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SimTower
''SimTower: The Vertical Empire'' (known as in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn and 3DO in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately. Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a cruc ...
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SimTower Coverart
''SimTower: The Vertical Empire'' (known as in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn and 3DO in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately. Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a cruc ...
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Simtower
''SimTower: The Vertical Empire'' (known as in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn and 3DO in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately. Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a cruc ...
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Yoot Saito
is a Japanese video game designer. In 1996, he founded the video game development company Vivarium Inc., Vivarium. His latest game is Guild01#Aero Porter, Aero Porter, which is part of a collection of games called Guild01 for the Nintendo 3DS. In the Americas, Europe, and Australia, Aero Porter was released as a standalone game on the Nintendo eShop. Yoot also developed ''Odama'' for the GameCube and Seaman 2 (released in Japan only). His first major game release was ''SimTower (known and originally released as The Tower in Japan)'', developed by his previous company OPeNBooK Co., Ltd. and published by Maxis in 1994. He was also involved in the sequel, ''Yoot Tower (The Tower II in Japan)'', the Game Boy Advance remake called ''The Tower SP'', and the Nintendo DS remake called ''SimTower#Release and reception, The Tower DS''. After founding Vivarium, he published some of his most famous games, including ''Seaman (video game), Seaman'', a virtual pet game which was one of the be ...
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List Of Sim Video Games
This is a list of ''Sim'' games, their expansion packs, and compilations. Most games were game development, developed by Maxis and video game publisher, published either by Maxis (pre-1997 in video gaming, 1997 Mergers and acquisitions, acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the ''Sim'' brand. ''SimCity'' series * ''SimCity (1989 video game), SimCity'' (1989) * ''SimCity 2000'' * ''SimCity 64'' * ''SimCity 3000'' * ''SimCity 4'' ** ''SimCity 4: Rush Hour'' * ''SimCity DS'' * ''SimCity Societies'' ** ''SimCity Societies: Destinations'' * ''SimCity DS 2 (SimCity Creator)'' * ''SimCity Creator'' * ''SimCity Social'' * ''SimCity (2013 video game), SimCity'' (2013) ** ''SimCity (2013 video game)#Cities of Tomorrow, SimCity: Cities of Tomorrow'' * ''SimCity: BuildIt, SimCity: Buildit'' Compilation packs * ''SimCi ...
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SimCity (1989 Video Game)
''SimCity'', also known as ''Micropolis'' or ''SimCity Classic'', is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commercia ...
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Construction And Management Simulation
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity (1989 video game), SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar (video game), Caesar'' (since 1992), ''The Settlers'' (since 1993), the ''Anno (series), Anno series'' (since 1998), mixed business/politics/building games like ''Tropico (video game), Tropico'' (since 2001), ...
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Construction And Management Simulation
Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". ''SimCity (1989 video game), SimCity'' (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like ''Caesar (video game), Caesar'' (since 1992), ''The Settlers'' (since 1993), the ''Anno (series), Anno series'' (since 1998), mixed business/politics/building games like ''Tropico (video game), Tropico'' (since 2001), ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Waseda University
, abbreviated as , is a private university, private research university in Shinjuku, Tokyo. Founded in 1882 as the ''Tōkyō Senmon Gakkō'' by Ōkuma Shigenobu, the school was formally renamed Waseda University in 1902. The university has numerous notable alumni, including nine Prime Minister of Japan, prime ministers of Japan, a number of important figures of Japanese literature, including Haruki Murakami, and many CEOs, including Tadashi Yanai, the CEO of UNIQLO, Nobuyuki Idei, the former CEO of Sony, Takeo Fukui, the former president and CEO of Honda, Norio Sasaki, the former CEO of Toshiba, Lee Kun-hee, the chairman of Samsung Group, Mikio Sasaki, the former chairman of Mitsubishi, and Hiroshi Yamauchi and Shuntaro Furukawa, former and current presidents of Nintendo respectively. Waseda was ranked 26th and 48th globally in the QS Graduate Employability Rankings 2017 and Times Higher Education Alma Mater Index 2017, respectively. Waseda is regarded as one of the most selective ...
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GamesTM
''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on 1 November 2018. Format Besides covering all current and recent happenings in the video game world, the magazine included a Retrogaming, retro section at the rear, with reviews of past games and "battles" between older consoles. As a standard, it was around 112 pages long. News articles, Game development, developer interviews and the like were located at the front, with the preview section following. After the previews there was usually a large feature focused on a particular game or games company. This feature normally lasted 4 to 5 pages. The section for readers' letters followed, at the end of the magazine. Since it was a m ...
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HyperCard
HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard combines a flat-file database with a graphical, flexible, user-modifiable interface. HyperCard includes a built-in programming language called HyperTalk for manipulating data and the user interface. This combination of features – a database with simple form layout, flexible support for graphics, and ease of programming – suits HyperCard for many different projects such as rapid application development of applications and databases, interactive applications with no database requirements, command and control systems, and many examples in the demoscene. HyperCard was originally released in 1987 for $49.95 and was included free with all new Macs sold afterwards. It was withdrawn from sale in March 2004, having received its final update in 1998 upon the return of Steve Jobs to Apple. Hyp ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ...
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