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''SimTower: The Vertical Empire'' (known as in Japan) is a
construction and management simulation Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vide ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by OpenBook Co., Ltd. and published by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxi ...
for the
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Macintosh System 7 System 7, codenamed "Big Bang", and also known as Mac OS 7, is a graphical user interface-based operating system for Macintosh computers and is part of the classic Mac OS series of operating systems. It was introduced on May 13, 1991, by Apple Co ...
operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and 3DO in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately. Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.


Gameplay

''SimTower'' allows the player to build and manage the operations of a modern, multi-use
skyscraper A skyscraper is a tall continuously habitable building having multiple floors. Modern sources currently define skyscrapers as being at least or in height, though there is no universally accepted definition. Skyscrapers are very tall high-ris ...
. They must plan where to place facilities in the tower that include restaurants, condominiums, offices, hotel rooms, retail stores and elevators. To prevent tenants from vacating their properties, the player must keep their stress low by fulfilling their demands for medical centers, parking lots, recycling facilities, clean hotel rooms staffed with housekeepers, and an efficient transportation system, which involves managing elevator traffic. ''SimTower'', which was built around an elevator simulation program, places a strong emphasis on good elevator management. The game begins with a one-star tower with limited building options. To increase the tower's star rating, it must attract more tenants by providing more living space (or office space, and later in the game, hotel and various types of commercial space). New facilities are made available while the tower progresses from a one-star rating to a five-star rating. The highest achievable rating is the designation of "Tower" which can only be awarded by building a cathedral at the very top of a five-star building with all possible tower levels above ground developed. The tower is limited to a maximum of 100 floors above ground and nine stories below ground. Standard elevators, which can span a maximum of 30 floors, and express elevators, which can span the entire height of the building, must be used efficiently to decrease tenant stress. Certain events can take place in the course of managing the tower. For example, terrorists may phone the player to let them know that they have hidden a bomb in the building, and that they demand a ransom. If the ransom is not paid, then security services must find the bomb before it detonates, or else the tower will incur significant damages. If the player builds facilities underground, the game may notify them that their workers have discovered gold treasure, which gives the player a significant amount of funds. At random intervals during the game, there are notifications that state that a
VIP A very important person or personage (VIP or V.I.P.) is a person who is accorded special privileges due to their high social status, influence or importance. The term was not common until sometime after World War 2 by RAF pilots. Examples incl ...
will be visiting the tower soon, so the player must prepare for their visit. If the VIP enjoys their visit because of variables such as a comfortable hotel suite and efficient navigation, the VIP will give the tower a favorable rating. A favorable rating would then allow the tower to advance to the next star level, assuming the other qualifications are met. Although it does not have any impact on the tower, at the end of the fourth quarter every year in the game,
Santa Claus Santa Claus, also known as Father Christmas, Saint Nicholas, Saint Nick, Kris Kringle, or simply Santa, is a Legend, legendary figure originating in Western Christianity, Western Christian culture who is said to Christmas gift-bringer, bring ...
and his reindeer fly across the tower.


Development

Developed by
Yoot Saito is a Japanese video game designer. In 1996, he founded the video game development company Vivarium Inc., Vivarium. His latest game is Guild01#Aero Porter, Aero Porter, which is part of a collection of games called Guild01 for the Nintendo 3DS. I ...
of OpenBook, ''SimTower'' was originally titled ''The Tower''. It works on computers running the
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
or
Macintosh System 7 System 7, codenamed "Big Bang", and also known as Mac OS 7, is a graphical user interface-based operating system for Macintosh computers and is part of the classic Mac OS series of operating systems. It was introduced on May 13, 1991, by Apple Co ...
operating systems; the game will operate on 68k-based Macs at a minimum. It requires
8-bit color 8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte). The maximum number of colors that can be displayed at any one time is 256 or 28. Color ...
s and four megabytes of
random-access memory Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to b ...
. Graphics and sounds used in ''SimTower'' are similar to those of previous ''Sim'' games, and high-resolution graphics are also used. The sound effects are kept to a minimum; noises that are played in the background include office "buzz" and elevator bells. While attending
Waseda University , abbreviated as , is a private university, private research university in Shinjuku, Tokyo. Founded in 1882 as the ''Tōkyō Senmon Gakkō'' by Ōkuma Shigenobu, the school was formally renamed Waseda University in 1902. The university has numerou ...
, Saito played ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' on the Macintosh, which prompted him to pursue video game creation after graduating. His first game was a simulation title that was part of a future media project for a publishing house. When Saito asked to develop a second, the business refused because it was not a video game company. He left the company to personally produce the second game, which built on ideas he conceived while working on his first: elevators and towers. Saito teamed up with freelance programmer Takumi Abe to complete the project. To research the gameplay, Saito contacted an elevator company to learn about elevator scheduling and management. However, the company declined to provide the information. Saito handled the graphic design, starting with a monochromatic scaled tower created in
HyperCard HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard combines a flat-file database with a graphical, fl ...
. The designer added color to differentiate between office- and hotel-type buildings. As development neared completion, Saito noticed that the Mac's performance had improved and decided to increase the color palette size from 16 to 256 colors. Saito enlisted a second designer to produce animation for the graphics and improve the details for the color increase.


Release and reception

''SimTower'' was successful in Japan, earning the developers a profit. The ''
Nihon Keizai Shimbun ''The Nikkei'', also known as , is the flagship publication of Nikkei, Inc. (based in Tokyo) and the world's largest financial newspaper, with a daily circulation exceeding 1.73 million copies. The Nikkei 225, a stock market index for the Tok ...
'' awarded Saito the "Best Young Manager/Venture of the Year" for his work on the game. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release; ''SimCity'' creator Will Wright had informed Braun of the game. The company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the ''Sim'' franchise and increase sales figures. Maxis published ''SimTower'' for the Windows and
Macintosh System 7 System 7, codenamed "Big Bang", and also known as Mac OS 7, is a graphical user interface-based operating system for Macintosh computers and is part of the classic Mac OS series of operating systems. It was introduced on May 13, 1991, by Apple Co ...
operating systems in November 1994 in the United States. In 1996, it was ported to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
in Japan. The ''
South China Morning Post The ''South China Morning Post'' (''SCMP''), with its Sunday edition, the ''Sunday Morning Post'', is a Hong Kong-based English-language newspaper owned by Alibaba Group. Founded in 1903 by Tse Tsan-tai and Alfred Cunningham, it has remained ...
'' praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing ''SimTower'' to ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam (game designer), Fred Haslam of Maxis. It is the successor to ''SimCity ( ...
'', the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around. They also appreciated the "homely" feeling of ''SimTower'', in contrast with other ''Sim'' games such as ''
SimEarth ''SimEarth'' is a life simulation video game, the second designed by Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientist James Lovelock served as an advisor and his G ...
'' and ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'', which they felt were too universal to take on a personal identity. Benjamin Svetkey of ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cul ...
'' praised the game and commented that it is "more fun than he conceptsounds". However, he stated that the gameplay may be too much for fans of the series. A reviewer for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' panned the game, saying it lacks the bustling interactivity of previous games in the Sim franchise: "There are bug infestations and the occasional fire with which to deal, but most of the time, ''SimTower'' sees you standing around waiting for cash reserves to grow in order to add more floors. Not much fun at all." Australia's ''
The Age ''The Age'' is a daily newspaper in Melbourne, Australia, that has been published since 1854. Owned and published by Nine Entertainment, ''The Age'' primarily serves Victoria (Australia), Victoria, but copies also sell in Tasmania, the Austral ...
'' found ''SimTower'' a pleasing return to form for Maxis, after the release of the disappointing ''
SimFarm ''SimFarm: SimCity's Country Cousin'' is a video game in which players build and manage a virtual farm. It was developed by Maxis and released in 1993 as a spin-off of ''SimCity''. The game included a teacher's guide to teaching with ''SimFarm'' ...
''. Lisa Karen Savignano of
Allgame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
stated that the game had decent graphics and sound. However, she also felt that ''SimTower'' had good
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professional, ...
due to the non-linear gameplay, giving the game four stars out of five. The game was criticized by the ''South China Morning Post'' for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given. ''The Age'' was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of ''
The Towering Inferno ''The Towering Inferno'' is a 1974 American disaster film directed by John Guillermin and produced by Irwin Allen, featuring an ensemble cast led by Paul Newman and Steve McQueen. It was adapted by Stirling Silliphant from the novels '' The Towe ...
''s plot could have been included. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' referred to ''SimTower'' as a "lesser-known" simulation game, and described it as "fun and addictive". Writing for the ''
San Diego Union-Tribune ''The San Diego Union-Tribune'' is a metropolitan daily newspaper published in San Diego, California, that has run since 1868. Its name derives from a 1992 merger between the two major daily newspapers at the time, ''The San Diego Union'' and ...
'', Matt Miller felt that, when compared to ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam (game designer), Fred Haslam of Maxis. It is the successor to ''SimCity ( ...
'' (1993), gameplay in ''SimTower'' moved slowly. He also disliked the moments when he had to wait several minutes to pass by before he could make enough money to purchase new additions for his building. ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the Software and Information Industry Association listed ''SimTower'' as the "Best Simulation Program" in the Consumer software category of their annual
Codie award The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new na ...
s. The game was followed by ''
Yoot Tower ''Yoot Tower'' (known in Japan as ''The Tower II'') is a 1998 construction and management simulation computer game. The game is a sequel to ''SimTower''. The lead designer, Yoot Saito, who also worked on ''SimTower'', produced this game as a s ...
'' (called ''The Tower II'' in Japan), also designed by Yoot Saito, which was initially released on November 24, 1998, for the Macintosh. It was later made available for the Windows operating systems in January 1999. ''Yoot Tower''s gameplay is similar to that of ''SimTower''—players build hotels, resorts, and office buildings, and work towards building a five-star tower.
Vivarium A vivarium (Latin, literally for "place of life"; plural: ''vivaria'' or ''vivariums'') is an area, usually enclosed, for keeping and raising animals or plants for observation or research. Water-based vivaria may have open tops providing they a ...
launched a version of ''SimTower'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
, called ''
The Tower SP ''The Tower SP'' is a 2005 construction and management simulation video game for the Game Boy Advance. It is a port and revision of ''SimTower'' (1994), known as ''The Tower'' in Japan, with some elements of '' Yoot Tower'' (1998). In the game, t ...
'', published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
in Japan on April 28, 2005, and by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in the United States on March 15, 2006. A version of ''SimTower'' called ''The Tower DS'' was published by DigiToys in Japan on June 26, 2008. ''
Yoot Tower ''Yoot Tower'' (known in Japan as ''The Tower II'') is a 1998 construction and management simulation computer game. The game is a sequel to ''SimTower''. The lead designer, Yoot Saito, who also worked on ''SimTower'', produced this game as a s ...
'' was also released for
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operating s ...
devices via the online iOS App Store.


See also

* '' Project Highrise''


References


External links

* {{Good article 1994 video games 3DO Interactive Multiplayer games Business simulation games Classic Mac OS games Maxis Sim games Sega Saturn games Video games developed in Japan Windows games