feed communities of extremophiles, microorganisms adapted to extreme conditions, and it is possible that life on Earth had its ...
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